
MoooseGuy
Joined: Aug 10, 2008
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Posted: Dec 4, 2010 10:36 AM
Msg. 71 of 75
qwertyuiop, I suggest instead of relying on random heightmaps, you sit down with a piece of paper, draw out your level, think about what you want, include some vertical gameplay and structures, and then use higuy's tutorial to aid you in correct modeling.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Dec 4, 2010 10:45 AM
Msg. 72 of 75
As i said before, you are more than welcome to add maniac1000 to xfire, if you would like some modeling help.
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Dec 4, 2010 12:29 PM
Msg. 73 of 75
assasin chief, it is his first map. chill, everyone starts somewhere.
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Dec 4, 2010 12:34 PM
Msg. 74 of 75
Assassinchief hasn't even started. XD
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HaloIsAHorribleGane
Joined: Nov 9, 2010
I'd rather play yahtzee
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Posted: Dec 4, 2010 11:06 PM
Msg. 75 of 75
Quote: --- Original message by: anonymous_2009Quote: --- Original message by: HaloIsAHorribleGaneQuote: --- Original message by: anonymous_2009Quote: --- Original message by: qwertyuiop i don't make models :\. Well learn, otherwise you can't make maps... >implying someone who's a professional at heightmaps couldn't make a map He is not a professional so he can't make a map with them as they are used incorrectly. I'm sure a professional could paint a good heightmap, as usual reality has been blown apart. you told him he couldn't make maps if he didn't know how to make models... when you've clearly just said right now that somebody who knows how to do heightmaps could
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