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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do I make invisible barriers?

Author Topic: How do I make invisible barriers? (6 messages, Page 1 of 1)
Moderators: Dennis

crudeowl
Joined: Jun 2, 2010

*SPOILER* Jesus dies in the bible


Posted: Sep 8, 2010 08:49 PM    Msg. 1 of 6       
Can ya'll point me to a tutorial for this, thanks.

I'm wanting a death barrier and a barrier where only you can't go through but everything else can.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Sep 8, 2010 11:09 PM    Msg. 2 of 6       
you wanting this for singleplayer or multiplayer?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Sep 8, 2010 11:14 PM    Msg. 3 of 6       
Death barriers are done through trigger volumes and scripting, invisible walls are done by adding a plane in 3ds max with the +playerclip material (I think that's the right name, not sure, you can find the correct name in the HEK tutorial Materials Overview section.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Sep 9, 2010 12:26 PM    Msg. 4 of 6       
Quote: --- Original message by: Zira Vadum

FOr a scripted killzone, script:

(script continuous increment
(if
(= x 15)
(begin
(set x 0)
)
(begin
(set x (+ x 1))
)
)
)

(script continuous kill
(if
(volume_test_object INSERTTRIGGERVOLUMENAMEHERE
(unit (list_get (players) x)))
(begin
(unit_kill (unit (list_get (players) x)))
)
)
)

I would recommend this barrier as an invisible poly and have the killzone start 5cm in front of it. Never mind. Do what Elefant said.
Edited by Zira Vadum on Sep 8, 2010 at 11:18 PM
You did the player increment wrong.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Sep 9, 2010 12:56 PM    Msg. 5 of 6       
Quote: --- Original message by: SlappyThePirate
Quote: --- Original message by: Zira Vadum

FOr a scripted killzone, script:

(script continuous increment
(if
(= x 16)
(begin
(set x 0)
)
)


(script continuous kill
(if
(volume_test_object INSERTTRIGGERVOLUMENAMEHERE
(unit (list_get (players) x)))
(begin
(unit_kill (unit (list_get (players) x)))
)
)
)


(script continuous addincrement
(begin
(set x (+ x 1))
)
)


I would recommend this barrier as an invisible poly and have the killzone start 5cm in front of it. Never mind. Do what Elefant said.
Edited by Zira Vadum on Sep 8, 2010 at 11:18 PM
You did the player increment wrong.


Yeah, should be more like this. I have no knowledge of halo scripting, but i do program, and it's easy to see that 0 would never be chosen as x in the unaltered script. The rest of the script seems fine though.

Edited by Koo294 on Sep 9, 2010 at 12:59 PM


crudeowl
Joined: Jun 2, 2010

*SPOILER* Jesus dies in the bible


Posted: Sep 9, 2010 04:24 PM    Msg. 6 of 6       
Quote: --- Original message by: Crudeowl
you wanting this for singleplayer or multiplayer?
You know I was looking at single player, but what I want is to much for 1 person and if I get a team together, they won't know what I want in it and + I don't think the engine can handle it. An i'm on my more outdated pc that doesn't have 3ds max cause my more up-to-date one has a malware virus and I can't get on it for more then 2 minutes with out it shutting itself off.


How many polies can there be a an area and I don't quite get the BSP tagging conversion, do I put together the entire map 1st then chop them up and put 'em in another file or what?

Quote:
Campaign title Rebellion


Here's what I want.

7-10 single player maps.

I want them HUGE, LONG(no pun intended) maps that take a good 40 minutes like each map have about 5 miles to go through.

But I don't want it to feel super long so 5-13 objectives in each one instead of just activating a control panel to get the next area, I want it to have a more of a variety of objectives.(I have ALOT of different objective ideas for each level)

Better/new animations for everything(Deaths, falling, jumping, melee, etc)More advanced or something different. I want a jumping sway animation, you know where you jump and you lift your gun up due to force.

New voice acting(need mature voices and people who actually gets in character)

New character models I want the rebels to look different from UNSC forces

Textures cause I don't have Photoshop or the knowledge for it

New vehicles and weapons

You WILL be fighting UNSC forces not just covenant

Noble 6 and chief models, animations and such

Dog fight mission

AND ALOT MORE
Yes, there are spoilers but you don't know what their role is, I am not discussing the story on the thread cause spoilers.

As you can see, way to much for one person and I need a team for this, I can animate and model out the maps and texture, but not everything else, not without the knowledge. Anyone that are willing to help will be greatly appreciated.

Edited by crudeowl on Sep 9, 2010 at 05:00 PM

 

 
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