Sounds to me its more script/scenario related.
When I was working on the Halo 2 Phantom video (aka filming shots and what not) the first phantom that appears (lz_cship, in case you're wondering) would do pretty much the following:
1. Not appear at all.
2. Appears but goes too fast (error was vehicle speed set too high, used the regular Spirit speeds now)
3. Appears but does not do the recorded animation (aka falls to the void that is the sky)
4. Work for the first recorded animation (flying in) but stays hovering, never letting the troops go to the ground
5. It would work.
Later on in the mission (saving johnson):
1. The phantom you see when you walk in would not fly away, but would randomly disappear in front of you.
2. The other phantoms would not appear (same as the first one)
Most of the errors I listed above are from having a scenario with messed up recorded animations or a script error.
Make certain you are using the following scripts:
http://hce.halomaps.org/index.cfm?fid=3424And try to rerip the scenario (DON'T delete the one your using, rename it or something) and see if the recorded animations work.
Edit: As for a50 use the a50.scenario file in
http://hce.halomaps.org/index.cfm?fid=3424 since that scenario fixes the error you had with it (I think)
Edited by Codebrain on Jan 14, 2011 at 07:00 PM