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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »3D models into tags!

Author Topic: 3D models into tags! (5 messages, Page 1 of 1)
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Georgespartan01
Joined: Nov 1, 2010


Posted: Nov 12, 2010 05:57 PM    Msg. 1 of 5       
Hey! I need help, well i finally finished my map in 3DS Max, and I added some ghost town houses, the houses are named as Box01 Box02 etc in 3DS Max, but when I exported the Halo Data to the model using blustreak I Have a problem with geometry in the script and i canīt continue, so theres is a way to convert my models into a scenario tag?! Thanks, PLEASE I NEED ANSWER beacuse this forum is getting bad.... No one answer my questions.



Thanks


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 12, 2010 07:57 PM    Msg. 2 of 5       
to make scenario,scenery and collision model tags you do it in guerilla.you can find all details for this in the basic tutorial by yap yap...http://hce.halomaps.org/index.cfm?fid=2198


Georgespartan01
Joined: Nov 1, 2010


Posted: Nov 12, 2010 08:16 PM    Msg. 3 of 5       
Sorry but.... this didnpt help! My question is "How i can convert my models (houses) to a scenario tag" look when i link my houses to my halo map frame I get this error from blustreak:
append face_shader_index ((findItem geom_materials geometry_objects[g].material[face_matID[f]]) - 1)

I am so confused, thanks.
Edited by Georgespartan01 on Nov 12, 2010 at 08:38 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Nov 13, 2010 12:41 AM    Msg. 4 of 5       
sent you a pm with detail on that


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 13, 2010 02:08 PM    Msg. 5 of 5       
Something has no material id or is not textured.

 

 
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