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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »frame bone24

Author Topic: frame bone24 (6 messages, Page 1 of 1)
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AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 16, 2010 02:41 PM    Msg. 1 of 6       
I have a terrible habit of deleting frame bone24 while animating, so how would I go about replacing it if I were to want to get animations ingame.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Aug 16, 2010 02:46 PM    Msg. 2 of 6       
make a box at 0,0,0 with proportions 1 1 1, name it frame bone24, link left upper arm and right upper arm to it.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 16, 2010 04:22 PM    Msg. 3 of 6       
...how do you delete it?


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 16, 2010 04:56 PM    Msg. 4 of 6       
It doesn't actually have to be at 0, 0, 0.

Mine is normally around 0, 0, -6 actually and it works fine. And yes you link the upperarms to it as well as frame gun.

But yes...how can you possible delete it when animating? Just select it>right click>freeze.
Edited by ODX on Aug 16, 2010 at 04:57 PM


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 16, 2010 05:55 PM    Msg. 5 of 6       
Does that stop the linking? Its irritating when I can't move the upper arms without them being even to each other.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 16, 2010 05:57 PM    Msg. 6 of 6       
Yeah certain arm rigs will do that, just delete the default frame bone24 and do what I said though. It'll let you move each arm independently.

Really that's all it is, upperarms linked to it because that's how the bone set up works, and then frame gun is linked to it so you can export and the game puts it all together.
Edited by ODX on Aug 16, 2010 at 05:58 PM

 

 
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