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Author Topic: [Map Release] Dead Halls (101 messages, Page 3 of 3)
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HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Jan 10, 2011 10:58 PM    Msg. 71 of 101       
good looking weapon tags, much better than the generic glock/m16/halo 3/reach weapons bullcrap. you're making guns that actually look interesting and like they'd be fun to use. you could be the next m00kz.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 11, 2011 08:01 AM    Msg. 72 of 101       
Quote: --- Original message by: Skyancez3o4
That list of weapons sounds like a lot of work...I'd like to see this map successfully made... I wish you the best of luck :)

Yes it does, considering that is about 1/4 of the total list of weapons that I'm considering.(Probably will not make them all, it's just a rally long list of concept weapons, I just listed some that I was going to make for sure)

Also, that list does not include, Bipeds or Vehicles.(Yes vehicles)

Quote: --- Original message by: HaloIsAHorribleGane
good looking weapon tags, much better than the generic glock/m16/halo 3/reach weapons bullcrap. you're making guns that actually look interesting and like they'd be fun to use. you could be the next m00kz.


Well, I am making an m16 but it will be the Vietnam A1 era model that will NOT be a three round burst. Secondly, I am considering a DMR, but that's actually because I just want an excuse to play around with possible pack-a-punch variants. But, like you said, I am trying to avoid overused guns, make underused ones, and create some custom ones.
Edited by rerout343 on Jan 11, 2011 at 08:04 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 11, 2011 11:51 AM    Msg. 73 of 101       
Quote: --- Original message by: rerout343
Well, I am making an m16 but it will be the Vietnam A1 era model that will NOT be a three round burst. Secondly, I am considering a DMR, but that's actually because I just want an excuse to play around with possible pack-a-punch variants. Edited by rerout343 on Jan 11, 2011 at 08:04 AM


Echo approves. :D


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jan 11, 2011 12:28 PM    Msg. 74 of 101       
Quote: --- Original message by: rerout343

Quote: --- Original message by: Skyancez3o4
That list of weapons sounds like a lot of work...I'd like to see this map successfully made... I wish you the best of luck :)

Yes it does, considering that is about 1/4 of the total list of weapons that I'm considering.(Probably will not make them all, it's just a rally long list of concept weapons, I just listed some that I was going to make for sure)

Also, that list does not include, Bipeds or Vehicles.(Yes vehicles)

Quote: --- Original message by: HaloIsAHorribleGane
good looking weapon tags, much better than the generic glock/m16/halo 3/reach weapons bullcrap. you're making guns that actually look interesting and like they'd be fun to use. you could be the next m00kz.


Well, I am making an m16 but it will be the Vietnam A1 era model that will NOT be a three round burst. Secondly, I am considering a DMR, but that's actually because I just want an excuse to play around with possible pack-a-punch variants. But, like you said, I am trying to avoid overused guns, make underused ones, and create some custom ones.
Edited by rerout343 on Jan 11, 2011 at 08:04 AM
shiny silver dmr shooting lazorz ftw.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 11, 2011 12:37 PM    Msg. 75 of 101       
Ima firin mah...


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Jan 11, 2011 12:45 PM    Msg. 76 of 101       
Quote: --- Original message by: MoooseGuy
Ima firin mah...
thank you moose :D


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 11, 2011 01:03 PM    Msg. 77 of 101       
The Pack-a-Punched DMR should fire in three-round bursts. Because ladies love teh battle riflez.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 11, 2011 01:07 PM    Msg. 78 of 101       
I'm really glad to see all of the positive responses I've been getting. At first I wasn't sure what everyone would think, but now I feel even more encouraged to make more of these maps. And I'll do my best to let them play mostly the same, but change enough to keep them fresh and not exact copies with a different bsp.(Except for one map I'm planning that will play completely different from this one...I hope)

Quote: --- Original message by: Echo77
The Pack-a-Punched DMR should fire in three-round bursts. Because ladies love teh battle riflez.


It's just too bad that I hate the very existence of the br and will never put it in a map unless it is the halo wars prototype that a was full/semi-automatic. There is a reason that my M16 is not going to be a three-round burst, other than historical accuracy. Yes, I care about the historical accuracy of a gun used during the Vietnam war that I will have in a map in the halo universe fighting zombies...I just realized how much of a nerd I am, oh well.
Edited by rerout343 on Jan 11, 2011 at 01:13 PM
Edited by rerout343 on Jan 11, 2011 at 01:22 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 11, 2011 01:10 PM    Msg. 79 of 101       
One question, though.... will any of these tags be released afterwards?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 11, 2011 01:21 PM    Msg. 80 of 101       
Yes, I'm only protecting them now because:
1)Some tags, especially the zombie, have some really bad bugs outside of this map that I would like to fix first.(Including some that didn't make it into the map)
2)I would like to update/upgrade some of the tags to work/play better.(And make some changes that might make them more fun to use.
3)I plan on making many more tags to accompany these ones. So just be patient and I'll have more/better stuff to include.
4)I'm not ready to see these tags that I have put so much work into wind up a bunch of randomly assorted tag maps yet.
Edited by rerout343 on Jan 11, 2011 at 01:23 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 11, 2011 01:45 PM    Msg. 81 of 101       
Quote: --- Original message by: rerout343
4)I'm not ready to see these tags that I have put so much work into wind up a bunch of randomly assorted tag maps yet.
Edited by rerout343 on Jan 11, 2011 at 01:23 PM


Understandable. If only there was a way of noob-proofing them... >:P


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2011 02:02 PM    Msg. 82 of 101       
Quote: --- Original message by: Echo77
Quote: --- Original message by: rerout343
4)I'm not ready to see these tags that I have put so much work into wind up a bunch of randomly assorted tag maps yet.
Edited by rerout343 on Jan 11, 2011 at 01:23 PM


Understandable. If only there was a way of noob-proofing them... >:P


64bit encryption? Mark as un-readable?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 11, 2011 10:39 PM    Msg. 83 of 101       
It's not like I want to permanently horde them too myself. I just want too keep them private long enough to polish them up a little bit more.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jan 12, 2011 01:05 AM    Msg. 84 of 101       
What do you mean? This map was made using only my tags, and it came out okay.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 6, 2011 12:30 AM    Msg. 85 of 101       
Actually, I was just waiting to post anything until I have more to show. I have completed a new bsp and am currently working a new selection of tags both original and recreations.

Just a preview:

New BSP made just for zombies
Mystery Box
Juggernog
New Characters
New Weapons
New Zombies


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Feb 6, 2011 06:41 AM    Msg. 86 of 101       
Juggernog=Oversheild


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 6, 2011 07:48 AM    Msg. 87 of 101       
Quote: --- Original message by: tommyvercettiownz123
What's a juggernog?


Juggernog is one of the six perks available in the CoD Zombies maps. And for some reason they are all named after different beverages.

Juggernog(eggnog): Double Health
Quick Revive(fish oil):
(SP)Allows the player to survive a fatal hit by going into second chance
(MP)Revive downed teammates faster
Double Tap Root Beer(root beer): Faster rate of fire with all guns
Speed Cola(coca-cola):Reload all guns faster
Stamin-Up(7-Up): Either move faster with all guns or longer sprint(I'm not sure)
PhD Flopper(Dr Pepper): Makes the player immune to explosives and fall damage, also causes a small explosion when a player dives to pron from a higher elevation.

Quote: --- Original message by: Reaper 201
Juggernog=Oversheild


Actually in my next map you will be playing as a marine, so no shields, but I think I found a way to modify the players max health while in-game. If I can't do it that way, I suppose I could always rig up an invisible shield. Like ODST's "stamina". Either way I will try to have a custom HUD.


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Feb 6, 2011 01:36 PM    Msg. 88 of 101       
Quote: --- Original message by: rerout343
Quote: --- Original message by: tommyvercettiownz123
What's a juggernog?


Juggernog is one of the six perks available in the CoD Zombies maps. And for some reason they are all named after different beverages.

Juggernog(eggnog): Double Health
[
Quote: --- Original message by: Reaper 201
Juggernog=Oversheild


Thats kinda what I meant that the juggernog works like and oversheild in that you resist more damage.


Will you use the standard h1 marine,h2,h3,ODST, or custom biped for this map?
Also, will it have the correct FP set, cause it's really a bother when you play as anyone else and always have the spartan FP arms...
Edited by Reaper 201 on Feb 6, 2011 at 01:39 PM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 6, 2011 04:31 PM    Msg. 89 of 101       
Quote: --- Original message by: rerout343

Juggernog is one of the six perks available in the CoD Zombies maps. And for some reason they are all named after different beverages.

Juggernog(eggnog): Double Health
[
Quote: --- Original message by: Reaper 201
Juggernog=Oversheild


Thats kinda what I meant that the juggernog works like and oversheild in that you resist more damage.


Will you use the standard h1 marine,h2,h3,ODST, or custom biped for this map?
Also, will it have the correct FP set, cause it's really a bother when you play as anyone else and always have the spartan FP arms...

Edited by Reaper 201 on Feb 6, 2011 at 01:39 PM


None of the above. You will be playing as my new Paratrooper Biped, and yes it will have custom FP arms.

I just thought since I was going to use this biped for my zombies campaign map, I would just include it with my normal zombie maps as well. Then all of my scripts will already be suited for my custom marine. Pus instead of having to come up with a new squad of characters for every map, I can just use members my campaign squad so everything will fit together.
Edited by rerout343 on Feb 6, 2011 at 04:32 PM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 7, 2011 03:29 PM    Msg. 90 of 101       
I made the mysterybox along time ago with the sounds and music if you want it(though you said you were making everything),or if anyone else wants it let me know.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 7, 2011 04:08 PM    Msg. 91 of 101       
Yeah, like I said I'm only using my tags and in-game assets, but thank you anyway.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 7, 2011 04:32 PM    Msg. 92 of 101       
Quote: --- Original message by: qwertyuiop
you are gonna fix the pause problem, right?

He just needs to set it to Single player not multiplayer.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 7, 2011 04:35 PM    Msg. 93 of 101       
I would like to, but first I have to figure out how to do that in the first place. I think it has something to do with the UI but I'm not sure.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 7, 2011 04:57 PM    Msg. 94 of 101       
Quote: --- Original message by: DarkLord0912
I made the mysterybox along time ago with the sounds and music if you want it(though you said you were making everything),or if anyone else wants it let me know.

Oh, that's interesting. Does it use regular tags? How often are players allowed to use it? I could use something like this for one of my projects, if your willing to share.

@rerout343,
So what is this new BSP your creating gonna be like? Is it going to be an island, a base, a ship or something else?


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 7, 2011 05:05 PM    Msg. 95 of 101       
Quote: --- Original message by: pepzee
Quote: --- Original message by: DarkLord0912
I made the mysterybox along time ago with the sounds and music if you want it(though you said you were making everything),or if anyone else wants it let me know.

Oh, that's interesting. Does it use regular tags? How often are players allowed to use it? I could use something like this for one of my projects, if your willing to share.

@rerout343,
So what is this new BSP your creating gonna be like? Is it going to be an island, a base, a ship or something else?


Well, it was going to be some rundown city streets, but as it was built it turned into more of an industrial complex.


NeiaG
Joined: May 18, 2008

Ohai Mark


Posted: Feb 7, 2011 05:09 PM    Msg. 96 of 101       
I jizzed in my pants....


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Feb 7, 2011 09:28 PM    Msg. 97 of 101       
Quote: --- Original message by: rerout343
Quote: --- Original message by: pepzee
Quote: --- Original message by: DarkLord0912
I made the mysterybox along time ago with the sounds and music if you want it(though you said you were making everything),or if anyone else wants it let me know.

Oh, that's interesting. Does it use regular tags? How often are players allowed to use it? I could use something like this for one of my projects, if your willing to share.

@rerout343,
So what is this new BSP your creating gonna be like? Is it going to be an island, a base, a ship or something else?


Well, it was going to be some rundown city streets, but as it was built it turned into more of an industrial complex.

Industrial complex? Sounds like Der Riese.


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 8, 2011 08:02 AM    Msg. 98 of 101       
Quote: --- Original message by: pepzee
Quote: --- Original message by: rerout343
Quote: --- Original message by: pepzee
Quote: --- Original message by: DarkLord0912
I made the mysterybox along time ago with the sounds and music if you want it(though you said you were making everything),or if anyone else wants it let me know.

Oh, that's interesting. Does it use regular tags? How often are players allowed to use it? I could use something like this for one of my projects, if your willing to share.

@rerout343,
So what is this new BSP your creating gonna be like? Is it going to be an island, a base, a ship or something else?


Well, it was going to be some rundown city streets, but as it was built it turned into more of an industrial complex.

Industrial complex? Sounds like Der Riese.


Actually, it was inspired partially by the purpose of Der Riese and the visuals of the streets outside of Kino Der Toten.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 8, 2011 11:48 AM    Msg. 99 of 101       
Well pepzee pm me or get on xfire mines darklord0912 if your not already on my xfire.


I'll send you a vid of the box and you tell me if you want it.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 8, 2011 10:21 PM    Msg. 100 of 101       
hey wasn't there a guy who had the actual WAW nazi zombie textures? you I think he put them on a biped rigged to flood animations too, you should totally try to get ahold of them


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Feb 9, 2011 12:24 AM    Msg. 101 of 101       
Yes but as I already stated multiple times, I do not use ripped files. I only use tags that I made, or are part of the game originally.

 
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