A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Warthogs, Scorpion tanks and Pelicans.....all in one reinforcement

Author Topic: Warthogs, Scorpion tanks and Pelicans.....all in one reinforcement (7 messages, Page 1 of 1)
Moderators: Dennis

videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 21, 2010 04:32 PM    Msg. 1 of 7       
I am currently making a map that will be single player, i already have the BSP set up and am currently compiling it, but i was wondering if it would be possible to do something like this: http://www.youtube.com/watch?v=Sn84-U_6jE8. But.......not to that extreme amount of vehicles and personnel and of course without the Falcons as well. Is there a way to do this in Halo CE? Like have reinforcement arrive? Some in Pelicans and some driving from other locations. And if i have to use scripting....what is the script look like? Please post it if there is one. Also here is the Basic story of my map:

You (the player) have been able to damage a Covenant Capital Ships main engine drive (AKA Shaw-Fujikawa Translight Engine). You were able to escape the ship with you Pelican that you boarded the ship with and have been able to make it to a local UNSC base. But the base was hit hard during the arrival of the Capital ship. You and the remaining part of your squad (which most of them were hurt in the escape) are now held up in the base and are trying to survive the ship brutal unit force attacks. But then something you were not expecting happens. A second Covenant Capital Ship arrives and goes planet side a sets up next to the damaged Covenant Capital Ship.
You are starting to become out numbered and have little time. But you must survive until help and reinforcements come to help. You have been able to find a couple Missie pods and some other weapons that were still available when you arrived at the base.

In addition to that I might add a cut scene showing the reinforcements arriving at your base and two Shiva longsword pushing the two (or one) Covenant Capital Ship(s) out of the area then a MAC blast(s) that comes from a orbiting Frigate(s) or a Orbital Defense Platform (like in Halo 2). Not sure right now if the MAC gun scene can be done or pulled off.

Thanks for any help given

Videoman


rescue86k
Joined: Dec 13, 2010

Frog blast the vent core! -Marathon IS Halo


Posted: Dec 22, 2010 06:38 AM    Msg. 2 of 7       
First if its a cutscene don't bother filling the pelicans with passengers, its alot of work.

Yes it's possible, infact the cutscene in that video can be done, it may lag?? Depends on your computer.

I haven't hit the vehicle driving cap yet. I know you can have about 30 vs 30 max ground troops. But vehicles are different. Hmmm lets see. If the troops are just moving you can have 100-200 just moving. I've done it. But thats for a cutscene, if you pass the troop cap, ai stops fighting each other. (most anyway)

I currently have 27-31 vehicles driving around by ai at once, no problems.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 22, 2010 10:20 AM    Msg. 3 of 7       
Thanks rescue86k for the advice. I was wondering what you Xfire username is. So that we can talk about this quicker and more efficiently. But does anyone know if some this may require scripting? And if so.....what is the script(s)?

Thanks

Videoman


rescue86k
Joined: Dec 13, 2010

Frog blast the vent core! -Marathon IS Halo


Posted: Dec 26, 2010 04:33 PM    Msg. 4 of 7       
Oh yes. Alot of scripting. Once you learn to script, it's not that hard (or you already know how, my bad).

-search halo ce script bible in google. This gives you the tools. Read tutorials on youtube and here, for learning how to script. Search specifically for what scripts you need. Then
come back and ask.

What you want to do:

-You need to script each driver and gunner of each vehicle to "magically" enter the vehicles. (instant effect)

-You need to script each vehicle to move along a path(i haven't learned to do this yet)

-You may want to script music to play (I attach .sound_loop files to scenery objects in guerilla (kornman002 hacked version) , place object in sapien, get close to it, it plays the loop(not all sound_loops work, have problems you'd have to fix to make them work). This is my favorite way to hear the full song, then when you decided you like it, you script it in (prefered; more control of when music plays)

-Script in a cutscene.

EDIT:
*
-you will be adding removing vehicles aswell!
-you might need to switch bsps when cutscene ends! never did this before
*

I ran across an error before where music wouldn't stop playing, so make sure your scripts for music is all together in the SAME .hsc file. Normally it's nice to separate your scripts, but halo ce is different in that respect. Less errors in a big block of code. Yet harder to find things ;)

Sorry no facebook or xfire, sometime I really need to get both of those. I'm too old school.
Edited by rescue86k on Dec 26, 2010 at 04:36 PM

Edit#2
*
You are undertaking a big project, new things to learn.
-Time management is number 1.
-Don't spend too much time on any 1 thing.
-Sometimes a good feature is not worth it, so find other neat things to put in
-Halo 2 & 3 vehicles wont give you the praise, as much as a fun map with no glitches or errors will.
-You don't have to be the best, you just have to do it, and finish it. That's the first person to success.


*
Edited by rescue86k on Dec 26, 2010 at 04:42 PM


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Dec 26, 2010 11:18 PM    Msg. 5 of 7       
Quote: --- Original message by: rescue86k
First if its a cutscene don't bother filling the pelicans with passengers, its alot of work...


(Vehicle_load_magic <pelican name> "" (ai_actors marines))

Not that much work...
Edited by lordofblake on Dec 26, 2010 at 11:19 PM


rescue86k
Joined: Dec 13, 2010

Frog blast the vent core! -Marathon IS Halo


Posted: Dec 28, 2010 06:24 PM    Msg. 6 of 7       
Wow, that takes care of a group of marines in one encounter? I did it the hard way: Make 32 encounters, 32 squads, 32 start positions, then script each one in. Took time ;( Grunts and Elites.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 29, 2010 07:29 PM    Msg. 7 of 7       
Ok...thanks for the help. I was also thinking about making marines drive off a ramp all fast and into the battlefield in the cut-scene and the turret gunner is well.....going all out guns blazing. and the passenger is also shooting the covenant. Is this possible?

Thanks again

Videoman

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 5:57 AM 109 ms.
A Halo Maps Website