
SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 11, 2010 11:26 PM
Msg. 1 of 9
Okay. What's the deal with unit damage animations (I think that's what they're called. I'm not on a computer with the HEK installed so I can't check.)? For example, "h-ping left gut" and such. How do they determine what part of the body was hit for the right damage/death animation to play? I'll elaborate if need be.
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Oct 12, 2010 03:53 AM
Msg. 2 of 9
Would be cool if there was a "h-ping left testicle". Animate the chief to cradle his pride and joy when hit.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Oct 12, 2010 04:43 AM
Msg. 3 of 9
h-ping head. Chief thrashes as he grabs his poor head in pain.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 12, 2010 11:55 AM
Msg. 4 of 9
Quote: --- Original message by: yukonmuffin Would be cool if there was a "h-ping left testicle". Animate the chief to cradle his pride and joy when hit. Haha yeah maybe. Quote: --- Original message by: l283023Quote: --- Original message by: SeanTheLawn For example, "h-ping left gut" and such. Hitboxes? But what do you mean by hitboxes? I checked the collision model and the gbxmodel for masterchief and found no regions named "gut".
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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 12, 2010 05:51 PM
Msg. 5 of 9
you just name them something, they dont play in an exact order to where it hits.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 12, 2010 05:58 PM
Msg. 6 of 9
Damn. Lame.
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Oct 12, 2010 06:13 PM
Msg. 7 of 9
Aren't they in the physics? I think I remember seeing little spheres that say things like #Left_Leg and #torso, but it has been a long time.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: Oct 12, 2010 06:27 PM
Msg. 8 of 9
Bipeds don't use physics :|
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yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
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Posted: Oct 13, 2010 07:06 AM
Msg. 9 of 9
Well, it's somewhere. I'm just not sure where. I saw them in a rigging tutorial like 2 years ago.
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