
Echoes
Joined: Aug 11, 2010
Im gonna get banned any day now.
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Posted: Aug 11, 2010 05:24 PM
Msg. 1 of 10
I've been trying to put the H3 "Backpack" Weapons mod into the map "Ice Fields" and I've had some trouble with CtrlAltDestroy's "detailed" instructions. I'm having the most trouble with the scripts. It's kinda hard finding these folders and to any of you who may have this mod PLEASE HELP!!
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Corvette19
Joined: Feb 27, 2007
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Posted: Aug 11, 2010 08:19 PM
Msg. 2 of 10
Put your HSC file in this directory: C:/Program Files/Microsoft Games/Halo Custom Edition/data/levels/test/icefields/scripts
That should be it.
Then, when you open the scenario in Sapien, click on File-->Compile Scripts Edited by Corvette19 on Aug 11, 2010 at 08:20 PM
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Echoes
Joined: Aug 11, 2010
Im gonna get banned any day now.
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Posted: Aug 11, 2010 08:33 PM
Msg. 3 of 10
All I see in C:/Program Files/Microsoft Games/Halo Custom Edition/data/levels/test/icefields is a folder called "bitmaps" but I see nothing in that folder that says scripts...is it missing?
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Aug 11, 2010 08:48 PM
Msg. 4 of 10
make the folder and name it.
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Echoes
Joined: Aug 11, 2010
Im gonna get banned any day now.
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Posted: Aug 11, 2010 08:53 PM
Msg. 5 of 10
That never occured to me thx! xD
...But what do I name it? "scripts"? or "/scripts"? or "*scripts/"?
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Corvette19
Joined: Feb 27, 2007
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Posted: Aug 11, 2010 09:01 PM
Msg. 6 of 10
Just name it scripts. Nothing around it... Just scripts.
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Echoes
Joined: Aug 11, 2010
Im gonna get banned any day now.
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Posted: Aug 11, 2010 09:05 PM
Msg. 7 of 10
Thanks, man! This mod is gonna rock my socks off (xD)
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Corvette19
Joined: Feb 27, 2007
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Posted: Aug 11, 2010 09:27 PM
Msg. 8 of 10
Yup.. Hit me up on Xfire if you need more help. Username is my halomaps name..
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 12, 2010 02:09 AM
Msg. 9 of 10
Does that script happen to work on other bipeds, as long as they are mapped to the same animations?
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ThetianSoldier
Joined: May 15, 2010
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Posted: Aug 12, 2010 06:42 AM
Msg. 10 of 10
Quote: --- Original message by: MoooseGuy Does that script happen to work on other bipeds, as long as they are mapped to the same animations? Nein. The "backpack" effect is made in the .gbxmodel, not the animations. CAD went through and made a different permutation for every classic weapon and put them on the cyborg manually. The script checks to see what your secondary weapon is, and then changes the cyborg permutation to the one that has is your secondary. Edited by ThetianSoldier on Aug 12, 2010 at 07:32 AM
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