
jameboy
Joined: Jul 16, 2006
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Posted: Jul 25, 2010 02:48 PM
Msg. 1 of 12
Every time I try to add the cmt hunter from SPv2 in sapien, it suddenly closes on me and I get this error in debug.txt:
07.25.10 13:41:24 EXCEPTION halt in \halopc\haloce\source\models\model_animation_definitions.c,#827: (byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_infodata.address + animation->data.size
Ive tried giving the hunter spec ops biped tag the original hunter model animations made by bungie. When I do that, im able to add his actor varient but he doesn't spawn and sapien shows text saying Cannot create object hunter. How can I fix this?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 25, 2010 02:54 PM
Msg. 2 of 12
Animations for the hunter are corrupted, and the nodes in the model don't match those of the stock hunter. You'll need new animations.
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ThE EmO
Joined: Apr 12, 2010
NO WAI!!
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Posted: Jul 27, 2010 05:13 AM
Msg. 3 of 12
i can fix this problem! but you wont be able to have the same animations as the CMT SPV2 hunter (i have them too and they dont work so i did this)
1. copy a gbxmodel file of the NORMAL hunter 2. rename it to whatever you want like specops hunter 3. open up the file in guerilla or kornman00 (doesnt really matter) 4. go to the bottom and you will see the shaders 5. change each shader to the CMT shaders for the hunter colour of your choice (as in click on the 3 dots, go to cmt\characters\hunter\shaders) 6. make sure you replace the shader with the same name and same shader type (shader_model,shader_environment .etc) 7. once you are done, copy the hunter.biped and rename it 8. open it up and then the box where it says 'model' replace the model with the new gbxmodel you made (specops hunter) 9. save it, open it up in sapien and TA DAA! it worked!
NOTE* if you want AI then just copy the hunter_major or hunter tag and then just replace the biped that is located in the box called 'Unit' and if you want, you can also change the weapon to the specops_hunter_fuelrod
NOTE**the weapon sticks out of the back O_O
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 27, 2010 05:14 AM
Msg. 4 of 12
lol... i have working anims :D but its on my broken pc :[
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Jul 27, 2010 05:34 AM
Msg. 5 of 12
Quote: --- Original message by: gnademassica117 Gamma, going by your youtube vids you are awesome at animations *Puppy eyes* Gamma does fp animation, not 3p. Edited by ThetianSoldier on Jul 27, 2010 at 05:43 AM
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jameboy
Joined: Jul 16, 2006
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Posted: Jul 27, 2010 11:53 PM
Msg. 6 of 12
thanks! oh, and I already know about the weapon sticking out of the hunters back. So i just used the projectile from the cmt fuel rod and put it on a regular hunters weapon.
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ThE EmO
Joined: Apr 12, 2010
NO WAI!!
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Posted: Jul 28, 2010 01:04 AM
Msg. 7 of 12
Wait...are you saying thanks to me? o.O if yes then no prob! just so u no...i cant get the SPV2 brutes to work yet... but i managed to get the SPV2 shade to work :D and the SPV2 elites (i got them from FTDspartn)
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ThE EmO
Joined: Apr 12, 2010
NO WAI!!
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Posted: Jul 28, 2010 08:09 AM
Msg. 8 of 12
thanks!
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jameboy
Joined: Jul 16, 2006
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Posted: Jul 28, 2010 01:32 PM
Msg. 9 of 12
but thats what I used to rip the hunter in the first place.
Edit: Ok now I am getting another error in debug.txt.
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #0 is not a valid shader_transparent_chicago_map_block index in [#0,#0)
It isnt because of the hunter though, im just trying to make an ai map. Edited by jameboy on Jul 28, 2010 at 08:27 PM
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Aug 11, 2010 01:27 PM
Msg. 10 of 12
I had this problem as well. For me, tool didn't like the fact that I didn't have a shader with the same name as the material (lights small strips) even though I did have a shader (light dim white) referencing the bitmap, so it created a blank shader_transparent_chicago file with the same name and referenced it in the model. When I put it in Sapien, I got that error up there.
To fix it, open up the .gbxmodel and scroll all the way down to the bottom. In the drop down menu that lists the different materials used by the model, select your problematic material and change its shader reference to a valid one (for me, the problematic material was lights small strips, and I referenced the shader in my model's shaders folder). Someone above mentioned this procedure as well.
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Echoes
Joined: Aug 11, 2010
Im gonna get banned any day now.
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Posted: Aug 11, 2010 08:50 PM
Msg. 11 of 12
That happened to me when i tried to do that...but I was too lazy to find out what was wrong until now...
By the way, CAG Gonzo, love the quote under your avatar thing
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Aug 12, 2010 08:38 AM
Msg. 12 of 12
Haha thanks. It comes from a VTCC alumni who fought in WW1. His troops just arrived in time to see the French ordering a retreat (what else is new) and said that.
Anyways, the sort of 'manual bypassing' I described above should solve a few other Sapien/tool errors. And stop being lazy. Do work and make yourself proud by the quality engineered into your productions. I'd use an emoticon here to express my chiding manner so you don't think I'm flaming you (because I'm not), but I never use those. So pretend. HAHA
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