
darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 25, 2010 12:24 AM
Msg. 71 of 325
my model isn't even up to scale lol. only about 3 poa's fit under it.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 25, 2010 06:20 PM
Msg. 72 of 325
PROGRESS REPORT ENSIGN!!! lol jk but seriously hows the dreadnought going? Edited by disturbed on Aug 26, 2010 at 05:04 PM
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Rlentle2s
Joined: Oct 20, 2009
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Posted: Aug 26, 2010 10:08 PM
Msg. 73 of 325
My model is lifesized though its polys and the size (in 10s of gigabytes) is quite really...you know.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Aug 26, 2010 10:46 PM
Msg. 74 of 325
Quote: --- Original message by: Rlentle2s My model is lifesized though its polys and the size (in 10s of gigabytes) is quite really...you know. You should visit here http://www.learnenglish.de/
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 27, 2010 10:42 AM
Msg. 75 of 325
i know i was like ... what
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 27, 2010 03:13 PM
Msg. 76 of 325
Quote: --- Original message by: Rlentle2s My model is lifesized though its polys and the size (in 10s of gigabytes) is quite really...you know. his model is lifesized. but his polys and the size (in tens of gigabytes) is really... you know. he means huge. its not that hard to figure out. my advice to you is take your own advice lol. and i've been focused on my maps i totally forgot about the dreadnought lol.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 27, 2010 05:01 PM
Msg. 77 of 325
its cool as long as it gets finished. whats your map in progress(main)?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 27, 2010 05:12 PM
Msg. 78 of 325
rmt hog run. it plays on all gametypes, has an in amber clad overhead, has cmt weapons and vehicles, and has a few pelican flybys. im just fixing the bugs on some level facesand weapons. my other map is done. i just don't know wat to name it.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 27, 2010 05:13 PM
Msg. 79 of 325
0_0 amber clad awesome. whats the check on this topic mean? Edited by disturbed on Aug 27, 2010 at 05:13 PM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 27, 2010 06:28 PM
Msg. 80 of 325
i don't know wat it means lol. never noticed it before. and im bored right now so i'll get on this model now. just remember it won't be collidable.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 27, 2010 06:36 PM
Msg. 81 of 325
a non collide-able is fine i guess thanks
EDIT: after this is done im leaving halomaps. no one here respects a mac modder, or a mac user. except for a few people (zira maybe, darkassasin.) Edited by disturbed on Aug 27, 2010 at 06:44 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 27, 2010 06:52 PM
Msg. 82 of 325
No point in making such a big, and boring looking 'vehicle'. It actually looks more like a structure than a vehicle and makes no sense at all as I can't see any engines :/
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 27, 2010 06:56 PM
Msg. 83 of 325
no point eh? why is there no point to make something? let the guy do what ever he wants man, your always telling people to stop doing what there doing. so what if its a huge vehicle that will have horrible handling, it was made wasn't it? Some people like to make stuff for fun it dosnt all have to be serious. Were still in the best years of our lives lets have fun instead of being serious workers.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 27, 2010 08:53 PM
Msg. 84 of 325
thank you.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 27, 2010 09:22 PM
Msg. 85 of 325
lol i tried to do the collision again but with some faces being render only and i got this error:
08.27.10 21:19:37 tool pc 01.00.00.0609 ---------------------------------------------- 08.27.10 21:19:37 reference function: _write_to_error_file 08.27.10 21:19:37 reference address: 42ca20 08.27.10 21:19:37 Couldn't read map file './toolbeta.map' 08.27.10 21:19:38 EAX: 0x80B3F7E9 08.27.10 21:19:38 EBX: 0x001EF101 08.27.10 21:19:38 ECX: 0x00000000 08.27.10 21:19:38 EDX: 0x031571AA 08.27.10 21:19:38 EDI: 0x0012F4F8 08.27.10 21:19:38 ESI: 0x00000000 08.27.10 21:19:38 EBP: 0x0012F3D0 08.27.10 21:19:38 ESP: 0x0012F3C0 08.27.10 21:19:38 EIP: 0x7C90E514, C3 8D A4 24 ????? 08.27.10 21:19:38 EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#979: bsp3d_plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on
anybody know what it means?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Aug 27, 2010 09:51 PM
Msg. 86 of 325
Quote: --- Original message by: Slayer117 no point eh? why is there no point to make something? let the guy do what ever he wants man, your always telling people to stop doing what there doing. so what if its a huge vehicle that will have horrible handling, it was made wasn't it? Some people like to make stuff for fun it dosnt all have to be serious. Were still in the best years of our lives lets have fun instead of being serious workers. :S I voiced my opinion in asking the point. I never 'told' anyone to do anything... shush.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 27, 2010 10:37 PM
Msg. 87 of 325
lol. anybody know what my debug means?
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Aug 27, 2010 10:38 PM
Msg. 88 of 325
Nope, but I would ask gamma, or jesse, or umm yoko?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 31, 2010 01:13 AM
Msg. 89 of 325
yea i said screw it on the collision model. couldn't get it to work i sorta scaled it too big lol. it won't fit in any map. i try'd to reach the end of it but i went too far out of the sky and it closed sapien lol.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Aug 31, 2010 08:12 AM
Msg. 90 of 325
i think its the fact that you have "render only" planes in your collision model. the render settings arent ment to be set in the collision_geometry; but in the gbx_model. so if you wanted something in the collision model to be a render only object. then dont add it to the collision. Other than that; im not sure tbqh
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Aug 31, 2010 04:06 PM
Msg. 91 of 325
oh i thought it was for the collision model to not make a collision for that face. well then i won't be able to make a collision so screw it. thnx anyways. at least i learned something new.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 31, 2010 05:33 PM
Msg. 92 of 325
ok so is it almost done?
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 31, 2010 07:24 PM
Msg. 93 of 325
well, i might occasionally lurk, but i probably wont post
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Aug 31, 2010 07:33 PM
Msg. 94 of 325
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 1, 2010 12:28 PM
Msg. 95 of 325
wow pakar. you just helped me and now your getting your posts deleted? lol.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 1, 2010 02:42 PM
Msg. 96 of 325
he dosen't like me.
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Architect of Halo
Joined: May 15, 2009
Justice for all
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Posted: Sep 1, 2010 02:53 PM
Msg. 97 of 325
@pakar45
You were kind of funny the first couple of times, but now you're getting ANNOYING.
Please be respectful to other people.
:D
(I do not mean you disturbed, i mean meakeveryoneregretsigninguptohalomaps45) Edited by Architect of Halo on Sep 1, 2010 at 02:54 PM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 1, 2010 06:01 PM
Msg. 98 of 325
lol. thats all i have to say... lol.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 1, 2010 06:34 PM
Msg. 99 of 325
lol edit: what' left? Edited by disturbed on Sep 3, 2010 at 11:09 AM
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 4, 2010 10:59 PM
Msg. 100 of 325
ok i'm sorry but that thing sucked. it's too damn big. but i am making a POA vehicle,
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 5, 2010 09:17 PM
Msg. 101 of 325
lol. you cant scale it? Collision dosn't matter.
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 5, 2010 09:31 PM
Msg. 102 of 325
well i could give you wat i have.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 6, 2010 09:22 AM
Msg. 103 of 325
ok what is what you have?
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darkassassin14
Joined: Jul 23, 2007
El. Psy. Congroo.
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Posted: Sep 6, 2010 11:24 AM
Msg. 104 of 325
well it's the model and the .scenery tag
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Sep 6, 2010 02:45 PM
Msg. 105 of 325
alright can you send it to me in a map?
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