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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »gbxmodels won't compile..

Author Topic: gbxmodels won't compile.. (9 messages, Page 1 of 1)
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d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2010 01:54 AM    Msg. 1 of 9       
i was wondering if anyone could help me with compiling .jms files into gbxmodels here is the last part of my debug when i try to compile


07.15.10 02:10:44 tool pc 01.00.00.0609 ----------------------------------------------
07.15.10 02:10:44 reference function: _write_to_error_file
07.15.10 02:10:44 reference address: 42ca20
07.15.10 02:10:44 Couldn't read map file './toolbeta.map'


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2010 01:24 PM    Msg. 2 of 9       
its located in my data\weapons\sig552 folder and im typing

tool.exe model weapons\sig552


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 16, 2010 01:30 PM    Msg. 3 of 9       
Put it in data\weapons\sig552\models


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2010 02:01 PM    Msg. 4 of 9       
i tried that but it didn't work.... and im still getting the same thing in the debug...


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2010 03:01 PM    Msg. 5 of 9       
ok i did that but heres the debug now after it tried to compile


07.16.10 14:02:24 tool pc 01.00.00.0609 ----------------------------------------------
07.16.10 14:02:24 reference function: _write_to_error_file
07.16.10 14:02:24 reference address: 42ca20
07.16.10 14:02:24 Couldn't read map file './toolbeta.map'
07.16.10 14:02:24 EAX: 0xFFFFFFFE
07.16.10 14:02:24 EBX: 0x0020F501
07.16.10 14:02:24 ECX: 0x0012F160
07.16.10 14:02:24 EDX: 0x000002CC
07.16.10 14:02:24 EDI: 0x0012F160
07.16.10 14:02:24 ESI: 0x00000000
07.16.10 14:02:24 EBP: 0x0012F038
07.16.10 14:02:24 ESP: 0x0012F028
07.16.10 14:02:24 EIP: 0x7C90E514, C3 8D A4 24 ?????
07.16.10 14:02:24 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
Edited by d4rfnader on Jul 16, 2010 at 03:05 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 16, 2010 04:45 PM    Msg. 6 of 9       
something is not textured, or the materials are out of order.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2010 05:22 PM    Msg. 7 of 9       
oh ok it's probably both of those and i thought u could add models un-textured?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 16, 2010 07:22 PM    Msg. 8 of 9       
They still have to have a material set up, even if it's referencing a null shader.


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Jul 16, 2010 08:14 PM    Msg. 9 of 9       
ah ok i really need to learn more about weapon making. lol


and the sad part is i have no idea how to texture in 3ds max
Edited by d4rfnader on Jul 17, 2010 at 01:23 AM

 

 
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