A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »odst drop pod

Author Topic: odst drop pod (11 messages, Page 1 of 1)
Moderators: Dennis

beazt
Joined: May 12, 2010


Posted: Aug 21, 2010 01:53 PM    Msg. 1 of 11       
I need drop pods tags or model with bitmaps
does anyone have these and would be willing to give to me?
also, if you know a map with drop pod then can you please tell me the name/s of it


Hs_crozzhair
Joined: May 8, 2010


Posted: Aug 21, 2010 01:55 PM    Msg. 2 of 11       
The only drop pod map i know i think you cant take the drop pod tags out of it.


beazt
Joined: May 12, 2010


Posted: Aug 21, 2010 03:02 PM    Msg. 3 of 11       
whats the name of it ?


Hs_crozzhair
Joined: May 8, 2010


Posted: Aug 21, 2010 03:49 PM    Msg. 4 of 11       
sanctuary_final

But you cant controll it, you just drop.


beazt
Joined: May 12, 2010


Posted: Aug 22, 2010 06:11 AM    Msg. 5 of 11       
I am not really interetrasted it its function, I need only the model and bitmaps so I can give my map the desired look


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Aug 22, 2010 10:17 PM    Msg. 6 of 11       
Here is what I have of a H2 HEV, should work for you as long as its a static (non-moving) vehicle.
Fixed in 3DS Max so it has zero errors in the STL Check.



DATA:
http://www.monstrmoose.com/killsalone/Custom_Data_+_Tags/Data/objects/cinematics/human/%5bDATA%5d_HEV.zip


TAGS:
http://www.monstrmoose.com/killsalone/Custom_Data_+_Tags/Tags/objects/cinematics/human/%5bTAGS%5d_HEV.zip


chuck noris
Joined: Aug 23, 2010

Captin chuck noris i going to lead you to victory


Posted: Aug 23, 2010 04:22 AM    Msg. 7 of 11       
could these be attached to a pely like a hog is


chuck noris
Joined: Aug 23, 2010

Captin chuck noris i going to lead you to victory


Posted: Aug 31, 2010 05:30 AM    Msg. 8 of 11       
what about weapon drop pods once again they must be dropped from sky eg to reinforce people quite cool for the role playing part of games


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 7, 2010 08:24 PM    Msg. 9 of 11       
is there some way you can fiddle with the collision to NOT bounce when it hits the ground? i'd like to remove the collision with the bottom part, so you can drop it from a platform or stationary ship (non-vehicle), plummet down, and as soon as you hit the ground, you just stop and can immediately jump out.

That would be a great idea in my opinion


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 7, 2010 09:59 PM    Msg. 10 of 11       
http://www.megaupload.com/?d=4DQ3V54C

link to the scenery tag i created from kills alone model, it has no collision and one file isn't included, place the folder in the tags\scenery folder


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 8, 2010 08:24 PM    Msg. 11 of 11       
what about bouncing? is that just a physics value? i want to make Bumblebee's on my space map, that you use an uber boost to hit the other ship, and just stop when you hit it, not bounce, so you can all get out and attack (there will be areas that you can 'land' in, and get out into the ship)

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:13 AM 140 ms.
A Halo Maps Website