
Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Aug 13, 2010 06:24 PM
Msg. 1 of 24
That actually might work
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Aug 13, 2010 06:31 PM
Msg. 2 of 24
Petty sure the vehicle would go out of sync :/
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Aug 13, 2010 06:36 PM
Msg. 3 of 24
Autoturret emplacements for the win!
But while I've also considered a similar concept, I still don't think it will synchronize during online play.
(Random names will be used to designate seperate players.) Example: The AI may be targetting Bob, but on Joe's computer, it's attacking Steve.
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Aug 13, 2010 06:40 PM
Msg. 4 of 24
Oh god this reminds me of the time i played evsg_v2 online -_-
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 13, 2010 06:44 PM
Msg. 5 of 24
Quote: --- Original message by: gnademassica117
If I make a (Unmoving, but can shoot) vehicle have a AI Gunner inside it, will the AI sync or the vehicle stop syncing? If it syncs, then I could have just figured out something awesome... Edited by gnademassica117 on Aug 13, 2010 at 06:30 PM It won't sync which way the gunner is aiming or looking or any other variables relating to shooting or looking, so no, it won't work.
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Aug 13, 2010 06:46 PM
Msg. 6 of 24
Ive done that with pelicans, it's pretty much the same except the ai are already in the seat without commands and stuff. Edited by Megaguirus on Aug 13, 2010 at 06:46 PM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 13, 2010 06:48 PM
Msg. 7 of 24
It wouldnt Sync. Due to AI being completley random. the AI would drive towards you. while on another side it may shoot at another enemy. Technicaly in AI maps you may place 1 AI but there is always that other person who joins and then Creates what we call a "Ghost AI" So Vehicle or not the AI will always act Randomly. If we could fix this random issue, who knows maybe stnicing AI in my halo pc?
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Aug 13, 2010 06:50 PM
Msg. 8 of 24
That just gave meh an idea...if you play ai maps on your own, the ghost ai won't spawn :D but srsly, i don't think getting rid of client ai would fix syncing... Edited by Megaguirus on Aug 13, 2010 at 06:52 PM
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Aug 13, 2010 06:56 PM
Msg. 9 of 24
Quote: --- Original message by: gnademassica117
If I make a (Unmoving, but can shoot) vehicle have a AI Gunner inside it, will the AI sync NO it won't. Any AI action ALWAYS runs on the client. So even though the vehicle syncs when the AI initiates shooting it will not. Outside of re-writing the game's code, which you can't because it is proprietary, or adding a third party memory hack there is absolutely no way to make AI sync in a multiplayer game in Halo CE.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 13, 2010 08:48 PM
Msg. 10 of 24
Lol its just Dennis hes probably really sick of ai Syncing Threads
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 14, 2010 12:47 PM
Msg. 11 of 24
Quote: --- Original message by: gnademassica117
If I make a (Unmoving, but can shoot) vehicle have a AI Gunner inside it, will the AI sync or the vehicle stop syncing? If it syncs, then I could have just figured out something awesome... Edited by gnademassica117 on Aug 13, 2010 at 06:30 PM Snowbound turret? As far as I've seen it works. The AI basically shoots at whatever it can. EDIT: Let me reword that so I don't get yelled at by Dennis. For snowbound turrets, you're better off using scripts to target players in order and kill them through the turret. However, my turret AI were dumb and targeted very strictly. It would not work well with a lot of players lagging all over the firing zone, but chances are you KNOW not to go out into the desert, and it's probably you alone. Edited by SlappyThePirate on Aug 14, 2010 at 12:52 PM
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KappaLocust
Joined: Nov 28, 2009
Not MattDratt
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Posted: Aug 14, 2010 12:48 PM
Msg. 12 of 24
Quote: --- Original message by: Slayer117 Lol its just Dennis hes probably really sick of ai Syncing Threads Im starting to, too. And I don't even reply to most of them
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 14, 2010 12:54 PM
Msg. 13 of 24
Quote: --- Original message by: gnademassica117 If it would sync, then I may have found a way to get AI to work online. Doesn't. I tried it, Deathisland with elites and ghosts, and even though vehicles SHOULD sync, the randomness of the ai drove the ghosts to different positions on the client and server.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 14, 2010 12:56 PM
Msg. 14 of 24
Similar to when I messed around by attaching AI to vehicles, then detaching them continuously. My my, that was fun.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 14, 2010 01:11 PM
Msg. 15 of 24
No lag. It just didn't work (right elefant? :D). It worked to some extent, then stopped working.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 14, 2010 01:40 PM
Msg. 16 of 24
The script worked fine, and we did nothing wrong. It's just that AI don't sync, which caused the problem. I had a control map, where no methods of "AI syncing" were employed, and I compared that to the other map. The map employing the script had no duplicates, but we, or rather, one of us, was attacked by an invisible enemy.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Aug 14, 2010 03:42 PM
Msg. 17 of 24
Quote: --- Original message by: gnademassica117 OK! Whats with the random all-caps words, anyways? They are not random all caps words they are specifically selected words capitalized to emphasize a basic concept that that seems to elude the small brains of people who make claims of syncing AI in a Halo CE map.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Aug 14, 2010 04:26 PM
Msg. 18 of 24
not a hypocrite hes simply stating that no matter what you do you CAN NOT and WILL NEVER be able to Sync AI.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 14, 2010 05:47 PM
Msg. 19 of 24
Dennis isn't meaning to insult you in any way, he's just seen threads like this for years and years that he's getting a little tired of having to answer them. He has nothing against you personally, just irritation towards typing the same answer time and time and time and time again.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 14, 2010 05:56 PM
Msg. 20 of 24
There have probably been 100+ threads like. CAN AI SYNC LIEK OMG, etc etc. He is TIRED of having to respond. Just search before you post, it's smart. Because chances are if you have a question, it's probably already been answered, because this forum has been going on for 5-6 years.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 16, 2010 02:24 AM
Msg. 21 of 24
Quote: --- Original message by: Gamma927 No lag. It just didn't work (right elefant? :D). It worked to some extent, then stopped working. Didn't it end up spawning like 4 AI instead of the 1 you put down or something o.O And that little box vehicle was seriously a pain in the ass to compile, bluestreak was being cranky D:
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Aug 16, 2010 03:37 AM
Msg. 22 of 24
Lol at Dennis' rage when people (myself included) make threads like this  Everything about AI is randomized. In your case, it is who to target, and how often to shoot (both of which are variables that cannot be controlled).
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 16, 2010 10:49 AM
Msg. 23 of 24
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: Gamma927 No lag. It just didn't work (right elefant? :D). It worked to some extent, then stopped working. Didn't it end up spawning like 4 AI instead of the 1 you put down or something o.O And that little box vehicle was seriously a pain in the ass to compile, bluestreak was being cranky D: The 4 AI was just a control experiment without the "sync". The actual one only spawned 1 :proudface:
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Aug 16, 2010 01:27 PM
Msg. 24 of 24
Quote: --- Original message by: doompig444Lol at Dennis' rage when people (myself included) make threads like this Everything about AI is randomized. In your case, it is who to target, and how often to shoot (both of which are variables that cannot be controlled). Was wrong so ftfy.
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