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Author Topic: RipCord Construction (92 messages, Page 2 of 3)
Moderators: Dennis

Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 16, 2010 06:04 PM    Msg. 36 of 92       
Quote: --- Original message by: Slayer117
Quote: --- Original message by: Donut

if you need help with programming, you could always ask on modacity. there are a couple of really good programmers there.
Edited by Donut on Aug 16, 2010 at 05:23 PM


If this thread can abrley survive halo maps with the non belivers it would die at modacity. no good dirt bags only post on what they think or see they dont even read the description over there.

Are you kidding me? Look at the front page with its large group of "easily swayed idiots".


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 16, 2010 06:10 PM    Msg. 37 of 92       
Quote: --- Original message by: Slayer117
Quote: --- Original message by: Donut

if you need help with programming, you could always ask on modacity. there are a couple of really good programmers there.
Edited by Donut on Aug 16, 2010 at 05:23 PM


If this thread can abrley survive halo maps with the non belivers it would die at modacity. no good dirt bags only post on what they think or see they dont even read the description over there.

Because it's so much better here right? ._.
Both sites have good and bad community members, that doesn't make one community better than the other one.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Aug 16, 2010 06:39 PM    Msg. 38 of 92       
One can be better than the other depending on what your needs are from each community.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Aug 16, 2010 06:48 PM    Msg. 39 of 92       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Slayer117
Quote: --- Original message by: Donut

if you need help with programming, you could always ask on modacity. there are a couple of really good programmers there.
Edited by Donut on Aug 16, 2010 at 05:23 PM


If this thread can abrley survive halo maps with the non belivers it would die at modacity. no good dirt bags only post on what they think or see they dont even read the description over there.

Are you kidding me? Look at the front page with its large group of "easily swayed idiots".[/quote

i want to know your logic. its probably just a combination of a memory hack and a 3rd party program. (easier said then done).


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 16, 2010 07:21 PM    Msg. 40 of 92       
Quote: --- Original message by: abkarch
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Slayer117
Quote: --- Original message by: Donut

if you need help with programming, you could always ask on modacity. there are a couple of really good programmers there.
Edited by Donut on Aug 16, 2010 at 05:23 PM


If this thread can abrley survive halo maps with the non belivers it would die at modacity. no good dirt bags only post on what they think or see they dont even read the description over there.

Are you kidding me? Look at the front page with its large group of "easily swayed idiots".


i want to know your logic. its probably just a combination of a memory hack and a 3rd party program. (easier said then done).

What do you mean by wanting to know my logic?


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Aug 16, 2010 07:30 PM    Msg. 41 of 92       
why you think this isnt going to work.
i ahm trying to avoid teh flame wars


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 16, 2010 07:31 PM    Msg. 42 of 92       
Quote: --- Original message by: Gamma927
I understand your plan, and I understand why many would think it would work. However, there's two main flaws that must be addressed.

1) If you were to sync AI perfectly, you must send the location, movements, animations, reactions, etc, as you said. However, as AI actions occur only on the host computer, in order to continuously sync the AI, you must bombard client computers with information due to the tendency of AI to act and react. The load of information that must be transferred in that small amount of time would overwhelm computers with slower internet connections, and thus, this app would require a high speed internet connection.

2) Your "only flaw" is the flaw in this app: getting the app to plug into Halo. As far as I know, there is no way to set up a map in order to allow the app to run. The only way, as far as I know, to receive and transfer data from Halo is to use an external app. But then again, isn't that what this is? Bypass this step, and you'll have made significant progress towards your app.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 16, 2010 07:43 PM    Msg. 43 of 92       
i simply stated that cause so much stuff over there gets flamed when ever there is no pics or anything like that. I prefer Halomaps over Modacity any day. but thats just my opinion


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 16, 2010 07:47 PM    Msg. 44 of 92       
Quote: --- Original message by: Geared
[waits for dennis to say its impossible for ai to sync]
As I have said many times: "Without re-writing the code or a third party application you cannot get AI to sync in Halo CE."
Quote: --- Original message by: Geared
[waits for dennis to be proved wrong]
Keep waiting. If you believe that I am wrong in my previous and consistent statement about how Halo CE works on a technical level then explain why?

As for Ripcord, it like opensause is a 3rd part application and maybe it might work; I doubt it, but maybe. I am not privy to the code so I can’t say one way or the other. However since any third party application no matter how sophisticated requires using a memory hack to access and manipulate the variables it will be, like opensauce, totally version dependant. Anyone who has used that abomination program “version changer” will be out of luck since the key memory locations change in each version and all version changer does is mask the actual version of the program when it connects to the server.

My personal opinion is that it is much too premature in its development to even announce it much less make plans for its use, however that is just me. I was taught to show people what I did not tell them what I will do. I will withhold any judgment on it until and if it is released.

Ps: you guys really got to get over this trying to prove me wrong on technical issues, like syncing AI in a standard map, it is incredibly childish (ooh, ooh I bested the authority figure in my forum) and just shows you don’t fully understand how things function.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Aug 16, 2010 07:48 PM    Msg. 45 of 92       
so i think the 2nd step can easily be bypassed, as alot of programs can do that. (bluearrow, aimbots, devmode trainers, etc)
so the main problem is transfering all that data.
i suppose i see your point


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 16, 2010 07:59 PM    Msg. 46 of 92       
Quote: --- Original message by: Slayer117
Quote: --- Original message by: Donut

if you need help with programming, you could always ask on modacity. there are a couple of really good programmers there.
Edited by Donut on Aug 16, 2010 at 05:23 PM


If this thread can abrley survive halo maps with the non belivers it would die at modacity. no good dirt bags only post on what they think or see they dont even read the description over there.

hey, if kip has a somewhat working program and he just needs help with programming c++ and memory addresses the folks at modacity would be happy to help him. dont be so quick to judge everyone based on what website they frequent

and like i said, memory addresses are the only way you could do this. you would need to get ALL of the randomly generated data from ALL of the host's AI, send it to ALL of the clients, and somehow inject that data into THEIR ai overwriting the locally generated random data. AND you have to do it many times a second. lets not even get into how the game can spawn random numbers of AI.

THIS is only one of the reasons why this program is so outlandish. you guys are so convinced that this is possible. "have faith" was my favorite defense. its near impossible to "have faith" in this program when you stop and think about the technical aspect of it, and then of course look who its coming from. kip, i hate to bash you buddy, but i just do not believe you can pull this off. i dont think you even know what youre trying to get yourself into here.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Aug 16, 2010 11:19 PM    Msg. 47 of 92       
Quote: --- Original message by: Donut
Quote: --- Original message by: Slayer117
Quote: --- Original message by: Donut

if you need help with programming, you could always ask on modacity. there are a couple of really good programmers there.
Edited by Donut on Aug 16, 2010 at 05:23 PM


If this thread can abrley survive halo maps with the non belivers it would die at modacity. no good dirt bags only post on what they think or see they dont even read the description over there.

hey, if kip has a somewhat working program and he just needs help with programming c++ and memory addresses the folks at modacity would be happy to help him. dont be so quick to judge everyone based on what website they frequent

and like i said, memory addresses are the only way you could do this. you would need to get ALL of the randomly generated data from ALL of the host's AI, send it to ALL of the clients, and somehow inject that data into THEIR ai overwriting the locally generated random data. AND you have to do it many times a second. lets not even get into how the game can spawn random numbers of AI.

THIS is only one of the reasons why this program is so outlandish. you guys are so convinced that this is possible. "have faith" was my favorite defense. its near impossible to "have faith" in this program when you stop and think about the technical aspect of it, and then of course look who its coming from. kip, i hate to bash you buddy, but i just do not believe you can pull this off. i dont think you even know what youre trying to get yourself into here.


Not to mentions that you would absolutely HAVE to lock-step the clients... meaning until one client says they got the right packet (all the way) the clients can't do anything, no shooting, moving, nothing.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 16, 2010 11:20 PM    Msg. 48 of 92       
that would cause for some major lag or not even lag but freezing


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 16, 2010 11:23 PM    Msg. 49 of 92       
Sending Data is simple. but sending To much will be Hard. If this guy can do it I'll be amazed, It would take alot of data configuring and super fast internet. leaving the people like us who live out in the country not having a chance to use it if it does work :(


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 17, 2010 02:10 AM    Msg. 50 of 92       
lol dennis, that's y i said waiting, i doubt this is gonna work to a functional degree(past having two players and 2 random ai's), and thus is y i am waiting, so while i wait i shall shoot down planes in a random ww2 dog-fighting game i found....which has syncing ai(but they are stupid flew right under me as i dropped air-bombs on em :P) kip if this is true then yay, well not yay just yet just mehyay.....if not shame on u sir....SHAME!!!! cause if it dont work u aint getting any pancake mix .


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 17, 2010 02:29 AM    Msg. 51 of 92       
Quote: --- Original message by: darkassassin14
that would cause for some major lag or not even lag but freezing


Or it will quite possibly BSOD.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Aug 17, 2010 03:10 AM    Msg. 52 of 92       
Technically, if this works, Dennis won't be proved wrong: He said the only way to get it to work is to either modify the engine or through a third-pary app, which this is.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 17, 2010 03:18 AM    Msg. 53 of 92       
True point. This could work I think, but if a problem exists, i think it will be more on the host side for sure. I am at least anticipating that if it does work, it will probably occasionally exception, but I am no programmer so I may not know what the hell I am talking about.


Russ Jackal
Joined: Aug 17, 2010

My December


Posted: Aug 17, 2010 05:40 AM    Msg. 54 of 92       
While such a program is an exciting prospect in it's own right, I don't understand why you have chosen to reveal it at such an early stage. It seems you've only reached the first milestone in this project's development, and as said above, the amount of work remaining to make this functional and useful to the community, still is astronomical, if not galactical.


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Aug 17, 2010 08:22 AM    Msg. 55 of 92       


Maybe he wanted some help? or he wanted to show the progress of what he was working on?


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Aug 19, 2010 11:08 AM    Msg. 56 of 92       
Alright, looks like the forums became restless, I was at the FFA Ag Progress Days with my chapter, sorry about the being busy.

Have a lot of busy days ahead, my senior year is packed, I will update as I can.

If I can get someone to help with the programming, that would GREAT! I would love to redo this in C++!

NP code is like trying to walk in the dark with your eyes closed in a maze. You have to constantly correct your errors. And each time you have a good chance of running into a wall and crashing, haha.

Now, about injecting the data, I wanted to setup the maps to do it for me, the program will work with the map (which will need to be bugged for the software) and then that will communicate with the engine. Kinda like a virus, but this is for online sync.

Quote: --- Original message by: Russ Jackal
While such a program is an exciting prospect in it's own right, I don't understand why you have chosen to reveal it at such an early stage. It seems you've only reached the first milestone in this project's development, and as said above, the amount of work remaining to make this functional and useful to the community, still is astronomical, if not galactical.


Yes, you are most correct, this is the beginning, I have done my research on HOW to do it, but the only thing to be said is "Can It Be Done". This REQUIRES patients and SUPPORT from the community, otherwise I am willing to drop this project much like I did the first time!

I started this back up because after thinking about how young the modding community still is, I have to treat its act like its age. Not punish it with full penalty. I know what this is like, I got in trouble, and Cody, Aaron, and a few other close friends could tell you what happened to me was BS. So in all fairity, lets get this done. alright?

This project will only move if I have full community support, because even you guys who think I am BS can help.

Tell me what you think wont work, and how you would make it work, and if you see something I said wrong that would lead me in the wrong direction, "help" me, not call it out and post. Try to explain it.

end-rant
---------------------------


Back to business, gotta mow the lawn today, no progress for this week, Friend's out of the hospital, same friend's birthday is today, and trust me, he has a huge influence on this project, HUGE!

Also got FFA, School in 12 days, my motorbike project for school transportation, and going to orientation for Taco Bell. =P


So any takers on C++ programming help?

Quote: --- Original message by: Slayer117
Sending Data is simple. but sending To much will be Hard. If this guy can do it I'll be amazed, It would take alot of data configuring and super fast internet. leaving the people like us who live out in the country not having a chance to use it if it does work :(


I live on a 138 acre farm with my closest neighbor being a 1/2 mile away, the next is roughly a mile

Quote: --- Original message by: DennisAs for Ripcord, it like opensause is a 3rd part application and maybe it might work; I doubt it, but maybe. I am not privy to the code so I can’t say one way or the other. However since any third party application no matter how sophisticated requires using a memory hack to access and manipulate the variables it will be, like opensauce, totally version dependant. Anyone who has used that abomination program “version changer” will be out of luck since the key memory locations change in each version and all version changer does is mask the actual version of the program when it connects to the server.

My personal opinion is that it is much too premature in its development to even announce it much less make plans for its use, however that is just me. I was taught to show people what I did not tell them what I will do. I will withhold any judgment on it until and if it is released.

Ps: you guys really got to get over this trying to prove me wrong on technical issues, like syncing AI in a standard map, it is incredibly childish (ooh, ooh I bested the authority figure in my forum) and just shows you don’t fully understand how things function.


I respect this answer highly

--------------------------------------------------------

EDIT

I was hoping to make a version changer to coincide with which version you own, so it can work for everyone, but as for the version changer, I am stooped.

I am constantly making a list of what there should be, should not be, and should be changed.
Edited by KillerKip1 on Aug 19, 2010 at 11:26 AM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 19, 2010 04:05 PM    Msg. 57 of 92       
Someone help Kip with code. This way we'll have less ranting and more RipCord.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 19, 2010 05:27 PM    Msg. 58 of 92       
Quote:

I live on a 138 acre farm with my closest neighbor being a 1/2 mile away, the next is roughly a mile


Woot! kinda the same acept mines 100 acres but my neighbor lives a mile away and the closest town is 17 miles away!


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Aug 19, 2010 05:36 PM    Msg. 59 of 92       
Quote: --- Original message by: Wrath


Maybe he wanted some help? or he wanted to show the progress of what he was working on?

wait until doompig sees that...


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Aug 19, 2010 05:37 PM    Msg. 60 of 92       
Quote: --- Original message by: Slayer117
Quote:

I live on a 138 acre farm with my closest neighbor being a 1/2 mile away, the next is roughly a mile


Woot! kinda the same acept mines 100 acres but my neighbor lives a mile away and the closest town is 17 miles away!


I am 12 miles from school, my closest friend is 4 to 5 miles away, my high school has 300 students evened out.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 19, 2010 05:38 PM    Msg. 61 of 92       
mine only has 120


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Aug 19, 2010 05:41 PM    Msg. 62 of 92       
*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979

Bypassed profanity filter

Edited by Dennis on Aug 19, 2010 at 06:30 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 21, 2010 02:38 PM    Msg. 63 of 92       
so how is this program coming along?


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Aug 25, 2010 01:59 AM    Msg. 64 of 92       
Quote: --- Original message by: KillerKip1

*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979

Bypassed profanity filter

Edited by Dennis on Aug 19, 2010 at 06:30 PM


Alright then..... (forgot this is a website most users are under 16, my bad =p)

----------------------------------------

Program is stopped, not enough time and no offers to help, sorry for the inconvenience, you can delete this thread.

Sadly enough, I am stopping Halo CE all together, well, not sad for me, I am starting at Taco Bell here in two weeks, and I have SATs and Senior year of HS to worry about =p.

Also FFA and CP classes all this year. And goin to Nationals for Future Farmers of America!!! =D Going to Indiannapolis! (excited about that one)


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 25, 2010 04:54 PM    Msg. 65 of 92       
instead of stopping it why not give it to some one who can finish the work?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Aug 25, 2010 08:58 PM    Msg. 66 of 92       
Quote: --- Original message by: KillerKip1
Alright then..... (forgot this is a website most users are under 16, my bad =p)
Let me be absolutely clear on this: It matters not what age the visitors of this web form are, using profanity in a public (global) forum is rude, crude and unacceptable behavior by any standard of any age group. The only reason I have to constantly remind people here is that users of it tend to be less mature about that type of behavior.


AGLion
Joined: Jun 29, 2010

- Animator... suck it -


Posted: Aug 25, 2010 09:03 PM    Msg. 67 of 92       
Quote: --- Original message by: Slayer117
instead of stopping it why not give it to some one who can finish the work?


What he said.

I wouldn't mind at all taking a peek at the source code, been trying to learn 3++ for quite a while, it would be nice to look at a real example finished or not.

lol 3++
Edited by AGLion on Aug 25, 2010 at 09:04 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 26, 2010 04:40 AM    Msg. 68 of 92       
Quote: --- Original message by: AGLion

Quote: --- Original message by: Slayer117
instead of stopping it why not give it to some one who can finish the work?


What he said.
Edited by AGLion on Aug 25, 2010 at 09:04 PM


what he said lol.


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Oct 18, 2010 07:52 PM    Msg. 69 of 92       
EDIT: (posted removed)

I just thought some of you might have matured
Edited by KillerKip1 on Oct 20, 2010 at 05:21 PM


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Oct 18, 2010 10:56 PM    Msg. 70 of 92       
im loling so hard right now

 
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