
Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 22, 2011 01:32 PM
Msg. 631 of 1498
Quote: --- Original message by: sargejohnsonQuote: --- Original message by: nathanallan How close are you to a downloadable map? probably not very, about 7/10 complete, seeing the stuff he will need to do to get the map ingame. But keep your eyes peeled. Not that close since he is only got the model so far. But yeah do keep your eye's peeled.... Ever wonder where that phrase came from? "keep your eye's peeled"?
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: May 22, 2011 01:41 PM
Msg. 632 of 1498
Well, If you have no eyelids you can't doze off right? Keeps you vigilant.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: May 26, 2011 05:31 PM
Msg. 633 of 1498
I'm months from a downloadable map.
I'm seriously considering deleting red side and merging its components into blue's side. It would solve quite a few problems, and the map would still be big enough for a bit of a hunt. Granted, it won't be nearly as large, but I estimate it will still have about the same amount of surface area as Extinction. It would also take away that feeling of random incoherency, considering how all the components of the map aren't thoughtfully connected or purposeful...they're just there to be there. Bases are one thing, but I'd still like a bit of cohesion going on here.
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nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
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Posted: May 26, 2011 06:47 PM
Msg. 634 of 1498
Well, I'm not so crazy about that idea... yet. I can't really picture it either. Could you maybe post a rough sketch of what it would look like?
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 26, 2011 08:41 PM
Msg. 635 of 1498
gosh That sounds just awful Gonzo! I hope you finish your epic extinction remake, ever! 
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General Shepherd
Joined: Feb 15, 2011
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Posted: May 26, 2011 08:44 PM
Msg. 636 of 1498
Man. It's not even worth it arguing with you.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: May 26, 2011 08:49 PM
Msg. 637 of 1498
What. I'm just wishing him luck in his mapping endeavors! 
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General Shepherd
Joined: Feb 15, 2011
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Posted: May 26, 2011 08:51 PM
Msg. 638 of 1498
...
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Contrary Smuglord
Joined: May 25, 2011
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Posted: May 26, 2011 08:54 PM
Msg. 639 of 1498
ycs.txt
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: May 26, 2011 09:30 PM
Msg. 640 of 1498
SeL, grow a pair. I'm sorry if my map scares your childish behind because you are too incompetent to dispatch the prolific noobs you ran into in Halo, but don't take your own fear-transformed-into-anger/roaring cynicism out on me. If you don't like my map, quit whining about it.
You seem to think this is some sort of simplistic design task in front me, or something thereof, so if you want to finish it, you're more than welcome to give it a try. Oh, what's that? It's going to be hard to put into Halo's limited engine, you say? No way! I didn't realize that by all the various complexities at work here, or the large size. Guess I'm trying to do something that hasn't been done, or if it has, then trying to do something hard to do. Something different. Isn't that what you're doing in your map?
------------Back on topic ------------ I can get a sketch up soon, but for now, I'll just say that my idea would be to delete red side, move the base, addendum, conduit, and crash site over to blue side, and possibly flip the chasm and minimap by 90 degrees so it could still be used. The gap leftover by deleting red side would be filled by scooting the secondary wall up to blue side.
The crash site would likely go at the top of the harbor cliffs, digging into the lake and towards the pit in the upper right corner of blue side (from a bird's eye view). The remaining components would be strategically placed to afford consistency and some hearty combat. The addendums may be combined into one larger one, and this could serve as a sort of addendum to the minimap in the sense that it would be centrally located, accessible by both sides, and an integral component in crossing the map.
I like the idea because it condenses the large, open spaces of my current setup, should (in theory) give more justification to foot combat, especially with a centralized addendum, and saves me a heap of polys, some of which could be invested in making the cliffs and hills look prettier (especially the cliffs. They're a bit simple as of now). However, I am open to other suggestions.
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ESG SLAYER
Joined: Sep 25, 2008
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Posted: May 27, 2011 02:03 AM
Msg. 641 of 1498
Quote: --- Original message by: Higuy First of all, Extinction is a terrible map. This.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 27, 2011 04:41 AM
Msg. 642 of 1498
Quote: --- Original message by: ESG SLAYERQuote: --- Original message by: Higuy First of all, Extinction is a terrible map. This. It is a terrible map. It has
- terrible portalling
- terrible landscape
- terrible balancing
- terrible lag
- terrible vehicles
- terrible balancing
- terrible weapons
- terrible balancing
- terrible balancing
- did i mention that it has terrible balancing
...but... but...it does offer a unique form of gameplay that you can't find anywhere else, not even hugeass. If you think about it, the game does follow some of the basic aspects of a good map. The sniper hot spots are positioned such that the position of the snipers has some disadvantages and it is easy to counter snipe them with the help of your team. That's another thing that they have done right - they have forced the players to work together if they want to win the round. The vehicles are also used to enhance gameplay and introduce new strategies. For example, if the Blues have hijacked the scarab and since the only vehicle that can kill it is the Mythos, the answer is simple - tip it. I recommend using a pelican from the Blue base. The Blues are too busy nuking to care about you. Like I said, extinction never had any team-balance at all. The wall of text above me is typed with the perspective of the red team(covenant). Unlike the Red team, the Blue team can just fire nukes and ride their jets to win the game. This the the reason why Extinction on crack is here To fix all these problems -Zekilk
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 27, 2011 11:35 AM
Msg. 643 of 1498
Gonzo if at all possible I would recommended keeping as much of the map as possible. I don't really see any reasons other then possible edge errors and slight UV errors and maybe a poly count error (possibly) that would keep tool from allowing it through. Although it it was smaller it would probably be done faster and MIGHT have less errors to debug. Quote: It is a terrible map. It has
terrible portalling
terrible landscape
terrible balancing
terrible lag
terrible vehicles
terrible balancing
terrible weapons
terrible balancing
terrible balancing
did i mention that it has terrible balancing Terrible spawns? Terrible hangers? Terrible balancing?
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: May 27, 2011 03:36 PM
Msg. 644 of 1498
its a terrible map, and quite frankly theres really nothing you can do about it becuase of how big it is... halo wasn't designed to do things like that, and second of all the people who created the tags and map did a horrible job of doing so.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 27, 2011 05:06 PM
Msg. 645 of 1498
Quote: --- Original message by: Higuy its a terrible map, and quite frankly theres really nothing you can do about it becuase of how big it is... halo wasn't designed to do things like that, and second of all the people who created the tags and map did a horrible job of doing so. However I do find it fun to go around dropping nukes and just random shooting stuff. The idea is good the execution was not that great. Newbies love it though. Nuking people can be LOAD's of fun.
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Petera275
Joined: Dec 7, 2010
Some things just don't work...
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Posted: May 27, 2011 05:41 PM
Msg. 646 of 1498
lag. That's all I'm saying. Killer lag. Anyways, I'm looking forwars to Requiem. It's like Extinction, but with a smaller penis, apparently. XD
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nathanallan
Joined: May 7, 2011
I play as Pier_Solar3
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Posted: May 27, 2011 05:44 PM
Msg. 647 of 1498
Quote: --- Original message by: Petera275 lag. That's all I'm saying. Killer lag. Anyways, I'm looking forwars to Requiem. It's like Extinction, but with a smaller penis, apparently. XD I'm looking forward to it, too. Hopefully someone will actually host it on a server.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: May 28, 2011 02:06 AM
Msg. 648 of 1498
Quote: --- Original message by: nathanallanQuote: --- Original message by: Petera275 lag. That's all I'm saying. Killer lag. Anyways, I'm looking forwars to Requiem. It's like Extinction, but with a smaller penis, apparently. XD I'm looking forward to it, too. Hopefully someone will actually host it on a server. Well, I have been waiting for a new laptop with system specs that are compatible with games like Crysis 2. Unfortunately, to this day, there's no such PC that can do that so I will just have to settle with an alienware laptop. It should be powerful enough to support a low ping server unlike my previous ones where it's ping can break Halo's ping scale which is 2000...my server's ping can exceed 2000... Hopefully, it will come more sooner than expected so that I can use blender's new cycle renderer so I can prepare for CE3. This is probably a good time to shift into overdrive. CE3 is just 2 months away and you never even compiled the scenario tag yet. -Zekilk
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: May 28, 2011 02:56 PM
Msg. 649 of 1498
what's CE3?
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nathanallan
Joined: May 7, 2011
I play as Pier_Solar3
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Posted: May 28, 2011 03:16 PM
Msg. 650 of 1498
Quote: --- Original message by: darkassassin14 what's CE3? It's a tech show, probably one of the largest in the world.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: May 28, 2011 03:18 PM
Msg. 651 of 1498
Quote: --- Original message by: nathanallanQuote: --- Original message by: darkassassin14 what's CE3? It's a tech show, probably one of the largest in the world. That's E3. Not CE3. CE3 is something Slow Bullet made not to long ago.
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nathanallan
Joined: May 7, 2011
I play as Pier_Solar3
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Posted: May 28, 2011 03:24 PM
Msg. 652 of 1498
Quote: --- Original message by: Skidrow925Quote: --- Original message by: nathanallanQuote: --- Original message by: darkassassin14 what's CE3? It's a tech show, probably one of the largest in the world. That's E3. Not CE3. CE3 is something Slow Bullet made not to long ago.  DOH! That's me being corrective-actioned. OOPS!
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: May 28, 2011 09:00 PM
Msg. 653 of 1498
1) I'm trying to get something finished for CE3, i.e. get this thing into Sapien. 2) Please enjoy these crude, ugly, horrible excuses of a sketch showing suggested changes. I didn't want to bother modifying the actual mesh, since I may not make any changes, or not make those specific changes. These sketches just show the rough idea. Obviously, things will be much more integrated and pretty once I actually do it (if I do). Black means unchanged, while red indicates suggested change. Key: 1: Red addendum 2: Red base and proposed cliffs. 3: Energy conduit 4: cliff path/extension 5: Minimap 6: Crash site 7: Small hanger, possibly to be combined with red's addendum 8: blue addendum 9: Blue base For those wishing to see an even cruder representation of the suggested changes transposed over the current setup, continue looking: Edited by CAG Gonzo on May 28, 2011 at 09:03 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: May 29, 2011 11:24 AM
Msg. 654 of 1498
i'm not even gonna try and figure out the key and the map. too lazy, and it hurts to look at.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: May 29, 2011 11:35 AM
Msg. 655 of 1498
Seriously? The key is right there. It's not that hard. I can understand the horrible ugliness of my sketch, but it wasn't supposed to be a hi-res, professionally done sketch. i drew it with a failing tablet USB device, and the intent to convey the rough idea of the changes. Either take a look at it again (stomach through the pain; my apologies you have to), or don't complain, please. I need feedback; feedback regarding the map and changes, not my awful drawing abilities.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: May 29, 2011 01:06 PM
Msg. 656 of 1498
Go with plan B (in theory anyway) (make a copy of your current map design and make the changes to the copy; the show a render so we can understand. This will provide you with 2 functional maps to toy with and no complaints from either opinion pool.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 29, 2011 03:57 PM
Msg. 657 of 1498
Quote: --- Original message by: darkassassin14 what's CE3? CE3 is Custom Edition Entertainment Expo. Dratt and I started this last year. Basically its a place to show off or go see other people showing off creations in Custom Edition. Last year we had about 15+ people in it and had over 300 viewers. http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=36364 Find out more here. Sorry For thread Jacking :( Anyways, looking nice Gonzo I do hope i get too see this in CE3 this year
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: May 31, 2011 01:33 AM
Msg. 658 of 1498
oh cool.
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Shade117 pro
Joined: Jul 2, 2009
Yeah bro (xfire: blue117pro) I can make cubemaps
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Posted: May 31, 2011 03:12 AM
Msg. 659 of 1498
It looks like ovaries :3
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nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
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Posted: Jun 4, 2011 01:53 PM
Msg. 660 of 1498
Quote: --- Original message by: CAG Gonzo1) I'm trying to get something finished for CE3, i.e. get this thing into Sapien. 2) Please enjoy these crude, ugly, horrible excuses of a sketch showing suggested changes. I didn't want to bother modifying the actual mesh, since I may not make any changes, or not make those specific changes. These sketches just show the rough idea. Obviously, things will be much more integrated and pretty once I actually do it (if I do). Black means unchanged, while red indicates suggested change.  Welllll, that's a possibility. But I still like the original better. We'll see what happens, though. One question. Why is the blue addendum so close to red's base, let alone on red's side? I know that that's its original location, but it seems you would have to move it to accommodate the changes. Edited by nick347b on Jun 4, 2011 at 01:54 PM
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jun 4, 2011 08:59 PM
Msg. 661 of 1498
This is why. Blue addendum will either become red addendum, or some sort of neutral area, obviously accessible by land for reds (and maybe a teleporter) and a few teleporter access points by blue. I don't know. In the picture, the object circled in 1 is what was red's addendum. I need to figure out where to place it. The energy conduit is in 2's circle. I am debating deleting it. To be honest, I actually like this setup. It's much less conventional. I'll need to work on the plot behind the formation of this thing, and figure out how to balance out everything, especially since the minimap is no longer centered, and red has much more ground.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jun 4, 2011 09:20 PM
Msg. 662 of 1498
Quote: --- Original message by: CAG Gonzo To be honest, I actually like this setup. It's much less conventional. I'll need to work on the plot behind the formation of this thing, and figure out how to balance out everything, especially since the minimap is no longer centered, and red has much more ground. If Red has more ground, maybe Blue could have tunnels in the walls of the surrounding cliffs.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jun 4, 2011 10:05 PM
Msg. 663 of 1498
Picture 1: The POA has crashed right in the middle of what is now red's side. It is oriented almost perpendicularly to the Sentinel Wall to prevent it from becoming a cheesy obstacle. If more of it were visible, thus separating the skies )in effect) between the two bases, it'd be a bit too easy for CTF games. To the left, I added a bit more cliff details. On blue's side, you can see the entrance to the cliff path that leads to blue base. Much more scenery will go there to interfere with camping. Picture 2: This is the cliff path emerging at red's side of the minimap. A small cliff prevents easy two-way access; driving in is easy. Driving out is not possible unless you can grenade your ride up to the top of the small cliff. This is the same style used in a30 as you approach the first beam tower; the idea here is to prevent easy access out of the minimap during Oddball and Race games while at the same time allowing easy access in to the minimap. A similar style has already been implemented on the other side. Picture 3: Here is where some tunnels may go (good idea, Echo). The plan is to cliff the path a bit more, then tunnel it to meet with the existing cliff paths leading to blue base. Perhaps some additional tunnels could be placed...perhaps allowing red's addendum to be incorporated (thus becoming blue addendum). The conduit is also visible. If it is included, cliffs will attach it to the hills by blue base, while flatlands link it to the remainder of the map. Picture 4: Just another shot of the map. The crash site cut into the lake, so it is partially flooded, and I have removed all other water sources from the area (no other lake portion or stream). Note: the weird, grayish stuff is what will be a water plane.
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nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
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Posted: Jun 5, 2011 02:23 AM
Msg. 664 of 1498
Very interesting, I like the pics. I can't decide if I like it or not... on one hand it seems much more cramped than the original. But on the other hand I really like how it cuts down dramatically on the open land and focuses more on the main map features. In my honest opinion, the biggest change is the simple fact that the entire playing field has been rotated 90 degrees. That alone is going to be hard for me to get used to. Quote: --- Original message by: CAG Gonzo The crash site cut into the lake, so it is partially flooded, and I have removed all other water sources from the area (no other lake portion or stream). No stream? why not? D:
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Jun 5, 2011 12:56 PM
Msg. 665 of 1498
Quote: --- Original message by: nick347bVery interesting, I like the pics. I can't decide if I like it or not... on one hand it seems much more cramped than the original. But on the other hand I really like how it cuts down dramatically on the open land and focuses more on the main map features. In my honest opinion, the biggest change is the simple fact that the entire playing field has been rotated 90 degrees. That alone is going to be hard for me to get used to. Quote: --- Original message by: CAG Gonzo The crash site cut into the lake, so it is partially flooded, and I have removed all other water sources from the area (no other lake portion or stream). No stream? why not? D: Because engines don't cool off instantly; when the "POA" crashed, its engine burnoff vaporized most of the water behind it and blocked the streams path with its superstructure. Anyways... can't wait to see what you do with the after touches. XD
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