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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Add music in a cutscene!!

Author Topic: Add music in a cutscene!! (7 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 29, 2010 11:37 PM    Msg. 1 of 7       
1.- ŋHow i can add a soudn loop or music start while the cutscene is working?

2.- I have 4 weeks with this problem! :/ And i donīt know how to make the character walk in a cutscene,

(script startup cutscene1
(sleep_until (volume_test_objects encounters (players)) 15)
(game_save_totally_unsafe)
(ai_place cinematic_1)
(fade_out 1 1 1 30)
(player_enable_input 0)
(garbage_collect_now) ; cleans the map a bit
(rasterizer_decals_flush); cleans the map a bit
(sleep 60)
(cinematic_start)
(object_teleport (unit (list_get (players) 0)) Jack)
(ai_attach jack cinematic_1)
(ai_command_list cinematic_1/jack Jack_walking)
(cinematic_show_letterbox 1)
(camera_control 1)
(camera_set inicio1 30)
(sleep 30)
(fade_in 1 1 1 30)
(sleep 60)
(camera_set inicio2 90)
(sleep 60)
(camera_set inicio3 90)
(sleep 60)
(camera_set inicio4 90)
(sleep 60)
(camera_set inicio5 90)
(sleep 60)
(fade_out 1 1 1 30)
(ai_erase cinematic_1)
(cinematic_stop)
(garbage_collect_now)
(rasterizer_decals_flush)
(sleep 30)
(camera_control 0)
(fade_in 1 1 1 30)
(player_enable_input 1)
)

I create some command lists and put points for the character to walk.

Jack_walking = Command list
Jack = Biped
cinematic_1 = Encounter

The scripts compile correctly, but the biped is not walking.


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 30, 2010 01:04 AM    Msg. 2 of 7       

(script startup cutscene1
(sleep_until (volume_test_objects encounters (players)) 15)
(game_save_totally_unsafe)
(ai_place cinematic_1)
(fade_out 1 1 1 30)
(player_enable_input false)
(camera_control true)
(garbage_collect_now)
(rasterizer_decals_flush)
(sleep 60)
(cinematic_start)
(object_teleport (unit (list_get (players) 0)) Jack)
(ai_attach jack cinematic_1)
(ai_command_list cinematic_1/jack Jack_walking)
(cinematic_show_letterbox 1)
(camera_control 1)
(camera_set inicio1 30)
(sleep 30)
(fade_in 1 1 1 30)
(sleep 60)
(camera_set inicio2 90)
(sleep 60)
(camera_set inicio3 90)
(sleep 60)
(camera_set inicio4 90)
(sleep 60)
(camera_set inicio5 90)
(sleep 60)
(fade_out 1 1 1 30)
(ai_erase cinematic_1)
(cinematic_stop)
(garbage_collect_now)
(rasterizer_decals_flush)
(sleep 30)
(camera_control false)
(fade_in 1 1 1 30)
(player_enable_input true)
)


1) Add in the script (sound_looping_start < Directory of Music > none 1)

2) Just use an ai that is blind and death?*
Edited by Head Noob on Dec 30, 2010 at 01:05 AM


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 30, 2010 02:46 AM    Msg. 3 of 7       
The music works now, but i donīt understand your answer about the AI


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 30, 2010 12:01 PM    Msg. 4 of 7       
Check the AI blind / AI deaf checkboxes in the AI, and make sure in the command list, allow initiative is not checked.


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 30, 2010 08:23 PM    Msg. 5 of 7       
AI Blind and AI Deaf are checked, allow initiative is unchecked, but still not working, my biped only face to the points I marked on the map, but he is not walking


Head Noob
Joined: Oct 3, 2010

This difficulty is for noobs! Mythic is for pros


Posted: Dec 31, 2010 12:36 AM    Msg. 6 of 7       
Change the biped to an actual AI? Not a biped
Edited by Head Noob on Dec 31, 2010 at 12:37 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 31, 2010 03:17 PM    Msg. 7 of 7       
He attaches the AI to the biped, so that shouldn't be an issue.

 

 
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