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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »end game\next level script

Author Topic: end game\next level script (3 messages, Page 1 of 1)
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Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jul 7, 2010 01:02 PM    Msg. 1 of 3       
I'm at the end of making my single player map, and I don't know how to make the level switch to the next level. F10 (Map I'm doing) to F20 (Map I'm going to make).
Also I would like to make it so Master chief fly's away on a draco and then end the level.
Show me a script if needed.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 7, 2010 02:17 PM    Msg. 2 of 3       
(map_name f20)


Halocombatevolved
Joined: Nov 20, 2009

Son, I would've been your daddy, but, nevermind.


Posted: Jul 7, 2010 04:57 PM    Msg. 3 of 3       
So it should look like this:

(script startup hidethebipeds2
(object_destroy chief03)
)
(script startup cutscene5
(sleep_until (volume_test_objects end (players))15)
(volume_teleport_players_not_inside hide08 hideplayers08)
(cinematic_start)
(camera_control 1)
(object_create_anew chief03)
(ai_attach chief cinematic1)
(ai_command_list_by_unit chief cyborgkill)
(camera_set c1 100)
(sleep 50)
(camera_set c2 100)
(sleep 50)
(camera_set c3 100)
(sleep 50)
(camera_set c4 100)
(sleep 50)
(camera_set c5 100)
(sleep 50)
(if (= (player_action_test_primary_trigger) 0) (camera_set black6 50))
(if (= (player_action_test_primary_trigger) 0) (sleep 50))
(if (= (player_action_test_primary_trigger) 0) (show_hud_help_text true))
(if (= (player_action_test_primary_trigger) 0) (hud_set_help_text obj17))
(if (= (player_action_test_primary_trigger) 0) (player_action_test_reset))
(if (= (player_action_test_primary_trigger) 0) (sleep_until (= (or
(if (= (player_action_test_primary_trigger) 0) (camera_set chief03 50))
(if (= (player_action_test_primary_trigger) 0) (sleep 50))
(if (= (player_action_test_primary_trigger) 0) (show_hud_help_text true))
(if (= (player_action_test_primary_trigger) 0) (hud_set_help_text obj18))
(if (= (player_action_test_primary_trigger) 0) (player_action_test_reset))
(if (= (player_action_test_primary_trigger) 0) (sleep_until (= (or
(if (= (player_action_test_primary_trigger) 0) (camera_set black6 50))
(if (= (player_action_test_primary_trigger) 0) (sleep 50))
(if (= (player_action_test_primary_trigger) 0) (show_hud_help_text true))
(if (= (player_action_test_primary_trigger) 0) (hud_set_help_text obj19))
(if (= (player_action_test_primary_trigger) 0) (player_action_test_reset))
(if (= (player_action_test_primary_trigger) 0) (sleep_until (= (or
(fade_out 1 1 1 30)
(fade_in 1 1 1 30)
(map_name f20)
)

Right?

 

 
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