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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sky problem

Author Topic: Sky problem (11 messages, Page 1 of 1)
Moderators: Dennis

DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: Nov 16, 2010 06:19 PM    Msg. 1 of 11       
Apparently when I add the sky I don't put it in right. can someone help me?
In sapion the top half is black while the bottom half is purple.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Nov 16, 2010 06:33 PM    Msg. 2 of 11       
As far as I know you add the sky in through guerilla. Could you please be more specific on how you originally put in the sky?


DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: Nov 16, 2010 06:41 PM    Msg. 3 of 11       
Yes though guerrilla. I don't know how to do the sky any other way.


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Nov 16, 2010 07:05 PM    Msg. 4 of 11       
Hmm. What sky did you use?


DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: Nov 16, 2010 07:23 PM    Msg. 5 of 11       
bloodgulch afternoon


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Nov 16, 2010 07:34 PM    Msg. 6 of 11       
Quote: --- Original message by: DarkAvengerX
bloodgulch afternoon

Hmm. That should work. Can you take a screen shot of what your seeing?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 16, 2010 07:35 PM    Msg. 7 of 11       
run lightmaps/radiosity.


DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: Nov 16, 2010 07:41 PM    Msg. 8 of 11       
radiosity_quality 1
radiosity_start
Out: 0.00000000 0.000000000.00000000 [0:00 seconds]

I did this is what happens.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 16, 2010 07:46 PM    Msg. 9 of 11       
try using tool.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Nov 16, 2010 10:13 PM    Msg. 10 of 11       
Quote: --- Original message by: Juan
radiosity_save - Guarda la iluminación de radiosidad actual a un nivel de mapa de bits l.
The primary language for this website is English. We do make allowances for other languages, however you must submit your post in English. If you are not fluent in English please use some other service like the Google Translator to translate from your language to English before you post a message. I would also suggest that if you do use a translator program that you also indicate in your post that the message was translated.


DarkAvengerX
Joined: Jul 13, 2010

I'll just stick to music as mapping is not for me.


Posted: Nov 17, 2010 05:44 PM    Msg. 11 of 11       
Quote: --- Original message by: Juan
the translator of google say

http://translate.google.com/translate?hl=en&sl=auto&tl=es&u=http%3A%2F%2Fhce.halomaps.org%2Fhek%2Freferences%2Flevel_design%2Fmp_level_design%2Fmp_ld_level_radiosity.html

radiosity_quality - Establece la calidad de la radiosidad a realizar.

radiosity_start - Inicia el proceso de iluminación de radiosidad en el nivel de uso de la configuración actual de radiosidad.

radiosity_save - Guarda la iluminación de radiosidad actual a un nivel de mapa de bits lightmap. archivo para seleccionar la (scenario_structure_bsp.). Este comando se puede utilizar en cualquier momento después de la orden radiosity_start se utiliza. Se detendrá o interrumpir el proceso y guardar el progreso actual de la lightmap. Archivo de mapa de bits. Como resultado, cualquier proceso de radiosidad (incluso un rápido proceso de radiosidad o rápida) que tarda mucho tiempo puede ser corto, ahorro de tiempo. Si este comando se utiliza en la realización del proceso de radiosidad, que se comporta de forma normal y guarda el lightmap. archivo de mapa de bits a cabo.


The save part doesn't matter if i try and nothing happens!

 

 
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