
Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Sep 1, 2010 05:10 PM
Msg. 1 of 18
you are right about the maps ripping lol. Thnx for the Mark V biped from Teamslayer AI :)
Anyways, looks interesting. Is this a MP map or SP map?
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AGLion
Joined: Jun 29, 2010
- Animator... suck it -
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Posted: Sep 1, 2010 05:10 PM
Msg. 2 of 18
The .rar file makes me :)
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Sep 1, 2010 05:14 PM
Msg. 3 of 18
wait so how will this be Firefight if its multyplayer? i think it would be much better in single player format. im just saying
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 1, 2010 05:39 PM
Msg. 4 of 18
It requires the same amount of scripts to make a firefight in MP as it does in SP.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Sep 1, 2010 06:45 PM
Msg. 5 of 18
Title is rather deceiving, seeing as this is just more AI and tags in a map, not an actual Firefight map.
Also, you should post the pictures yourself, unless you really believe your map is so worthless that you can't even devote a good 5 minutes to pressing "PrtScr" a few times.
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Sep 1, 2010 10:14 PM
Msg. 6 of 18
Ok so a description: You and a small platoon of marines are on one of those tall towers on Hang em High as Covenant ascend the slopes and overwhelms you. Marines have limited lives. Covenant has unlimited lives. Note: Great Bipeds though
The weapons are: Crappy Halo Reach AR Crappy Halo Reach DMR (However, the DMR and the AR look somewhat decent) Somewhat good Halo Reach Pistol Halo 3 PR and PP
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Slap Happy
Joined: Feb 2, 2009
Life ain't fair, buy a helmet.
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Posted: Sep 1, 2010 10:42 PM
Msg. 7 of 18
You removed all of the scenery from hang em high? -snicker-. Yeah, its probably better without all those annoying trees and rocks and crates. : )
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Esfinge
Joined: May 25, 2010
Xfire: sphinxbio2
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Posted: Sep 2, 2010 02:23 PM
Msg. 8 of 18
nice map man!
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 2, 2010 10:18 PM
Msg. 9 of 18
pictures would be nice
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Wrath
Joined: Jun 20, 2010
well isn't this a surprise
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Posted: Sep 3, 2010 07:30 AM
Msg. 10 of 18
I like the DMR and the MA37 but both didn't have textures..
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Sep 5, 2010 01:20 AM
Msg. 11 of 18
Quote: --- Original message by: IcePhoenix you know you can actually add a points system-like mechanic into MP? let the player either have a third undroppable weapon (I'll call this the Point Keeper from now on) that can't fire and has infinite ammo reserves (or just like, over 9000), and starts off empty (or with full clip and no reserves). have all enemies spawn with this as their unused secondary weapon, so when they get killed, they drop their Point Keeper with a certain amount of ammo (let's say, 1 for minor grunts, 2 for majors, list goes on). When you pick up that ammo, it says "Picked up X points for Point Keeper." The idea is, the Point Keeper's amount of ammo in reserve is the amount of points you have.
Also make it either dissapear when dropped, or empty when dropped, or something, so that if you die you start over. :P ai dont sync derp
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 5, 2010 01:39 PM
Msg. 12 of 18
Quote: --- Original message by: IcePhoenix you know you can actually add a points system-like mechanic into MP? let the player either have a third undroppable weapon (I'll call this the Point Keeper from now on) that can't fire and has infinite ammo reserves (or just like, over 9000), and starts off empty (or with full clip and no reserves). have all enemies spawn with this as their unused secondary weapon, so when they get killed, they drop their Point Keeper with a certain amount of ammo (let's say, 1 for minor grunts, 2 for majors, list goes on). When you pick up that ammo, it says "Picked up X points for Point Keeper." The idea is, the Point Keeper's amount of ammo in reserve is the amount of points you have.
Also make it either dissapear when dropped, or empty when dropped, or something, so that if you die you start over. That's a nifty idea. In the string list, you can simply change to "Earned %d00 points" Where %d is turned into the amount of points earned. It can also detonate when dropped.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 5, 2010 06:39 PM
Msg. 13 of 18
If it detonates when dropped, how do you pick up ammo?
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 5, 2010 08:01 PM
Msg. 14 of 18
Quote: --- Original message by: Gamma927 If it detonates when dropped, how do you pick up ammo? Oh... shid. Give the player a pointweapon named MYWEAPON. Once the player dies destroy the weapon.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 5, 2010 08:11 PM
Msg. 15 of 18
Giving players stuff with player_add_equipment? Not gonna work online.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Sep 6, 2010 09:13 AM
Msg. 16 of 18
Quote: --- Original message by: Gamma927 Giving players stuff with player_add_equipment? Not gonna work online. No, spawn the player on top of the weapon.
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warchieftain
Joined: Nov 14, 2008
Tar-21 ftw
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Posted: Sep 6, 2010 03:33 PM
Msg. 17 of 18
Forget protection my HEK+ cant even open this map, it says map failed to open which is a pitty beacuse i really wanted those marine tags, can any one help me out?
On topic: I fell that if you add more more varity in terms of actor varients you would have a really fun ai war map on you hands.
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remixdvd
Joined: Jun 25, 2010
I'm Not A Noob
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Posted: Sep 6, 2010 07:55 PM
Msg. 18 of 18
I want to see ingame screenies plz
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