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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »3ds max's STL Check and fixing errors?

Author Topic: 3ds max's STL Check and fixing errors? (4 messages, Page 1 of 1)
Moderators: Dennis

videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jul 7, 2010 01:25 PM    Msg. 1 of 4       
Ok....so i have been trying to fix my model (which is a vehicle) for some time now. and i thought i had it, but....when i compiled the models collision geometry and.... I get some more errors. So i went and imported it into 3ds max. And i remember maniac telling me to use a feature in 3ds max called: STL Check. So i am have been trying to use it, but...even if i delete the whole face that STL Check is telling me that it is a open edge and then re-create the edge that i just deleted. STL Check still thinks the edge is open. So, my question is: What do i do? Do i keep using STL Check? Or do i try to find and figure out what the problem is on my own (after importing the WRL file)? What is the best route for my situation?

Thanks

Videoman


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 7, 2010 02:04 PM    Msg. 2 of 4       
1st with open edge errors, you should weld all verts at a value of 0.01
when will you be on xfire?


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Jul 7, 2010 02:35 PM    Msg. 3 of 4       
i am currently on right now. Talk to you soon...i guess


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jul 7, 2010 03:18 PM    Msg. 4 of 4       
yea, i wont be back for a couple hrs, ill try help then.

 

 
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