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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »forerunner dreadknought (spelling fail)

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Author Topic: forerunner dreadknought (spelling fail) (325 messages, Page 2 of 10)
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darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 21, 2010 11:39 PM    Msg. 36 of 325       
thnx. i mite use this in a map.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 22, 2010 09:04 PM    Msg. 37 of 325       
Zira disappeared so can someone make me a COLL? no rooms yet unless you want to. yet.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 22, 2010 09:42 PM    Msg. 38 of 325       
wats a COLL? if i knew i could probably help.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 12:39 AM    Msg. 39 of 325       
what is a COLL?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 23, 2010 01:15 AM    Msg. 40 of 325       
he's using it as a shortened version of collision, as in collision-geometry.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 01:29 AM    Msg. 41 of 325       
ooo. yea i can help with that. i'll get on it right now.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 23, 2010 08:47 AM    Msg. 42 of 325       
cool thanks
Quote: --- Original message by: disturbed
Zira disappeared so can someone make me a COLL? no rooms yet unless you want to. yet.


If only...I could get away from this corrupt world...no more idiots and insults...
wat?
Edited by disturbed on Aug 23, 2010 at 11:44 AM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 12:04 PM    Msg. 43 of 325       
ok so i closed most of the open edges there's these three faces (6 polis) that im just going to make the thrusters. o and its not scaled. its about as big as 2 spartans on top of each other lol.

edit: any one got a texture?
edit2: the middle had alot of unupdatable edges so ima have to make it render only to get it ingame (i dont no how to fix unupdatable edges).
Edited by darkassassin14 on Aug 23, 2010 at 12:06 PM
Edited by darkassassin14 on Aug 23, 2010 at 12:21 PM


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 23, 2010 12:25 PM    Msg. 44 of 325       
so its small. hmm, ok then. textures came in the link i POSTED
Edited by disturbed on Aug 23, 2010 at 12:38 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 02:01 PM    Msg. 45 of 325       
yea i found them. and i scaled it to be bigger that the poa model that on this site. its huge now. but i cant get the collision model.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 23, 2010 04:25 PM    Msg. 46 of 325       
hmm...
what do we do about the collision then?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 04:46 PM    Msg. 47 of 325       
well it makes good scenery. just non-collidable.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 23, 2010 05:30 PM    Msg. 48 of 325       
well that sucks


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 23, 2010 06:20 PM    Msg. 49 of 325       
i dont know.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 06:25 PM    Msg. 50 of 325       
some edges arent updatable so tool wont compile the collision. its really retarded cuz there's no open edges. i could give you the sealed model if you want a whack at it.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 23, 2010 06:26 PM    Msg. 51 of 325       
wait has some one made a model of this already if your already editing collision?


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 06:28 PM    Msg. 52 of 325       
yes. but i cant get the collision to work.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 23, 2010 06:54 PM    Msg. 53 of 325       
oooh i wanna see this model


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 07:42 PM    Msg. 54 of 325       
i got the model ingame. lol its too big to see the whole thing in sapien.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 23, 2010 09:32 PM    Msg. 55 of 325       
LOL
and wats that ms is totaly gay???
i approve XD
jk
I WANT TO FLY IT!!! that looks like it would fly cool. maybe replace the POA with this XD
Edited by disturbed on Aug 23, 2010 at 09:44 PM
Edited by disturbed on Aug 23, 2010 at 09:45 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 23, 2010 11:11 PM    Msg. 56 of 325       
i could make it a non collidable vehicle lol.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 23, 2010 11:38 PM    Msg. 57 of 325       
idk...


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 24, 2010 12:04 AM    Msg. 58 of 325       
ill scaleit down tto fit in like bloodgulch or something ok? and we can test it together.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 24, 2010 10:45 AM    Msg. 59 of 325       
i dont think mac and ce are cross compatable, but you can send me a map with it (cant convert CE tags)
Edited by disturbed on Aug 24, 2010 at 10:46 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 24, 2010 11:49 AM    Msg. 60 of 325       
Fix the smoothing :x
It looks really bad right now.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 24, 2010 01:01 PM    Msg. 61 of 325       
it looks fine....
and that pokemon dude, the link is somewhere on page 2


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 24, 2010 02:48 PM    Msg. 62 of 325       
actually i didnt compile the bitmaps lol.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 24, 2010 03:06 PM    Msg. 63 of 325       
lol
do it xd


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 24, 2010 04:23 PM    Msg. 64 of 325       
sry i've been focused on finishing my map. just tweaking out the bugs.


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 24, 2010 07:14 PM    Msg. 65 of 325       
k. and it would be kinda lame to fit BG. that ceiling is tiny.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 24, 2010 09:59 PM    Msg. 66 of 325       
Quote: --- Original message by: disturbed
k. and it would be kinda lame to fit BG. that ceiling is tiny.


Not meaning to bust your bubble, but don't even attempt this, it's obviously WAY to big, make it in a sky model maybe, but not a ingame scenery/vehicle


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 24, 2010 10:01 PM    Msg. 67 of 325       
fine. scenery only. but ihalo, i have many places i can use this, as in galaxy wars


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 24, 2010 10:05 PM    Msg. 68 of 325       
I hope it's not life size, just looking at it will lag, and cause clipping


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Aug 24, 2010 10:28 PM    Msg. 69 of 325       
no it wont be fullsized.
someone should make a bsp out of this.
anyway i was thinking as deep as the shaft in b30 (the silent cartographer)
or half that.
60000000000000000000000000000000 world units LOL


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 24, 2010 11:01 PM    Msg. 70 of 325       
make a piece of it BSP, and the rest of it and undetailed sky model, like a50 ship (even though the ships BSP) but this is bigger

 
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