
Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Oct 9, 2010 05:01 PM
Msg. 1 of 10
Help everyone! I'm losing my mind to the point where I'm going to explode  Quote: --- Original message by: sapien the manupulative program [rampage line 1] this left parenthesis is unmatched.: (
10.09.10 13:54:17 recompiling scripts after scenarios were merged. 10.09.10 13:54:17 this left parenthesis is unmatched.: (
And my script (which I see NOTHING WRONG WITH): Quote: --- Original message by: me (script startup rampage (sleep_until (volume_test_objects first (players))15) (ai_place 2nd_flood (game_save_no_timeout) (ai_place The_Flood) )
What's wrong with my script?! Why can't sapien compile it?!
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 9, 2010 05:11 PM
Msg. 2 of 10
(script startup rampage (sleep_until (volume_test_objects first (players))15) (ai_place 2nd_flood) (game_save_no_timeout) (ai_place The_Flood) ) Added a parenthesis for you. You forgot that "(ai_place 2nd_flood" needed one. You're welcome Edited by MoooseGuy on Oct 9, 2010 at 05:11 PM
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Oct 9, 2010 05:18 PM
Msg. 3 of 10
EDIT: GAH
10.09.10 14:23:58 i expected a script or variable definition.: )---<·œUB!ý What does that mean?
sorry mooseguy
10.09.10 14:23:19 a hobo pc 01.01.00.0609 ---------------------------------------------- 10.09.10 14:23:19 reference function: _write_to_error_file 10.09.10 14:23:19 reference address: 401b13 10.09.10 14:23:19 Couldn't read map file './a_hobobeta.map' 10.09.10 14:23:19 CreateDevice succeeded with refresh rate = 0 10.09.10 14:23:21 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.09.10 14:23:22 Increasing sound decompression buffer size to 1048576 bytes 10.09.10 14:23:22 the model 'h3t\characters\prophet\minor' and the collision model 'h3t\characters\prophet\prophet' don't match (region counts don't match) 10.09.10 14:23:22 the object 'characters\prophet\minor' will not be collidable 10.09.10 14:23:49 WARNING: 2 clusters in structure_bsp levels\hyrule\hyrule _copy have no background sound or sound environment. 10.09.10 14:23:49 recompiling scripts after scenarios were merged. 10.09.10 14:23:49 this left parenthesis is unmatched.: (script startup voltorb
10.09.10 14:23:49 local player 0, weapon (0x0), deleted unexpectedly 10.09.10 14:23:58 i expected a script or variable definition.: )---<·œUB!ý 10.09.10 14:23:58 recompiling scripts after scenarios were merged. 10.09.10 14:23:58 i expected a script or variable definition.: )---<·œUB!ý
I got this after that edit Edited by Architect of Halo on Oct 9, 2010 at 05:25 PM Edited by Architect of Halo on Oct 9, 2010 at 05:35 PM
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 9, 2010 05:42 PM
Msg. 4 of 10
Woah, um, dude. I don't know how you got that. Extract your most recent compiled scenario then compile the script again... BTW, I know whats in your map now ^^
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 9, 2010 05:48 PM
Msg. 5 of 10
Repaste your script.
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Oct 9, 2010 05:50 PM
Msg. 6 of 10
I did that twenty times using wordpad to notepad, I ran both as administrator.
And now I have this:
10.09.10 14:46:40 a hobo pc 01.01.00.0609 ---------------------------------------------- 10.09.10 14:46:40 reference function: _write_to_error_file 10.09.10 14:46:40 reference address: 401b13 10.09.10 14:46:40 Couldn't read map file './a_hobobeta.map' 10.09.10 14:46:40 CreateDevice succeeded with refresh rate = 0 10.09.10 14:46:41 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 10.09.10 14:46:43 Increasing sound decompression buffer size to 1048576 bytes 10.09.10 14:47:09 WARNING: 2 clusters in structure_bsp levels\hyrule\hyrule have no background sound or sound environment. 10.09.10 14:47:09 recompiling scripts after scenarios were merged. 10.09.10 14:47:09 i expected a script or variable definition.: )---<®§j 10.09.10 14:47:10 local player 0, weapon (0x0), deleted unexpectedly 10.09.10 14:47:10 EAX: 0x02040800 10.09.10 14:47:10 EBX: 0x00000001 10.09.10 14:47:10 ECX: 0x00000006 10.09.10 14:47:10 EDX: 0x00000040 10.09.10 14:47:10 EDI: 0x0012BD58 10.09.10 14:47:10 ESI: 0x00000000 10.09.10 14:47:10 EBP: 0x0012BC30 10.09.10 14:47:10 ESP: 0x0012BC20 10.09.10 14:47:10 EIP: 0x773E64F4, C3 8D A4 24 ????? 10.09.10 14:47:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid powered_mass_point_block index in [#0,#2)
Is it because I used the latest version of HEK+ to extract the tags I'm using? Edited by Architect of Halo on Oct 9, 2010 at 05:52 PM
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MoooseGuy
Joined: Aug 10, 2008
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Posted: Oct 9, 2010 06:00 PM
Msg. 7 of 10
Powered_mass? That's a corrupted physics tag I think....
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Oct 9, 2010 06:05 PM
Msg. 8 of 10
Well...actually, no...
I did a search inside my tagset (today's date), and there was no physics tag anywhere that was modified today.
Sapien ran earlier, but the map wouldn't compile for some reason.
Not to sound like a quitter, but is this map dead (meaning, is it now pointless to continue this)?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 9, 2010 06:13 PM
Msg. 9 of 10
If it was a physics tag, it'd say physics .___.
I'm assuming it's the BSP that's causing the problem. The earlier error you had with strange symbols WAS from the script. However, I don't even know what you're doing now. Save a copy of the scenario as a debugging version, delete everything but the BSP, and try to open the map.
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Oct 9, 2010 06:31 PM
Msg. 10 of 10
I eliminated the scripts, and...Now even sapien won't open it. :(
Well, uh, thanks for your help anyways.
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