
Dr Jaul
Joined: Oct 29, 2006
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Posted: Sep 27, 2010 07:50 PM
Msg. 1 of 6
hey guys, questions:
what is the difference between all the animation export file types? (jma jmo jmm etc)
should custom animations run in sapien wheh i use the custom animation command? i know some commands were meant to run while the game runs.
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Sep 27, 2010 08:45 PM
Msg. 2 of 6
The difference is the axises (axises right? please correct if wrong) that the animating file is made to save .JMA is the multipurpose (i use it for everything personally) .JMO is and Overlay file (this means that said animation will OVERLAY onto other animations if it is active) and a .JMM is used mainly for the Horizontal (right horizontal? i think thats right. Correct if wrong) axises so it doesn't like vertical movements much. And if you are animating something like a scenery object i believe it should just play when you spawn the object (once again correct if wrong). Sorry for such an enormous post :/
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Sep 27, 2010 08:48 PM
Msg. 3 of 6
something about world animations and umm localized ones. Gamma? Edited by Maniac1000 on Sep 27, 2010 at 08:48 PM
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Sep 29, 2010 05:59 PM
Msg. 4 of 6
sweet thanks for that. I am in fact trying to make a world relative pelican animation. whenever i try to compile it, it says failed to allocate tag data... the animation does cover a really large area, does that affect anything?
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Sep 30, 2010 12:17 AM
Msg. 5 of 6
cad animation exporter. i think you can download it from halomaps.
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Dr Jaul
Joined: Oct 29, 2006
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Posted: Sep 30, 2010 12:34 AM
Msg. 6 of 6
the animations folder in the pelican folder
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