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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »a30-a50 trouble/sp trouble

Author Topic: a30-a50 trouble/sp trouble (5 messages, Page 1 of 1)
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LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Jan 14, 2011 06:03 PM    Msg. 1 of 5       
a30 trouble
well this is what happens on a30 the dropships doesntt land the stay over their landing zone without release their elite,grunt, and jackals charge /passengers other problem is that because of the spirit stays over their respective landing zone the other spirits dont show up unless i get in into the tunnel where loads a checkpoint done and when charges just appear 1 spirit and stop working so foehammer pelican never shows up and the warthog doesnot appear (knowing this i put ghost's for me to moving (also floods just for test them) and the samething happens in the other side of the island (or continent) the dropships comes but they never release their charges
also in some pelicans evac situation and spirit covenant troops deployment the vehicles go in incorrect trayectories(especially pelican )

a50 trouble
the trouble here is the same that the a30 the pelican drop us to high so when we are falling we die
and the first drop ship deploy the covenant trops on the top of the map, also the reinforcement pelican deploy the reinforcement in the mid of the air and the marines fell and die and well
when we kill the hunters and we are going to the truth and recon cruiser gravity lift room when the bsp its loading the Halo closes

How can i fix this troubles ?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 14, 2011 06:05 PM    Msg. 2 of 5       
First of all - please try to make your post a bit more clear.

Second, your problems - Did you mess with any of the scripting or placement of recorded animations?


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Jan 14, 2011 06:13 PM    Msg. 3 of 5       
no ,i didnt the only thing what i did was change the vehicles ( just pelican) and the script are from zteam and i didnt change anything on the script file what solution can have the troubles of the maps ?
pd :higuy your Sp map lumoria its awesome(i like me the birds i maybe will use them in a duck hunting like map ) its the best and i mean the best of the singleplayers on Halo custom edition


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jan 14, 2011 06:23 PM    Msg. 4 of 5       
The pelican might not be working becuase you changed it. The scripts themselves could also be messed up, try using the script extractor on the site to get the exact ones from the scenario.


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jan 14, 2011 06:54 PM    Msg. 5 of 5       
Sounds to me its more script/scenario related.

When I was working on the Halo 2 Phantom video (aka filming shots and what not) the first phantom that appears (lz_cship, in case you're wondering) would do pretty much the following:

1. Not appear at all.
2. Appears but goes too fast (error was vehicle speed set too high, used the regular Spirit speeds now)
3. Appears but does not do the recorded animation (aka falls to the void that is the sky)
4. Work for the first recorded animation (flying in) but stays hovering, never letting the troops go to the ground
5. It would work.

Later on in the mission (saving johnson):

1. The phantom you see when you walk in would not fly away, but would randomly disappear in front of you.
2. The other phantoms would not appear (same as the first one)

Most of the errors I listed above are from having a scenario with messed up recorded animations or a script error.

Make certain you are using the following scripts: http://hce.halomaps.org/index.cfm?fid=3424
And try to rerip the scenario (DON'T delete the one your using, rename it or something) and see if the recorded animations work.

Edit: As for a50 use the a50.scenario file in http://hce.halomaps.org/index.cfm?fid=3424 since that scenario fixes the error you had with it (I think)
Edited by Codebrain on Jan 14, 2011 at 07:00 PM

 

 
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