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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Tool Open EDGES, and Degenerate models!

Author Topic: Tool Open EDGES, and Degenerate models! (7 messages, Page 1 of 1)
Moderators: Dennis

Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 14, 2010 07:20 PM    Msg. 1 of 7       
After modeling my house in 3Ds max, i compiled with "Tool model" and while compiling the next message appears:

### WARNING found #4 degenerate triangles.

detail worst-case worst-case
level vertices triangles
--------- ---------- ----------
superlow 2726 3344
low 2726 3344
medium 2726 3344
high 2726 3344
superhigh 2726 3344

Strange :S i checked all my model, and all the edges and polygons are in perfect state.
Then i used "Tool collision-geometry" and i got this:

### Casa1_collision.jms
### WARNING found #4 degenerate triangles.
### ERROR edge #209 is open (red).
### ERROR edge #266 is open (red).
### ERROR edge #268 is open (red).
### ERROR edge #271 is open (red).
### ERROR edge #4204 is open (red).
### ERROR edge #4248 is open (red).
### ERROR edge #5017 is open (red).
### ERROR edge #5019 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
### ERROR couldn't import permutation 'casa1_collision' of node 'frame'.
### ERROR failed to import collision model 'casa1\casa1'.

WTF?! o.O i checked my house with STL check in 3Ds max, and it says that the model doesn´t have open edges, double face, spikes, etc. Well I imported de .wrl file and the file donpt show me any open edge, it only show 2 stupid lines out of the house :S ¿What the hell that means?

THANKS


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 14, 2010 08:42 PM    Msg. 2 of 7       
select all verts
weld at 0.01
stl check fails.


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 14, 2010 08:54 PM    Msg. 3 of 7       
weld vertx doesn´t work


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 14, 2010 09:03 PM    Msg. 4 of 7       
k
then you have holes in your mesh.
you have max or gmax?


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 14, 2010 09:17 PM    Msg. 5 of 7       
3ds Max


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Dec 14, 2010 09:19 PM    Msg. 6 of 7       
use border selection tool.
drag over entire model.
borders should be where there are holes.
cap them or delete the faces around them and rebuild them.


Georgespartan01
Joined: Nov 1, 2010


Posted: Dec 14, 2010 09:50 PM    Msg. 7 of 7       
Nothing is selected with border selection :/ I select all my model, and everything is the same, still not working xD

 

 
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