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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sound files

Author Topic: Sound files (9 messages, Page 1 of 1)
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Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 8, 2010 06:25 PM    Msg. 1 of 9       
Need some help for my project. I need to compile sound tags but I don't know what the correct command is nor the proper format. I guess from looking at some sound tags in guerrilla that they need to be OGG WAV or xbox formats. I have no idea how to make them OGG or .xbox.

I am also not sure if the command is ''sound'' or ''sounds''


-Skidrow


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 8, 2010 06:39 PM    Msg. 2 of 9       
i think most people recommend using tool++ for sound compiling because it's so much easier, i think you can find it here on halomaps.
Edited by d4rfnader on Oct 8, 2010 at 06:39 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 8, 2010 08:28 PM    Msg. 3 of 9       
Quote: --- Original message by: d4rfnader

i think most people recommend using tool++ for sound compiling because it's so much easier, i think you can find it here on halomaps.
Edited by d4rfnader on Oct 8, 2010 at 06:39 PM


Umm... Will it tell me what I need?


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 8, 2010 09:35 PM    Msg. 4 of 9       
tool++ has a user interface so you can choose all the options instead of having to type everything yourself.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 9, 2010 02:17 PM    Msg. 5 of 9       
Quote: --- Original message by: d4rfnader
tool++ has a user interface so you can choose all the options instead of having to type everything yourself.


I take it I put the sounds in the data folder?

OK well I think tool++ might actually be good for sommat...


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Oct 9, 2010 02:47 PM    Msg. 6 of 9       
and, yes, put the sounds in your data\whatever folder.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 9, 2010 02:50 PM    Msg. 7 of 9       
Create a sound using mono 16-bit .wav at 22050 bitrate.
Place it in a folder. I' gonna use sound\test\testsound.wav
In tool, type:
tool sounds sound\test 0 ogg
or
tool sounds sound\test 1 ogg
I never really get a difference with either of these.
Then in Guerrilla, just edit the tag to look like another on in the sound folder.
Hope this helps


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Oct 9, 2010 03:06 PM    Msg. 8 of 9       
Quote: --- Original message by: MoooseGuy
Create a sound using mono 16-bit .wav at 22050 bitrate.
Place it in a folder. I' gonna use sound\test\testsound.wav
In tool, type:
tool sounds sound\test 0 ogg
or
tool sounds sound\test 1 ogg
I never really get a difference with either of these.
Then in Guerrilla, just edit the tag to look like another on in the sound folder.
Hope this helps


I will try that next. Tool++ is useless for me because it never does anything at all. Or I am doing it wrong or sommat...

Umm you say the sound is a WAV but you put ogg


H:\Progr...ition)tool sounds
Couldn't read map file './toolbeta.map'
usage: tool verb (options...)
sounds directory-name platform(xbox,wav,ogg) ogg_only_value_flag
(quality or bitrate)

that is what it says. tool sounds sound\test 1 ogg wouldn't be a valid command... I think.

Never mind.

tool sounds sound\test ogg 1 is what it would be.

OK thanks.


-Skidrow


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Oct 9, 2010 03:18 PM    Msg. 9 of 9       
No problem

-MoooseGuy

 

 
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