
Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
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Posted: Jul 7, 2010 01:02 PM
Msg. 1 of 3
I'm at the end of making my single player map, and I don't know how to make the level switch to the next level. F10 (Map I'm doing) to F20 (Map I'm going to make). Also I would like to make it so Master chief fly's away on a draco and then end the level. Show me a script if needed.
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Halocombatevolved
Joined: Nov 20, 2009
Son, I would've been your daddy, but, nevermind.
|
Posted: Jul 7, 2010 04:57 PM
Msg. 3 of 3
So it should look like this:
(script startup hidethebipeds2 (object_destroy chief03) ) (script startup cutscene5 (sleep_until (volume_test_objects end (players))15) (volume_teleport_players_not_inside hide08 hideplayers08) (cinematic_start) (camera_control 1) (object_create_anew chief03) (ai_attach chief cinematic1) (ai_command_list_by_unit chief cyborgkill) (camera_set c1 100) (sleep 50) (camera_set c2 100) (sleep 50) (camera_set c3 100) (sleep 50) (camera_set c4 100) (sleep 50) (camera_set c5 100) (sleep 50) (if (= (player_action_test_primary_trigger) 0) (camera_set black6 50)) (if (= (player_action_test_primary_trigger) 0) (sleep 50)) (if (= (player_action_test_primary_trigger) 0) (show_hud_help_text true)) (if (= (player_action_test_primary_trigger) 0) (hud_set_help_text obj17)) (if (= (player_action_test_primary_trigger) 0) (player_action_test_reset)) (if (= (player_action_test_primary_trigger) 0) (sleep_until (= (or (if (= (player_action_test_primary_trigger) 0) (camera_set chief03 50)) (if (= (player_action_test_primary_trigger) 0) (sleep 50)) (if (= (player_action_test_primary_trigger) 0) (show_hud_help_text true)) (if (= (player_action_test_primary_trigger) 0) (hud_set_help_text obj18)) (if (= (player_action_test_primary_trigger) 0) (player_action_test_reset)) (if (= (player_action_test_primary_trigger) 0) (sleep_until (= (or (if (= (player_action_test_primary_trigger) 0) (camera_set black6 50)) (if (= (player_action_test_primary_trigger) 0) (sleep 50)) (if (= (player_action_test_primary_trigger) 0) (show_hud_help_text true)) (if (= (player_action_test_primary_trigger) 0) (hud_set_help_text obj19)) (if (= (player_action_test_primary_trigger) 0) (player_action_test_reset)) (if (= (player_action_test_primary_trigger) 0) (sleep_until (= (or (fade_out 1 1 1 30) (fade_in 1 1 1 30) (map_name f20) )
Right?
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