
Georgespartan01
Joined: Nov 1, 2010
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Posted: Dec 29, 2010 11:37 PM
Msg. 1 of 7
1.- ŋHow i can add a soudn loop or music start while the cutscene is working?
2.- I have 4 weeks with this problem! :/ And i donīt know how to make the character walk in a cutscene,
(script startup cutscene1 (sleep_until (volume_test_objects encounters (players)) 15) (game_save_totally_unsafe) (ai_place cinematic_1) (fade_out 1 1 1 30) (player_enable_input 0) (garbage_collect_now) ; cleans the map a bit (rasterizer_decals_flush); cleans the map a bit (sleep 60) (cinematic_start) (object_teleport (unit (list_get (players) 0)) Jack) (ai_attach jack cinematic_1) (ai_command_list cinematic_1/jack Jack_walking) (cinematic_show_letterbox 1) (camera_control 1) (camera_set inicio1 30) (sleep 30) (fade_in 1 1 1 30) (sleep 60) (camera_set inicio2 90) (sleep 60) (camera_set inicio3 90) (sleep 60) (camera_set inicio4 90) (sleep 60) (camera_set inicio5 90) (sleep 60) (fade_out 1 1 1 30) (ai_erase cinematic_1) (cinematic_stop) (garbage_collect_now) (rasterizer_decals_flush) (sleep 30) (camera_control 0) (fade_in 1 1 1 30) (player_enable_input 1) )
I create some command lists and put points for the character to walk.
Jack_walking = Command list Jack = Biped cinematic_1 = Encounter
The scripts compile correctly, but the biped is not walking.
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Head Noob
Joined: Oct 3, 2010
This difficulty is for noobs! Mythic is for pros
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Posted: Dec 30, 2010 01:04 AM
Msg. 2 of 7
(script startup cutscene1 (sleep_until (volume_test_objects encounters (players)) 15) (game_save_totally_unsafe) (ai_place cinematic_1) (fade_out 1 1 1 30) (player_enable_input false) (camera_control true) (garbage_collect_now) (rasterizer_decals_flush) (sleep 60) (cinematic_start) (object_teleport (unit (list_get (players) 0)) Jack) (ai_attach jack cinematic_1) (ai_command_list cinematic_1/jack Jack_walking) (cinematic_show_letterbox 1) (camera_control 1) (camera_set inicio1 30) (sleep 30) (fade_in 1 1 1 30) (sleep 60) (camera_set inicio2 90) (sleep 60) (camera_set inicio3 90) (sleep 60) (camera_set inicio4 90) (sleep 60) (camera_set inicio5 90) (sleep 60) (fade_out 1 1 1 30) (ai_erase cinematic_1) (cinematic_stop) (garbage_collect_now) (rasterizer_decals_flush) (sleep 30) (camera_control false) (fade_in 1 1 1 30) (player_enable_input true) )
1) Add in the script (sound_looping_start < Directory of Music > none 1) 2) Just use an ai that is blind and death?* Edited by Head Noob on Dec 30, 2010 at 01:05 AM
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Dec 30, 2010 02:46 AM
Msg. 3 of 7
The music works now, but i donīt understand your answer about the AI
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 30, 2010 12:01 PM
Msg. 4 of 7
Check the AI blind / AI deaf checkboxes in the AI, and make sure in the command list, allow initiative is not checked.
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Georgespartan01
Joined: Nov 1, 2010
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Posted: Dec 30, 2010 08:23 PM
Msg. 5 of 7
AI Blind and AI Deaf are checked, allow initiative is unchecked, but still not working, my biped only face to the points I marked on the map, but he is not walking
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Head Noob
Joined: Oct 3, 2010
This difficulty is for noobs! Mythic is for pros
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Posted: Dec 31, 2010 12:36 AM
Msg. 6 of 7
Change the biped to an actual AI? Not a biped Edited by Head Noob on Dec 31, 2010 at 12:37 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Dec 31, 2010 03:17 PM
Msg. 7 of 7
He attaches the AI to the biped, so that shouldn't be an issue.
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