
Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 1, 2012 05:24 PM
Msg. 1121 of 1177
Hud looks epic.
Can i get some feedback from c7 guys?
Started work on the 6th mission this morning and made a first beta
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 1, 2012 05:52 PM
Msg. 1122 of 1177
right. C7.
With the firefight at the end, I had a lot of trouble getting the AI to spawn wave after wave. And some of the AI wouldn't move from where they were spawned, so I had to go down there and kill em for the next wave to come out. Some AI also went behind the huge ramp to the parking lot so it took me a while to find them and kill them. Even with killing all the AI, the next wave wouldn't spawn, so I had to walk around doing nothing for like 30 mins until the wave actually decided to come out.
^Pretty much the tedious thing about it.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jan 1, 2012 07:13 PM
Msg. 1123 of 1177
Y I no receive c7 ._.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 1, 2012 08:03 PM
Msg. 1124 of 1177
Quote: --- Original message by: Spartan314 right. C7.
the firefight sucks Yeah hopefully in the final, the waves will be dropped off right infront of the player by a phantom, so no command lists will be used and all enemies will be right there for the slaughter. In that part you will be protecting civiillians who will be in the carpark itself (where the ar and br spawn). I just need someone to make actor variants of the civvy bipeds that were uploaded. Spartan 279 Didnt think you were interested in odstmt any more. Are you still able to do recorded animations (phantoms going in and out) for us? I will send you the map now
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 1, 2012 08:14 PM
Msg. 1125 of 1177
Quote: --- Original message by: Muscl3rQuote: --- Original message by: Spartan314 right. C7.
the firefight sucks Yeah hopefully in the final, the waves will be dropped off right infront of the player by a phantom, so no command lists will be used and all enemies will be right there for the slaughter. In that part you will be protecting civiillians who will be in the carpark itself (where the ar and br spawn). I just need someone to make actor variants of the civvy bipeds that were uploaded. Good to hear. :)
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 1, 2012 08:17 PM
Msg. 1126 of 1177
first i have to find someone who can make recorded anims...
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 1, 2012 10:17 PM
Msg. 1127 of 1177
Made an ODST magnum meter, but I don't know if you guys even have an odst mag. Nvm, I forgot I released it :P Edited by Jesse on Jan 2, 2012 at 02:31 AM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jan 2, 2012 07:40 AM
Msg. 1128 of 1177
C7 has been uploaded to the ODSTMT dropbox folder. Speaking of dropbox, Muscl3rrrrrrrrr... -zekilk
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 2, 2012 02:15 PM
Msg. 1129 of 1177
Quote: --- Original message by: qwertyuiop15 Muscl3r doesn't want to use that pistol for some reason -_- But.. but that pistol is AWESOME.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 3, 2012 04:22 PM
Msg. 1130 of 1177
I don't like the sound tags. The blue cmt one has the epic sounds
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Jan 3, 2012 05:51 PM
Msg. 1131 of 1177
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 13, 2012 04:58 AM
Msg. 1132 of 1177
Please don't tell me this is dead..
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 13, 2012 11:33 PM
Msg. 1133 of 1177
The only team other than my own that I was a beta tester of. :(
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 14, 2012 01:53 AM
Msg. 1134 of 1177
Guys my pc broke bit I managed to get the maps and scripts off it. I'm now on iPod and it might be a while until I am able to get. Sapien working again. I have a few more ideas for yhe final version of themaps including multiple dialogue options in conversations (like mass effect). When I Get a pc I wil make a new thread to het some newspeople on the team
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Mar 14, 2012 11:16 PM
Msg. 1135 of 1177
Yeah I will. I'll be looking for bsp designers interior and exterior and also a sound guy when I make the dialogue scripts and find some actors
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Mar 14, 2012 11:57 PM
Msg. 1136 of 1177
Quote: --- Original message by: mastur cheef Make in on General Discussion this time. Definitely.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Apr 22, 2012 07:33 AM
Msg. 1137 of 1177
Finally got off my ass...
profanity filter test
hmm...so anyways, i was able to retrieve my data from that melted pile of $1400 mess of a laptop using a spare one. Now that I have a desktop to work with, I wont't lose my data ever again. Yup, this PC ain't going to crash any time soon.
So anyways, I'm going to go and type a really long post that I'll probably will never want to type again. Now...
*PC crashes...cuz it can*
...FUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*ragequit* -Zekilk Edited by cyboryxmen on Apr 22, 2012 at 07:45 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 23, 2012 12:02 AM
Msg. 1138 of 1177
Cheefy, are you still modding?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 24, 2012 04:38 AM
Msg. 1139 of 1177
So you could make a bsp model?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Apr 25, 2012 03:28 AM
Msg. 1140 of 1177
Would you be able to make a retextured Monitor with a large chunk blown out of one of he sides maybe and a different coulour light? Red or green perhaps?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: May 18, 2012 06:02 PM
Msg. 1141 of 1177
Just to let you guys know, I'm planning to release a public beta of the first and second missions of the odst campaign in the next few weeks. There are still a few bugs to fix and a lot of stuff needs to be added into the first mission because of the new rpg features. Alternate mission paths, conversations etc.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 19, 2012 03:22 AM
Msg. 1142 of 1177
Quote: --- Original message by: Muscl3r Would you be able to make a retextured Monitor with a large chunk blown out of one of he sides maybe and a different coulour light? Red or green perhaps? Halo 1, 2 or 3? I think I may have the damaged 343 guilty spark model somewhere too. EDIT Found them (H3 normal, h3 damaged). Also comes with debris if you plan on making it destructible. Also: http://hce.halomaps.org/index.cfm?fid=4393 http://hce.halomaps.org/index.cfm?fid=4562 And of course the stock one should be fairly easy to get using the gbxmodel importer, bitmap extractor. Edited by Petera275 on May 19, 2012 at 03:32 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: May 19, 2012 05:29 AM
Msg. 1143 of 1177
That looks very cool. My plan is to use it as a biped.
Do you think that you could get this ingame with a green light instead of blue?
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: May 19, 2012 07:11 AM
Msg. 1144 of 1177
Petera, could you send Caboose the model and shaders?
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 19, 2012 01:23 PM
Msg. 1145 of 1177
They're only rips. I think the normal one has some black error bits, but the damaged one is fine. I'll put the mediafire link up here when I've uploaded, though I don't think shaders are there. I'd advise just using edited stock stuff/stuff from the links in my previous post or just making your own. Cos I suck. :3 -EDIT- Here you go. All the ripped halo 3 monitor files: http://www.mediafire.com/?obdadikb5bbdarm Even comes with the EMF importer in case somebody doesn't have it. Sorry if it's not what you expect, but yeah. Enjoy! ---------------- Haha if you want I could give you h3 rats, seagulls and fish to use in your odst maps too! Edited by Petera275 on May 19, 2012 at 01:37 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: May 21, 2012 12:19 AM
Msg. 1146 of 1177
The rats would be cool to have as extra detail
Made good progress on the script for the first level. Just have to put a whole lot of stuff into Sapien then test it out then that mission will be ready to upload.
And I might upload 3 maps in the one go so that the desicions you make in the first one can be followed through (some desicions load a different map). But this would set back the release date as I havn't put the rpg elements into the 3rd mission yet
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 21, 2012 04:26 PM
Msg. 1147 of 1177
Quote: --- Original message by: wafflesRELEASEQuote:
---------- ------------------------ ------------------------------------------ Halo 3:ODST Recon fp arms -----------------------------------------------------
NOTES: Rigged to default cyborg bones, meaning they ARE compatable with the default weapons set; or anything using the default "cyborg" boneset. --------------------------------------------------------------------------
INSTALLATION:
1.Take the contents of the "tags" folder and place them into your own directory. (default halo directory: "C:\Program Files\Microsoft Games\Halo Custom Edition\tags")
2.Then open up your "globals.globals" tag, (located at "C:\Program Files\Microsoft Games\Halo Custom Edition\tags\globals") and scroll down till you see the header "first person interface". Under that you'll see "first person hands", swap the default for "...tags\h3\odst\objects\characters\odst_recon\fp\fp.gbxmodel". Save!
3.Compile your desired map, and your done. ---------------------------------------------------------------------------------------- ------------------------------------------------------- -----------------
>bungie >>koko
http://img20.imageshack.us/img20/9199/haloce2012051920193620.png http://img440.imageshack.us/img440/8595/haloce2012051920183444.png links OS http://www.mediafire.com/?4ht3n9p4qc54cah standard http://www.mediafire.com/?62kgo82t7e2b6bw im happy enough with it to release. enjoy. EDIT: submitted files to halomaps. both versions in a rar. Edited by waffles on May 20, 2012 at 01:26 PM ^I know you already have some decent odst FP arms, but it's waffles, so yeah. Just to let you know! I'll update the post with the rats soon. -EDIT- Oooh! It even comes with textured innards! Lolzers! Here you go: http://www.mediafire.com/?fj359ap7l19itko Well, good luck guys. Edited by Petera275 on May 21, 2012 at 04:37 PM
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Twinreaper
Joined: Jun 5, 2010
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Posted: May 26, 2012 10:48 AM
Msg. 1148 of 1177
I do have a completed ODST Crater map that is being used for my H2MT releases. Musc, I would be happy to share the source max files and textures with you if you would like them. Just give me a week or so to do some final tweaking to my map before I release it, then it's all your. Proper credits of coarse if you decide to use it please.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 26, 2012 12:53 PM
Msg. 1149 of 1177
Yes, finally a halo 3 monitor. It's disappointing that it isnt possible to extract the diffuse with current tools.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: May 26, 2012 10:51 PM
Msg. 1150 of 1177
Quote: --- Original message by: Twinreaper I do have a completed ODST Crater map that is being used for my H2MT releases. Musc, I would be happy to share the source max files and textures with you if you would like them. Just give me a week or so to do some final tweaking to my map before I release it, then it's all your. Proper credits of coarse if you decide to use it please. Thanks, it would be very cool to get Crater into CE
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: May 26, 2012 11:49 PM
Msg. 1151 of 1177
Quote: --- Original message by: Muscl3rQuote: --- Original message by: Twinreaper I do have a completed ODST Crater map that is being used for my H2MT releases. Musc, I would be happy to share the source max files and textures with you if you would like them. Just give me a week or so to do some final tweaking to my map before I release it, then it's all your. Proper credits of coarse if you decide to use it please. Thanks, it would be very cool to get Crater into CE Hey Muscl3r! Hope I am still considered part of the team. Sorry for being away for so long...been busy with school and all. But either way if you can get a copy of that Halo 3 ODST: Crater Map BSP...that I would gladly be able to improve the maps detail and such......or I could just create the Map with higher detail. I have many different Reference Images for usage. Let me know if you are interested with my offer. I will be on Xfire mos (if not) all night. Videoman
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: May 29, 2012 08:20 PM
Msg. 1152 of 1177
Quote: --- Original message by: mastur cheef May I have those references? I want to take a shot. Sadly I am afraid I cannot give out the images I have. It was a real pain to get them and a lot of work. If you have Halo 3: ODST then I would gladly teach you how to get the ones I did. But....It was a lot of work just to figure out have to get the images and I don't really like giving out free content that I have (at least not things such as this) because last time I did people just complained and nagged at me, even though I had done a nice thing. Anyways...Muscl3r have you received that model yet? Please let me know if I could work on it to improve the model and make it better. Thanks.
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Twinreaper
Joined: Jun 5, 2010
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Posted: May 30, 2012 05:27 PM
Msg. 1153 of 1177
Crater is as detailed as I could make it without breaking map.constraints. You will have quite a bit fixing up to.do.with it...seeing as how CE needs sealed geometry and that means stiching all my instanced stuff to the map, or detaching it and making it placed it Sapien. I will send Muscler a copy of my source data file. Btw...the source is 3dsmax 7.
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videoman
Joined: Feb 2, 2008
We are Microsoft, Resistance is Futile
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Posted: May 30, 2012 11:03 PM
Msg. 1154 of 1177
Quote: --- Original message by: Twinreaper Crater is as detailed as I could make it without breaking map.constraints. You will have quite a bit fixing up to.do.with it...seeing as how CE needs sealed geometry and that means stiching all my instanced stuff to the map, or detaching it and making it placed it Sapien. I will send Muscler a copy of my source data file. Btw...the source is 3dsmax 7. Hey Twinreaper....Do you think you could possibly send me a copy of you crater model? I cannot seem to get in contact with Muscl3r to have him send me a copy. Think sending me a copy would be a possibility? I would like to improve and make it better. Please let me know
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 31, 2012 01:12 AM
Msg. 1155 of 1177
Seems like this team is starting up again. Mastur Cheef, I take it you are still the head of this project, so when do you want the ODST HUD, or is it not necessary anymore? If that is the case, I just may release it soon.
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