
magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
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Posted: Sep 29, 2010 10:02 PM
Msg. 1 of 9
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 29, 2010 10:42 PM
Msg. 2 of 9
well if its a ground shader for a bsp i would probably choose shader_environment
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magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
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Posted: Sep 29, 2010 10:44 PM
Msg. 3 of 9
what do I do after that? and what do I do with the cliff? Edited by magmar452 on Sep 29, 2010 at 10:49 PM
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 29, 2010 11:08 PM
Msg. 4 of 9
if you look at the bsp's from like timberland and find the shaders in guerilla it would give you a general idea of what kind of shader to use.
but i think for cliifs you would use another shader environment, i'm not positive though. Edited by d4rfnader on Sep 29, 2010 at 11:09 PM
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magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
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Posted: Sep 30, 2010 12:08 AM
Msg. 5 of 9
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d4rfnader
Joined: Jul 16, 2010
Open mouth, insert sandwhich.
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Posted: Sep 30, 2010 01:48 AM
Msg. 6 of 9
that's an open edge error you need to open the model and find open edges and i think you have to weld it.
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magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
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Posted: Sep 30, 2010 02:33 AM
Msg. 7 of 9
I don't really get what you mean. So in my gmax model there is something open on the edge of the map?
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magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
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Posted: Sep 30, 2010 02:54 AM
Msg. 8 of 9
OK so there is a hole anywhere at the map. I'll check to see if there is there any maps.
Edit: I can't find any holes in the map. Is there a hole checker or something like that? Edited by magmar452 on Sep 30, 2010 at 02:57 AM
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magmar452
Joined: Sep 27, 2010
The Covenant is the end one day...
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Posted: Sep 30, 2010 03:26 AM
Msg. 9 of 9
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