
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 6, 2010 07:27 PM
Msg. 1 of 49
Project: MP-018 Status: Recruiting and Planning Release date: Unknown as of yet Type: Single player campaign based Needed: Female voice artiest Custom Biped modeler Would be nice: More voice actors Offical Project logo's (for now): http://img202.imageshack.us/img202/6682/mpicon001.jpg (personal reference) Old thread: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=32597 Xfire page: http://www.xfire.com/communities/mp018/Basically MP-018 was an idea I had that is currently being worked on. The story is set in Idon'tknowwheneveryafeellikecauseIdon'tcare. It is based on a mercenary that goes by "Slick" his team Deli and Kim. As well as the teams to main contractor's Mr. Glenn and The Manager. Missions:Mission briefing: Ravine InfiltrationContractor: the Manager Area: Lakeside Slick's team is to insert into the Directors underground fortress and secure an AI capable of hacking into Orbital gun battery's, Ships, and many other things. Objectives: >>Insert into Directors base >>Secure the AI >>Escape underground fortress >>Make way to the Hydro-electric dam powering it >>Plant charges on the dam and call for extraction -End of Mission- Mission briefing: FlashbackContractor: The Director Area: Jungle Slick and his team are to enter an old lab and destroy project Excalibur. Objectives: >>Find the lab in the forest >>Enter the lab and find project Excalibur >>Plant explosive charges >>Escape the lab by any means necessary before charges go off -End of Mission Mission briefing: Under New ManagementContractor: the Manager Area: Lakeside Slick's team is to find the Directors office and kill him by any means necessary. Objectives: >>Find the Directors office >>Kill the Director by any means necessary >>Secure everything on his computer >>Escape to the armory -End of Mission- Mission briefing: Semper FiContractor: Classified Area: Underground Objectives: >>Eliminate everyone inside >>Destroy the bunker -End of Mission- Mission statuses: Planning the BSP's Planning AI Character list as of yet: Characters: Slick - a rouge mercenary (he's the best at what he does even though he has a nasty habit of turning on his employers) Kim- Slick's favorite pilot (excellent pelican pilot, loves trivia, friend and partner of Slick is also an merc.) Deli- Slick's best friend and partner in crime and is great at hacking different things. Glenn- AKA The Director- An employer that Slick doesn't like to much so he pushes him out a window. Manager- AKA Mr. X- a mysterious man who offers Slick several hundred thousand CR to secure a special AI And maybe a couple more. Armor Type: Mark 3 MERC. Power armor. (PSPCA) Weapons: MA6c, M6d, SRS99c S2-AM, M90, M19 SSM, M2 HE-DP, Ma5K. Pre-Beta maps: http://www.megaupload.com/?d=GMHS6LIR http://www.megaupload.com/?d=VQGWNA6M http://www.megaupload.com/?d=IH5OERAP http://www.megaupload.com/?d=FEPQJCQZ http://www.megaupload.com/?d=R8YB1M70 Please not that they do NOT directly pertain to the project as it is right now. The concept's will however be used at a later time. You will need all of them for it to work right. Note that these are not what the final project will be in the least. Team members: Skidrow: A little bit of everything, coordinator AGLion: Animation, modeling(minor) Delicon20: Voice actor, idea person, custom bitmaps, sound tags d4rfnader: Scripter, Minor BSP artiest. a little more of everythingCarter 151: Story writer, concept artiest TCK: 3p animator, AI, assistant between MP-018 and his own Red Skulls Lod3x: Voice actor, Idea person Red means not sure Needed: Female voice artiest Stay tuned for updates. Final note: If you don't like it then don't bother playing it or following this thread. That is about it. Whattcha'all think? Also map ideas are welcome. -Skidrow Edited by Skidrow925 on Jun 26, 2011 at 05:03 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 6, 2010 07:31 PM
Msg. 2 of 49
idgi.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 6, 2010 07:32 PM
Msg. 3 of 49
Quote: --- Original message by: MoooseGuy idgi. What needs clarifying?
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 6, 2010 07:33 PM
Msg. 4 of 49
Why are there no pics?
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 6, 2010 07:41 PM
Msg. 5 of 49
Quote: --- Original message by: d4rfnader Why are there no pics? Don't have any yet but hope to soon.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 6, 2010 07:42 PM
Msg. 6 of 49
Oh, ok anyway, sounds cool.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 6, 2010 10:30 PM
Msg. 7 of 49
Quote: --- Original message by: d4rfnader Oh, ok anyway, sounds cool. K thanks. I don't even know if this will be finished before P2... Maybe next year/
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 9, 2010 10:27 AM
Msg. 8 of 49
Quote: --- Original message by: assassinchief106
There are better names than John, using MC's real name is just.. unoriginal. Edited by assassinchief106 on Nov 8, 2010 at 11:44 AM Actually I essentially pulled it out of a hat. If you have a better name then tell me. Also When I was using it I wasn't thinking about the fact that that is the MC's name. -Skidrow
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Tuaha
Joined: Aug 1, 2008
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Posted: Nov 9, 2010 10:28 AM
Msg. 9 of 49
Richard maybe? Edited by Tuaha on Nov 9, 2010 at 10:32 AM Edited by Tuaha on Nov 9, 2010 at 10:32 AM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Nov 9, 2010 04:10 PM
Msg. 10 of 49
Ferdinand :p
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 9, 2010 04:24 PM
Msg. 11 of 49
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 9, 2010 05:55 PM
Msg. 12 of 49
Quote: --- Original message by: Sergeant Major So your new boss becomes your old boss, and your old boss is your new boss, and hence someone goes out the window? I think I get it, but what type of armor is the player using? I want to draw some concept art for my idea. Umm so far I am using CMT MK1 armor. Not sure if they made MK2 for SPv2. I might use umm I think it is CQB Armor if I can get it to work like I want it to. The Boss you have gets killed because you were hired by a new boss so you psh the now-old boss out a window. Something along those lines.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Nov 9, 2010 06:51 PM
Msg. 13 of 49
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Sergeant Major So your new boss becomes your old boss, and your old boss is your new boss, and hence someone goes out the window? I think I get it, but what type of armor is the player using? I want to draw some concept art for my idea. Umm so far I am using CMT MK1 armor. Not sure if they made MK2 for SPv2. I might use umm I think it is CQB Armor if I can get it to work like I want it to. The Boss you have gets killed because you were hired by a new boss so you psh the now-old boss out a window. Something along those lines. Your timeline is conflicting. It would actually be, you get hired by a new boss to push the old boss out the window. Simple as that. Sorta double agent thing.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 9, 2010 06:53 PM
Msg. 14 of 49
Quote: --- Original message by: jesseQuote: --- Original message by: Skidrow925Quote: --- Original message by: Sergeant Major So your new boss becomes your old boss, and your old boss is your new boss, and hence someone goes out the window? I think I get it, but what type of armor is the player using? I want to draw some concept art for my idea. Umm so far I am using CMT MK1 armor. Not sure if they made MK2 for SPv2. I might use umm I think it is CQB Armor if I can get it to work like I want it to. The Boss you have gets killed because you were hired by a new boss so you psh the now-old boss out a window. Something along those lines. Your timeline is conflicting. It would actually be, you get hired by a new boss to push the old boss out the window. Simple as that. Sorta double agent thing. How is it conflicting? A new person hires you to kill what is now your old boss so you walk into his office unload a shotgun then push him out the broken window.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 9, 2010 07:03 PM
Msg. 15 of 49
The shotgun thing should be on the player's part, then the window thing would be a cutscene.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 9, 2010 07:40 PM
Msg. 16 of 49
Quote: --- Original message by: MoooseGuy The shotgun thing should be on the player's part, then the window thing would be a cutscene. No that wouldn't work. It is a cutscene from the time you reach the door to the time he hits the ground. You shot a couple of times all of which are above his head and maybe break the glass. The rest hit him but don't kill just drain his shileds. Speaking of which I need an upgrade from Mark 6 MJOLNIR Battle armor for the director.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Nov 10, 2010 02:04 AM
Msg. 17 of 49
So how is the progress going on this project? It sounds like fun :)
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IcePhoenix
Joined: Sep 9, 2010
-Minor modeler-
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Posted: Nov 10, 2010 02:45 AM
Msg. 18 of 49
Quote: --- Original message by: Delicon20 Ferdinand :p Henry!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 10, 2010 08:48 AM
Msg. 19 of 49
Quote: --- Original message by: Skyancez3o4 So how is the progress going on this project? It sounds like fun :) Umm I have a little. Not a whole lot but some. I do have some pre-beta maps I made just because I felt like I needed something to show. Will probably look em up and put links here
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 10, 2010 10:39 PM
Msg. 20 of 49
 Working on this. Will most likely go into this project.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 10, 2010 10:40 PM
Msg. 21 of 49
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Nov 12, 2010 08:26 PM
Msg. 22 of 49
Grenade launcher up-top is having its textures modifyed and being rerigged by yours truly. I'll be animating a majority of classic weapons tags, simply because CMT's weapons suck big hairy monkey ass.
Or maybe I suck big hairy monkey ass...
EITHER WAY.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 12, 2010 08:58 PM
Msg. 23 of 49
Most of cmt's tags aren't good, i love the plasma rifles and smg though.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 12, 2010 09:06 PM
Msg. 24 of 49
Quote: --- Original message by: d4rfnader
Sorry for the double post, my mouse messed up. Edited by d4rfnader on Nov 12, 2010 at 08:58 PM Why have I never had that happen? I'ma working on a dropship. I based it off the Nostromo Starfigher in-case you didn't notice. Pics: Sort of insides: Out side: Might improve upon it alot. -Skidrow
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 12, 2010 09:25 PM
Msg. 25 of 49
looks cool, and the reason for that double post is my mouse keeps auto double-clicking.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 13, 2010 10:56 PM
Msg. 26 of 49
Well I fixed drop ship up a TON and added some engines to the front and are tryong to export to a JMS but somehow I don't think tool will like it. Anyone here good with tool and getting models and stuff for scenery (which is all it is ATM) in-game? I could use some help with this.
Also does anyone have a name for this thingie? Preferably halo style (AKA bird)
IF so thanks.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 13, 2010 11:09 PM
Msg. 27 of 49
I can probably help with importing it into halo.
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 14, 2010 02:35 PM
Msg. 28 of 49
I fixed the issue i was having, some of the materials weren't labeled.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 14, 2010 09:40 PM
Msg. 29 of 49
Quote: --- Original message by: d4rfnader I can probably help with importing it into halo. Ok. I will upload it later and PM you link. Want to help officially? Add me on xfire as: skidrow925 I need to texture it and finish cockpit for now but I want to have an idea of what it will look like in-game so applied the shotgun texture... and it actually doesn't look half-bad... (It looks 100% bad but hey)
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olly12345
Joined: Jul 30, 2008
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Posted: Nov 15, 2010 05:10 AM
Msg. 30 of 49
Quote: --- Original message by: Skidrow925 Also does anyone have a name for this thingie? Preferably halo style (AKA bird)
IF so thanks. Bird? Well is it just a dropship? Then "Cormorant" or something along those lines Does it Provide Fire Support? Petrel? Grackle? (Yes i know it was a planned motorbike for the canceled halo MMO.)
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Nov 15, 2010 05:29 AM
Msg. 31 of 49
Quote: --- Original message by: assassinchief106Quote: --- Original message by: d4rfnader I can probably help with importing it into halo. ftfy. also, didn't you say that you have the same exporting problem as me? ftfy.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 15, 2010 12:56 PM
Msg. 32 of 49
Quote: --- Original message by: olly12345Quote: --- Original message by: Skidrow925 Also does anyone have a name for this thingie? Preferably halo style (AKA bird)
IF so thanks. Bird? Well is it just a dropship? Then "Cormorant" or something along those lines Does it Provide Fire Support? Petrel? Grackle? (Yes i know it was a planned motorbike for the canceled halo MMO.) I should have clarfied. I meant "bird" as in the type of animal. For example pelican. And yes it does provide fire support and is alot like the covenant phantom dropship except with 4 .5cal. HMG's on the sides and 2 quad-50mm cannons. It still has work to do and needs texured. UPDATE: Working on a couple of trailers. One is RvB PSA style the other has action. So far the set for the PSA style one: I need to get that biped object skinned to a biped but so far I haven't been skinning it to well. If anyone has a model skinned to a structure like that that would be helpful. Using MAX7. Edited by Skidrow925 on Nov 23, 2010 at 12:10 PMEdit: Fixed the lighting and added stuff to make it look more like a fatory. Edited by Skidrow925 on Nov 23, 2010 at 03:40 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Nov 23, 2010 03:40 PM
Msg. 33 of 49
bump because skidrow asked me to.
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ROFLChopper
Joined: Nov 21, 2010
What should the quote be?
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Posted: Nov 23, 2010 03:42 PM
Msg. 34 of 49
do you have anyidea when this will be finished? it looks fun!
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Nov 30, 2010 12:51 PM
Msg. 35 of 49
Quote: --- Original message by: ROFLChopper do you have anyidea when this will be finished? it looks fun! Don't even ask... I have no idea and anyway it will be a long while because I have only 4 people ATM. But I do have a Section-1 First-gen trailer. Will skin a model to that biped later when I figure out how or someones does it for me also will add more people and more stuff in the back ground make it longer and make it faster. Allso will add voices. Also I will start on the other Section-1 First-gen trailer soon. Which will have action and not be like a RvB PSA. EDIT: Silly me forgot video link... Here: http://www.youtube.com/watch?v=cfR9nRiqIs8Edited by Skidrow925 on Nov 30, 2010 at 12:52 PMEditey blah blah blah. DW this isn't dead I am just having trouble getting helpers. And motivation. ANd ideas. Need a decent BSP artiest that is able to get somewhat complex BSP's fully textured and in-game. I might make some conceptual art for this. Also a story-board person would be nice. (AKA writer) Edited by Skidrow925 on Jan 26, 2011 at 04:46 PMNother edit(also on first page): I got Deli almost finished: http://www.xfire.com/video/3feef0/Still need some work with the sounds. Edited by Skidrow925 on Jan 28, 2011 at 03:15 PMNudder update: Got a logo now: Edited by Skidrow925 on Feb 2, 2011 at 06:50 PM
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