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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Multiplaye AI sync workaround for Counter Measures?

Author Topic: Multiplaye AI sync workaround for Counter Measures? (5 messages, Page 1 of 1)
Moderators: Dennis

Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 3, 2010 08:04 AM    Msg. 1 of 5       
i was wondering, in my Experimental Longsword post, could i make the ship deploy AI as a 'weapon', where the AI doesn't move? would this mean that in a multiplayer map, since the AI cant do anything, they stay in the same place for everyone?

The purpose of this is to deploy the countermeasures in combat, and anybody who is attacking you, their weapons will hopefully lock on to the spawned ai (which would appear as flares or something)

any helpful ideas on how to make this better, please post. even a sentence helps

EDIT: Oh, just a note, but this was made a seperate topic because I thought it would get help from the right people quicker.
Edited by Xaos on Sep 3, 2010 at 08:05 AM


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 4, 2010 07:59 AM    Msg. 2 of 5       
what's the difference exactly? will weapons still target a biped?

Also, if possible, is there a value that specifies the area in which you can lock on? (sometimes it seems you auto-lock a taarget that isn't even in your reticule, and some times, they need to be right in the middle for your weapons to lock, IE Homing missiles, or LS/Peli rounds that are homing)

If i could make the counter measures have a bigger value than you, it would make it worthwile.

And i'm glad to hear someone has good ideas too =) maybe we can team up?


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Sep 4, 2010 09:29 AM    Msg. 3 of 5       
Quote: --- Original message by: Xaos
Maybe we can team up?


I'm still creating my own team but I'm currently still bilding the website so we can start working. You can youn my team. We haven't got a name yet btw. but it will be good :D.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 4, 2010 10:42 AM    Msg. 4 of 5       
Won't work. The AI may be in the same place, but there will still be duplicates, AND the AI's targeting is random, so some players may be shot at by the turret while others may see the turret shooting somewhere else.


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 6, 2010 03:08 AM    Msg. 5 of 5       
duplicates? why would there be duplicates? and the AI Countermeasure won't shoot. it is there so other player's chasing me will accidentally lock on to the counter measures, not me, so missiles explode before getting near me, and hopefully only a few normal bullets will hit me in the crossfire.

I suppose it only really needs to work for the player chasing you, so it might still be effective, even if there are some visual glitches.

EDIT: Any answers please?
Any comments either? anyone like this idea?
Edited by Xaos on Sep 7, 2010 at 08:07 PM

 

 
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