
disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 10, 2010 10:31 AM
Msg. 1 of 11
were CE applications like sapien guerrilla ect made by microsoft/bungie or people on the net? all the halo mac apps i use are hand made on a mac. btw how many people here would flame me for having a mac like that macs dont deserve halo crap
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 10, 2010 10:37 AM
Msg. 2 of 11
a lot. they don't :) because when you bought the game, it specifically said that it was for windows on a PC, not mac :) And all maps made by bungie were populated with sapien and edited with guerilla. If that answers your question.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 10, 2010 12:46 PM
Msg. 3 of 11
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Aug 10, 2010 02:51 PM
Msg. 4 of 11
yes i know that. but honestly is it worth paying $2000 for a pc that doesn't have any support to almost any games? Besides having to upgrade to even play those games, you are limited to a specific type of store, while as PC's are like an open market, everyone sells them, you have no problem finding stuff. (3x cheaper too). enough debating. had to get that in xD
If you wanna mod Halo, do it right with a pc, simple put, because the tools are not limited to a programmers free time. Another reason why Halo is for PC's only.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Aug 10, 2010 03:42 PM
Msg. 5 of 11
Quote: --- Original message by: disturbed our plugins for eschaton are now better then CE's
Uh, no. Sorry but the original tools bungie used are better than the modding tools, because they allow for creation of custom content, rather than only modification of existing content. I am aware some modding tools allow you to edit models, but it's far more complicated than it is to just make a completely new one using the HEK.
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Aug 10, 2010 09:46 PM
Msg. 6 of 11
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 10, 2010 11:07 PM
Msg. 7 of 11
thank you sparkz i kinda got pissed mac vs pc is a touchy subject with me
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 10, 2010 11:17 PM
Msg. 8 of 11
The website you are on right now, uses a PC. The communities you go to, use PC servers. The damn APPLE WEBSITE server, uses a PC. PCs are an industry standard in every professional industry. Don't even bring up video editing. People use Adobe premier which is 10 times better than final cut. Etc etc. It's all here. http://deelekgolo.codebrainshideout.net/myface/
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 10, 2010 11:20 PM
Msg. 9 of 11
Quote: --- Original message by: Zira Vadum Dennis just said if we start arguing about that subject we'll get deleted so.. He said that even though the OP intended such an event to occur, and he even tried to bring up several points to begin an argument which Dennis apparently thinks is not a Mac vs. PC argument.
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disturbed
Joined: Jul 31, 2010
Im a mac, deal with it. I still run PC through emu
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Posted: Aug 10, 2010 11:26 PM
Msg. 10 of 11
i apologize for making this topic into a mac vs pc topic... as i said mac vs pc is a really touchy subject with me.
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DEEhunter
Joined: Dec 16, 2006
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Posted: Aug 10, 2010 11:33 PM
Msg. 11 of 11
Quote: --- Original message by: disturbedoh ok. so heres the story: mac's were halo. halo was originally meant for MAC. http://halo.wikia.com/wiki/Halo_PCMicrosoft saw what halo could do to macs and bought bungie. then they discontinued mac before they could port sapien gurrela ect to mac. now there is a small comunity MACGAMINGMODS.com that is committed to partially reviving halo mac, and spread this message. there we develop our own applications and our plugins for eschaton are now better then CE's you guys may have the tools laid out in front of you, but look what sparky could do http://macgamingmods.com/forum/viewtopic.php?f=100&t=13985and here are the plugins for eschaton in ent format http://macgamingmods.com/forum/viewtopic.php?f=40&t=13683 I do not see any of sparky's mods being any better than what we can already do. Turning a BSP into scenery? That is both inefficient and brings up the question "why?". BSPs are much cheaper to render compared to making the entire thing scenery. And this illusion of effort he has been giving you is really nothing new... There are several white papers as to how guerilla stores each of its tag values. And, you can simply edit a value in guerilla and see what changes it makes to the file, and use this data to shove into his application. Nothing you are doing is new. You are using old information and porting it to the mac and acting like it is revolutionary. And gimmicks such as making AI into vehicles or working around using scripts in the Demo version are nothing new as well. What you are doing now has already been done in Halo PC/demo modding since 2001-2009. Also, just to be quick. Macs can't do what a PC can do unless they get PC operating systems. Which just makes PC OSes look better seeing that they have the ability to adapt to nearly any hardware setup. Which is why most people that work on halo CE, use PCs. Because of the availability of the software, the ease of development, and the flexibility of performance for future halo CE maps that may require it. The development tools for Halo CE are also PC based, and the plugins for it are for PC based software. Such as the 3ds max plugin. This seems to be the gap you are trying to bridge since halo CE is play-able on a mac. But I simply do not see this happening. I do not see any mac developed software being made that can do the same thing tool does, or that sapien does. All I have seen mac do that is related to halo are mods that are related to meta swaps, asset injection, tag exploits, and such mods that are really just attempts are being original by exploiting the halo game engine. The closest I see mac users getting to making maps for halo CE, is modding a normal map, and changing its header and such so that it may load in halo CE. Edited by DEEhunter on Aug 10, 2010 at 11:50 PM
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