
CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jul 8, 2011 05:16 PM
Msg. 736 of 1498
I'm thinking of relocating the crash site. I don't like that it forces me to place red's addendum that far out of the way, compared to the proximity of blue's addendum. Granted this isn't a major concern, but as I look for more ways to scale my map down and cut the polys down, I feel that moving the addendum and surrounding areas closer to the lake would not only save me space and polys, but also make things much neater and cooler. This also means the POA isn't a major camp ground, considering its strategic position smack dab in the middle of the map.
That said, I was thinking of basically swapping the addendum and terrain with the crash site, so the POA is more out of the way and less important. It is there for show, more than anything else, after all.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Jul 8, 2011 05:58 PM
Msg. 737 of 1498
Quote: --- Original message by: Slayer117Quote: --- Original message by: Higuy Anything past around 40 -50k is a bad idea imo... Lots, and lots, and lots, of rendering issues. as long as you have a super great pc anything is possible. uhhhhh you can have as beastly a pc as you want, it's not going to make halo's engine any better :l
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 8, 2011 06:51 PM
Msg. 738 of 1498
Quote: --- Original message by: SeLQuote: --- Original message by: Slayer117Quote: --- Original message by: Higuy Anything past around 40 -50k is a bad idea imo... Lots, and lots, and lots, of rendering issues. as long as you have a super great pc anything is possible. uhhhhh you can have as beastly a pc as you want, it's not going to make halo's engine any better :l oh can't I?
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jul 8, 2011 07:11 PM
Msg. 739 of 1498
SeL actually has a point. Weird. Owning a high-performance PC will certainly offer many improvements during gameplay, but only up to a certain point. Once it gets to that point, performance is dependent on the engine, unfortunately. Hopefully Bungie will consider releasing the source code so others can rectify this pitfall, as they did with Marathon.
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nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
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Posted: Jul 8, 2011 07:23 PM
Msg. 740 of 1498
Quote: --- Original message by: CAG Gonzo I'm thinking of relocating the crash site. I don't like that it forces me to place red's addendum that far out of the way, compared to the proximity of blue's addendum. Granted this isn't a major concern, but as I look for more ways to scale my map down and cut the polys down, I feel that moving the addendum and surrounding areas closer to the lake would not only save me space and polys, but also make things much neater and cooler. This also means the POA isn't a major camp ground, considering its strategic position smack dab in the middle of the map.
That said, I was thinking of basically swapping the addendum and terrain with the crash site, so the POA is more out of the way and less important. It is there for show, more than anything else, after all. Well... I like your reasoning, and this might be a good idea. I can't really picture how it would work, though, because of that big mountain and the foothills right next to the crash site. And it will also delete the awesome effect of having the crash site cut right through the lake... ugh. I can't decide.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jul 8, 2011 08:10 PM
Msg. 741 of 1498
I can extend the size of the lake and add something special to the other side of the site, such as the cave system (but upgrade it). Plus the hills and other terrain will be modified accordingly.
Or.........I could completely abandon the crash site as it is now, and have it come in from the mountain, where it slides down into the map (more or less).
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nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
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Posted: Jul 8, 2011 08:32 PM
Msg. 742 of 1498
I like the first plan better.
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Switchblade
Joined: Jul 3, 2007
"Do you believe my threat is ended with my death?"
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Posted: Jul 9, 2011 03:19 PM
Msg. 743 of 1498
i don't think switching the terrane around is the best idea due to the rather unique current design. However, i do like the idea of having the POA located differently(like "sliding down a hill") rather than the over used prestine landing that everyone uses over and over (extinction is a perfect example of this) perhaps have it crashed into the sentinel wall or partially buried into the cliffside? I'm no expert but even an onboard AI can't set down a Halcion class battlecruiser perfectly.) Or you could do something never done before and make something to the effect of a broken in half ship like the one in the end of halo 3. (yes, i love custom content ^_^)
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nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
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Posted: Jul 9, 2011 04:13 PM
Msg. 744 of 1498
I know there are endless possibilities when it comes to the crash site of the POA... but I really just like it how it is. It's in a good location, doesn't interfere with the main gameplay, and still close enough to be interesting, but isn't really in your face (so to speak). I like how the crash is on red's side, cutting through the lake and coming through at a slight angle, as it has always been. That's one of the only things about this map that hasn't changed... and has almost become the signature of the map. I wouldn't change that this far into development.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jul 9, 2011 09:36 PM
Msg. 745 of 1498
Here's my idea: The black outline is the rough idea of how it crashes: it impacts at the top of the hill, then slides down. The result is that it is still angled, less pristine, and still cuts through the area. I could increase the size of the lake so it still cuts through it, too. As you can see, I detached the crash site and the cave system, so I can still put the cave system on the other side. I find that this option satisfies the majority of everyone's input. Also, with the site out of the way, the map is smaller still, smaller than Extinction (in terms of width. It is still longer). Poly count stands at 68.2K, but could go down, since I don't like that ugly mountain or hill system by the crash site...I'm going to overhaul it when I figure out what I want it to look like. Also, the blue circled area has something new...but you won't be seeing that until I release the alpha. Mwuhuhahahaha. It's a small, minor Forerunner wall with a door you can't unlock. It's just something else to look at. I think it's awesome (go figure).
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nick347b
Joined: Jan 27, 2011
Knick | PÕQ Admin
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Posted: Jul 10, 2011 12:20 AM
Msg. 746 of 1498
Sounds good I guess, if that's what you want to do. As for the mountain, that thing could really be spiced up. I have a good suggestion but I'll wait for the next update on that project. Looking good.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 10, 2011 08:17 AM
Msg. 747 of 1498
I have an idea, if I may add it.
How about have another forerunner bridge crossing the gorge, but it is broken just before it reaches the other side. You make it look like all of those little structure things they have on furerunner bridges be ripped off messy kinda, byt he human,s so it can act as runway fro the Longswords. Or, I think there is someone who is creating a Sabre...
My idea if you want to put phantoms in, use that ahlo 3 phantom from Solitude Firefight, but make it more armored and faster a bit. I think it would be really neat.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jul 10, 2011 10:14 AM
Msg. 748 of 1498
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Jul 14, 2011 06:23 PM
Msg. 749 of 1498
Quote: --- Original message by: CAG Gonzo SeL actually has a point. Weird. Owning a high-performance PC will certainly offer many improvements during gameplay, but only up to a certain point. Once it gets to that point, performance is dependent on the engine, unfortunately. Hopefully Bungie will consider releasing the source code so others can rectify this pitfall, as they did with Marathon. This would be great, but Microsoft owns the IP to halo, and they have halo 1s source code, and they would never release a game that sells almost 100$ a month -_- (halo 1 pc)
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 14, 2011 06:49 PM
Msg. 750 of 1498
Quote: --- Original message by: disturbedQuote: --- Original message by: CAG Gonzo SeL actually has a point. Weird. Owning a high-performance PC will certainly offer many improvements during gameplay, but only up to a certain point. Once it gets to that point, performance is dependent on the engine, unfortunately. Hopefully Bungie will consider releasing the source code so others can rectify this pitfall, as they did with Marathon. This would be great, but Microsoft owns the IP to halo, and they have halo 1s source code, and they would never release a game that sells almost 100$ a month -_- (halo 1 pc) With modern games $100 a month of a game is like 2 copys.... DO they still sale Halo PC anymore? I haven't seen it anywhere. I got the last copy the local store had (Best-Buy). Maybe they will release with Halo anniversary? That would be interesting...
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nathanallan
Joined: May 7, 2011
I play as Pier_Solar3
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Posted: Jul 14, 2011 06:55 PM
Msg. 751 of 1498
Quote: --- Original message by: Skidrow925Quote: --- Original message by: disturbedQuote: --- Original message by: CAG Gonzo SeL actually has a point. Weird. Owning a high-performance PC will certainly offer many improvements during gameplay, but only up to a certain point. Once it gets to that point, performance is dependent on the engine, unfortunately. Hopefully Bungie will consider releasing the source code so others can rectify this pitfall, as they did with Marathon. This would be great, but Microsoft owns the IP to halo, and they have halo 1s source code, and they would never release a game that sells almost 100$ a month -_- (halo 1 pc) With modern games $100 a month of a game is like 2 copys.... DO they still sale Halo PC anymore? I haven't seen it anywhere. I got the last copy the local store had (Best-Buy). Maybe they will release with Halo anniversary? That would be interesting... I have found copies of it on places like Amazon, it still goes for about $30, but then I bought my copy at goodwill for $4 a couple of years ago. They are definitely out there to be had. Just keep an eye out.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 14, 2011 06:57 PM
Msg. 752 of 1498
Quote: --- Original message by: nathanallanQuote: --- Original message by: Skidrow925Quote: --- Original message by: disturbedQuote: --- Original message by: CAG Gonzo SeL actually has a point. Weird. Owning a high-performance PC will certainly offer many improvements during gameplay, but only up to a certain point. Once it gets to that point, performance is dependent on the engine, unfortunately. Hopefully Bungie will consider releasing the source code so others can rectify this pitfall, as they did with Marathon. This would be great, but Microsoft owns the IP to halo, and they have halo 1s source code, and they would never release a game that sells almost 100$ a month -_- (halo 1 pc) With modern games $100 a month of a game is like 2 copys.... DO they still sale Halo PC anymore? I haven't seen it anywhere. I got the last copy the local store had (Best-Buy). Maybe they will release with Halo anniversary? That would be interesting... I have found copies of it on places like Amazon, it still goes for about $30, but then I bought my copy at goodwill for $4 a couple of years ago. They are definitely out there to be had. Just keep an eye out. Ah. I guess they will be re-sold for a long time to come... Wonder just how long HCE will actually survive... lol
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1 10
Joined: Apr 4, 2010
I can't Mod, Suck's for me
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Posted: Jul 14, 2011 07:15 PM
Msg. 753 of 1498
HCE will never die (especially if Microsoft re-releases Halo PC  )
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nathanallan
Joined: May 7, 2011
I play as Pier_Solar3
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Posted: Jul 14, 2011 07:20 PM
Msg. 754 of 1498
Quote: --- Original message by: 1 10HCE will never die (especially if Microsoft re-releases Halo PC  ) Even mighty Microsoft can't rival the creativity shown with CE as users have shown.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 14, 2011 07:56 PM
Msg. 755 of 1498
Quote: --- Original message by: nathanallanQuote: --- Original message by: 1 10HCE will never die (especially if Microsoft re-releases Halo PC  ) Even mighty Microsoft can't rival the creativity shown with CE as users have shown. This is true.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Jul 14, 2011 11:43 PM
Msg. 756 of 1498
well back to the topic at hand (the new extinction map if you have forgotten). from what im seeing that looks great, очень хорошо. keep up the good ideas for a great idea lol.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 15, 2011 12:28 PM
Msg. 757 of 1498
Quote: --- Original message by: darkassassin14 well back to the topic at hand (the new extinction map if you have forgotten). from what im seeing that looks great, очень хорошо. keep up the good ideas for a great idea lol. Yes очень хорошо indeed. Glad I ain't the only person that know's Russian eh? (очень хорошо means very good by the way)
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 15, 2011 02:24 PM
Msg. 758 of 1498
[Я знаю, товарищ
(I know, Comrade) Edited by Spartan 279 on Jul 15, 2011 at 02:24 PM
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 15, 2011 03:04 PM
Msg. 759 of 1498
Quote: --- Original message by: Spartan 279
[Я знаю, товарищ
(I know, Comrade) Edited by Spartan 279 on Jul 15, 2011 at 02:24 PM Использование переводчика? или ...? (Using translator? or...?) Man I love Russian. Can't speak it to save me life though.
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 15, 2011 04:08 PM
Msg. 760 of 1498
Quote: --- Original message by: Skidrow925Quote: --- Original message by: Spartan 279
[Я знаю, товарищ
(I know, Comrade) Edited by Spartan 279 on Jul 15, 2011 at 02:24 PM Использование переводчика? или ...? (Using translator? or...?) Man I love Russian. Can't speak it to save me life though. No, I'm legit. Can barely read it (im slow at it and slow at writing) and I'm MEH at speaking
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Jul 15, 2011 04:38 PM
Msg. 761 of 1498
привет товарищам
Edited by CLS_GRUNT on Jul 15, 2011 at 04:39 PM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jul 15, 2011 04:39 PM
Msg. 762 of 1498
Quote: --- Original message by: CLS_GRUNT
привет товарищам
Edited by CLS_GRUNT on Jul 15, 2011 at 04:39 PM да
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 15, 2011 05:53 PM
Msg. 763 of 1498
Quote: --- Original message by: CLS_GRUNT
привет товарищам
Edited by CLS_GRUNT on Jul 15, 2011 at 04:39 PM Привет.
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POQPrince
Joined: Mar 19, 2011
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Posted: Jul 15, 2011 10:54 PM
Msg. 764 of 1498
Quote: DO they still sale Halo PC anymore? I haven't seen it anywhere. I got the last copy the local store had (Best-Buy). Maybe they will release with Halo anniversary? That would be interesting... Our local Fry's has quite a few copies -- and it is actually more expensive ($20) than many more recent games.  Here's to hoping that HALO Anniversary Edition will be released to the PC! 
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Jul 16, 2011 04:56 AM
Msg. 765 of 1498
Gamestop always has it in stock where I go. 100$ is 5 copies btw. the really sad part is thats probably true, but I agree, never die.
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rassilon
Joined: Apr 5, 2011
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Posted: Jul 16, 2011 06:46 AM
Msg. 766 of 1498
Quote: --- Original message by: nathanallan
Even mighty Microsoft can't rival the creativity shown with CE as users have shown. I guess this is why the CE community is always trying to play catch up with the latest game whilst microsoft studios are always busy updating and innovating new ideas right?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Jul 16, 2011 07:05 AM
Msg. 767 of 1498
Quote: --- Original message by: rassilon I guess this is why the CE community is always trying to play catch up with the latest game whilst microsoft studios are always busy updating and innovating new ideas right? Maybe they used to, but now it seems all they do is try to find new ways to justify all of the wasted time and money that they've spent on their copy of the eye toy.
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SeL
Joined: Dec 15, 2010
twitter.com/TeamFalldog
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Posted: Jul 16, 2011 09:54 AM
Msg. 768 of 1498
Quote: --- Original message by: rerout343Quote: --- Original message by: rassilon I guess this is why the CE community is always trying to play catch up with the latest game whilst microsoft studios are always busy updating and innovating new ideas right? Maybe they used to, but now it seems all they do is try to find new ways to justify all of the wasted time and money that they've spent on their copy of the eye toy. Haha, no, they never did.
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Skidrow925
Joined: Mar 19, 2010
"ideological sense of respect and tact of a 5yo"
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Posted: Jul 16, 2011 10:28 AM
Msg. 769 of 1498
Maybe we should get back to Requiem before this thread get's derailed anymore?
Any more eye candy progress?
Maybe a ETA?
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ZoMgY
Joined: Jul 12, 2011
If your not rootn for the home team FU ARU ARU
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Posted: Jul 16, 2011 01:38 PM
Msg. 770 of 1498
Quote: --- Original message by: CAG Gonzo I know how to properly model and UVW, I'm not that great at the UVWing, but I'm a quick study. I applied a UVW to the minimap, then realized that comes last, and deleted it (after some edits). The mapping coordinates and applied materials are baked in, so I just have to deal with it. The actual UVW will look much, much better. I keep the materials as they are so I (and now you) can easily discern between different IDs and areas.
As for the modeling, I have to draw a fine line between making something look nice and smooth with lots of polys and laggy as hell on multiplayer. I prefer to walk on the 'multiplayer-optimized' side of the fence. Nevertheless, if you see something in particular that looks off, please point it out. It could be something I've overlooked, or something I haven't gotten around to fixing yet, or something that will remain as-is. Please .. making a map look too good is bad for us people useing 1999 laptops :)
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