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Author Topic: Offical MP-018 Thread (49 messages, Page 2 of 2)
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d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Feb 2, 2011 06:53 PM    Msg. 36 of 49       
Logo looks nice, I might try some adjustments just to see what I can do.



Edited by d4rfnader on Feb 2, 2011 at 06:57 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Feb 3, 2011 03:58 PM    Msg. 37 of 49       
Quote: --- Original message by: Juan
Between a sign and the thing it signifies there is the fixed, determined relationship of cause and effect. We see this in the case of the footprint in the sand, the tear on the eyelash, or the trademark of a commercial product. But no matter how closely tied a symbol is to the thing symbolized, the relation is variable, flexible, and free.


Translation???

I am guessing that you are saying that that symbol has nothing to do with this project. In a way you are correct. But I will come up with a link between the two.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 7, 2011 08:42 AM    Msg. 38 of 49       
Quote: --- Original message by: Carter 151
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: MoooseGuy
The shotgun thing should be on the player's part, then the window thing would be a cutscene.


No that wouldn't work. It is a cutscene from the time you reach the door to the time he hits the ground.

You shot a couple of times all of which are above his head and maybe break the glass. The rest hit him but don't kill just drain his shileds.

Speaking of which I need an upgrade from Mark 6 MJOLNIR Battle armor for the director.


Actually it would be more dramatic having Slick shoot Glenns arm off, lift him by his collar and throw him out the window thus breaking the glass. Then some security guards in halo2 Odst armor get to the door, and fire as slick jumps out the window and into Kim's passing pelican. I'll have the rest of that mission's story to you sometime tomorrow Skid.


Hmmm... that might work if I can animate it. All-rightie I will work on that in a bit. I will make semi-custom security guards.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 7, 2011 12:17 PM    Msg. 39 of 49       
Quote: --- Original message by: Carter 151
Good, if you want, I can make a better icon and upload it to filefactory.


All right thanks. That was just a random something I had found somewhere... a proper one would be nice.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 7, 2011 02:11 PM    Msg. 40 of 49       
Quote: --- Original message by: Carter 151
Here ya go: tell me whatcha think.
http://filefactory.com/file/caefe3e/n/mp_icon-001.jpg


E:

Nevermind that.

Looks pretty cool. I might use that as well. Or instead.
Edited by Skidrow925 on Mar 7, 2011 at 02:14 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 9, 2011 12:59 PM    Msg. 41 of 49       
Progress report:

The second part of the first BSP is almost in-game and second is currently being thought up and planned out and worked on.

Construction of Slick's suit is currently underway and Deli's suit is almost in-game.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 15, 2011 02:42 PM    Msg. 42 of 49       
Ok, I played the map titled proving grounds and I found it to be lacking a few story elements and entertainment value. Weapons are easy to find, ai isn't very smart, and most of the time you're stuck fighting the enemy while inside of a forerunner structure.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 15, 2011 03:49 PM    Msg. 43 of 49       
Quote: --- Original message by: Carter 151
Ok, I played the map titled proving grounds and I found it to be lacking a few story elements and entertainment value. Weapons are easy to find, ai isn't very smart, and most of the time you're stuck fighting the enemy while inside of a forerunner structure.


Yeah well it was just to get a general idea for something.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 15, 2011 04:12 PM    Msg. 44 of 49       
oh, ok...so how's Slick's suit going?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 15, 2011 04:15 PM    Msg. 45 of 49       
hey skid do u need me to voice act anything else? lemme know and I'll see if i can get it done this weekend


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 15, 2011 05:59 PM    Msg. 46 of 49       
that reminds me...what is Kim's role in this campaign. After all, she's more than a pilot...she's also great at diversions and collecting data(remember she loves trivia). We're also gonna need a voice actor/actress for her.
Edited by Carter 151 on Mar 15, 2011 at 05:59 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 22, 2011 02:48 PM    Msg. 47 of 49       
Quote: --- Original message by: Carter 151

that reminds me...what is Kim's role in this campaign. After all, she's more than a pilot...she's also great at diversions and collecting data(remember she loves trivia). We're also gonna need a voice actor/actress for her.
Edited by Carter 151 on Mar 15, 2011 at 05:59 PM


Mostly she is just a pilot for Slick and his team. Also provides close air support in tight situations as well as supply drops.


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 22, 2011 03:02 PM    Msg. 48 of 49       
So no helping the team outside of the pelican such as disabling enemy communications, or distracting enemies with her knowledge of the campaign or fun facts (one way to place easter eggs into the campaign by having her reference past halo games). Plus I thought she was part of the team. There can even be a mission where Slick and Kim have to go off to find parts for the Downed Pelican while Deli stays behind.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Mar 22, 2011 05:04 PM    Msg. 49 of 49       
Quote: --- Original message by: Carter 151
So no helping the team outside of the pelican such as disabling enemy communications, or distracting enemies with her knowledge of the campaign or fun facts (one way to place easter eggs into the campaign by having her reference past halo games). Plus I thought she was part of the team. There can even be a mission where Slick and Kim have to go off to find parts for the Downed Pelican while Deli stays behind.


Yeah she will be helping some outside the peli...

I will PM you about that...

Lil update:

Hopefully will have something ready by CE3. Not quite sure if it will be in in-tame but really hoping it to get in.

Will be a pre-rendered short video using clip's that are rendered in 3ds MAX but will also be seen at some point in-game.
Edited by Skidrow925 on Jun 23, 2011 at 06:52 PM

 
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