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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »H3 Standoff- Updates!

Author Topic: H3 Standoff- Updates! (25 messages, Page 1 of 1)
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SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 6, 2010 12:30 PM    Msg. 1 of 25       
Hi (ahoy) again everyone.
Standoff's exterior portion of the bsp has been basically finished.

Here is a pretty recent picture (sky hidden):

Here's the breakdown:

I know. The rocks are spheres. These are basically the only part left to be drawn and booleaned (attached) in. But come on, It's hard to get their exact shape. I can finish them in just a few minutes.

There are three little radio tower things in Standoff. Because each is like, three segmented cylinders, and the three are exactly the same, I'm going to add them as scenery to save on polys.

The bases.
I'm actually waiting on a reply from Yoko on the shaders. Once I know what's going on I can re-uvw those A BIT and boolean them in. The bases are exactly the same, for those who don't know.
Shown above with the crap detail maps.

I need the base textures done, people. Or we won't have this BSP.

I am making the exterior texture. That will take a little bit. This way I can uvw them into the cliffs correctly.

The radio tower platform on the blue hill (chartreuse in pic) is going to be booleaned in once I get the base shaders.

There is a tree instead of a tower at the red base. Perhaps scenery. It would be better as scenery because leaves are hard to do sealed-world, like. And nobody cares about bullet holes on the tree.

The upside-down-U-shaped doors:
I need the base first, which requires base shaders.

The missile silos (brown cylinders):
The model's done, and it looks great. But before I attach them I need BASE SHADERS.

The gate in the back: I made it green so you can see how it looks. This doesn't actually have the same textures as the base. But I'll leave it unattached because... wel... that's a secret I'll reveal once I have base shaders.
(The secret is that I want another excuse to beg for base shaders.)

I have a texture kit for anyone who... you know.

OTHER STUFF about the rest of the map:

SKY: I have an awesome bungie bitmap for the sky (dishes). At the cliff's edge, when you look down, you see terrain of Africa in the sky, like the cliff in the beginning of a30. I WILL make that after.
The sun is very low over what I call the "west" side of the map. That's the side the above pic was taken from. The bluff on this side casts a shadow over the west side of the map and its silo, because it's dusk or whatever.

BASE BUTTONS:
I made a model for the windows, but not for the door. My shaders for these are ok, but I have not seen them against the base yet, so I dunno.

BASE, GENERAL:
Making a scenery for the glowy blue screens was easy.
There are these yellow bar things all over the base. Scenery, easy. Too many to be worth modeling.
There are sets of three lights over some entrances. This will be a device with a specular running-lights look.


EDIT:
Also, I'll do detail_object_collections for the grass and stuff.

----------------------------
Thanks, people, and reply plox.
Edited by SlappyThePirate on Jul 6, 2010 at 01:21 PM


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 6, 2010 01:20 PM    Msg. 2 of 25       
Quote: --- Original message by: SlappyThePirate

There are three little radio tower things in Standoff. Because each is like, three segmented cylinders, and the three are exactly the same, I'm going to add them as scenery to save on polys.


That won't save polys.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 6, 2010 01:22 PM    Msg. 3 of 25       
Quote: --- Original message by: Ro0ster
Quote: --- Original message by: SlappyThePirate

There are three little radio tower things in Standoff. Because each is like, three segmented cylinders, and the three are exactly the same, I'm going to add them as scenery to save on polys.


That won't save polys.

Making them scenery WILL save a bunch of polys in the BSP, guy.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 6, 2010 01:42 PM    Msg. 4 of 25       
Well polies in the BSP but not the overall polies that will be rendered so it really doesn't matter.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 6, 2010 01:46 PM    Msg. 5 of 25       
while that is technically true, that really doesn't matter since total rendered pollies is the ONLY thing that matters. Call it scenery or call it the BSP, it doesn't matter.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 6, 2010 02:21 PM    Msg. 6 of 25       
You keep saying you boolean in most of the objects, I'm kinda curious what your wireframe looks like since, in my experience, boolean makes my mesh so bad it's easier to just attach it manually imo. Can I see a wireframe pic? (Hit F4 to display wireframe)
Edited by UnevenElefant5 on Jul 6, 2010 at 02:21 PM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 6, 2010 03:27 PM    Msg. 7 of 25       
its definently starting to take shape, good job, also, Yoko's PC isnt working atm so you'll have to wait


Advancebo
Joined: Jan 14, 2008


Posted: Jul 6, 2010 10:20 PM    Msg. 8 of 25       
your terrain looks hi poly.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 7, 2010 12:40 PM    Msg. 9 of 25       
^thnx
Okay, then, I'll upload a wireframe pic, but not now. I'm on dialup now.
Booleans are easy once you get used to using them. The real trick is your can get almost perfect booleans with two sealed-world objects as operands.
And I realize polys dont matter in the end. Its the BSp polys i want to save on because I'm using gmax and bluestreak (or chimp) to export.


leyuen
Joined: Apr 3, 2010


Posted: Jul 7, 2010 02:08 PM    Msg. 10 of 25       
another halo 3 map!!!


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 8, 2010 07:25 PM    Msg. 11 of 25       
Quote: --- Original message by: leyuen
another halo 3 map!!!
Oh yes, another is already in progress! BSP first, though.

I realize that Elefant's request for a wireframe pic is because, er, you don't trust my modeling ability with a sealed world. Here it is, but nothing's been actually booleaned yet. Also no sky, because it just gets in the way with its giant cone shape.

E: I know, very hi poly. Honestly, I think I'll optimize THAT id.
Boolean is a great op for attaching sealed volumes. I use union or A-B. Here's how a union would work:

Right here I would delete the selected faces, weld, and then check for open edges. Sometimes the 0.01 is not necessary if the shape is orientated perfectly along the grid (made hang 'em high easy to remake)
If there are edges, open, it's because of a 'linear' hole... you'd have to move vert to see it. Optimize (if on grid, in gmax) or use target welding (I recommend)
Edited by SlappyThePirate on Jul 8, 2010 at 07:26 PM


1bobsam1
Joined: Mar 18, 2010

I win. You lose.


Posted: Jul 11, 2010 06:38 PM    Msg. 12 of 25       
Very Nice work.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 12, 2010 05:22 AM    Msg. 13 of 25       
you better have good portaling and not h3 ripped bitmaps... i mean unless u rip them from the actual game not screenshots of textures put in ce. i think stock bitmaps could provide u some use :D


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Jul 12, 2010 10:36 AM    Msg. 14 of 25       
I have ALWAYS WANTED a Halo 3 Standoff BSP to mess with! Gimme the bases and I'll UV it with ripped textures, and send it back, (I can also send the retail textures for the ground, and rocks, I can try to UV that, but It wouldn't be the best)

Plus, you should make a death barrier, but make the BSP real large, I'll rip the little houses, and the sattelites off in the distance, hell even the H3_Standoff sky itself, but you should really have the sandbox enviroment
Edited by iHalo on Jul 12, 2010 at 10:38 AM


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Jul 25, 2010 10:49 AM    Msg. 15 of 25       
any new updates?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 25, 2010 11:45 AM    Msg. 16 of 25       
I thought they already were messing with the textures in another thread?


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Jul 25, 2010 01:28 PM    Msg. 17 of 25       
can i have a link, i can't find the other thread


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 26, 2010 06:10 PM    Msg. 18 of 25       
Quote: --- Original message by: StatutoryTrOy
any new updates?

Actually yeah. I'm STILL trying to get those base bitmaps. I re-shadered the floor, the easiest one. And I'm a bit more confident I can do the ground textures. But seriously, I suck BADLY at texturing. My alphas are always messed up, no matter how hard I try... even a ripped bitmaps comes out like crud. I really want this bsp, it's been many months.
I modeled in that gate in the back out of boredom, modeled some other scenery, and I'm still doing the rocks. Any other halo time I spend is on my elites, because there's really no work to do in Standoff until I get textures.


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Jul 26, 2010 09:47 PM    Msg. 19 of 25       
well i think i can speak for all of us when i say i am looking forward to this map, i can't really help you with the textures but you might be able to find something close to the original on this site: http://www.cgtextures.com/


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 26, 2010 09:53 PM    Msg. 20 of 25       
im pretty sure they are gonna need unwrap textures for alot, not just generic seamless textures...


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 27, 2010 04:02 AM    Msg. 21 of 25       
use sali creek cliff wall texture trust me then for the rocks use the textures for the rocks to


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 27, 2010 12:09 PM    Msg. 22 of 25       
abkarch is right, I need the unwraps. It's barely possible to do this without them. I've tried making my own unwrap for the silos, but it looks like bad and isn't very accurate.
Thanks for the concrete textures though, I'm gonna use one that looks just like the inside bunker walls. Close enough for that one.
I'll still look at sali creek.
Still waiting on Mechaint Bias or whatever (formerly Yoko R) for stuff, but he ignores me.

High ground? That's not a bad idea. I'll consider it, but I want to do snowbound or last resort instead. Besides, let's let Standoff sink in for a bit.

More updates as they happen after other people post.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Jul 27, 2010 12:38 PM    Msg. 23 of 25       
Quote: --- Original message by: SlappyThePirate
abkarch is right, I need the unwraps. It's barely possible to do this without them. I've tried making my own unwrap for the silos, but it looks like bad and isn't very accurate.
Thanks for the concrete textures though, I'm gonna use one that looks just like the inside bunker walls. Close enough for that one.
I'll still look at sali creek.
Still waiting on Mechaint Bias or whatever (formerly Yoko R) for stuff, but he ignores me.

High ground? That's not a bad idea. I'll consider it, but I want to do snowbound or last resort instead. Besides, let's let Standoff sink in for a bit.

More updates as they happen after other people post.

ignore you?you just barely talk.


StatutoryTrOy
Joined: Jul 6, 2010

Go Army Beat Navy!


Posted: Jul 27, 2010 01:15 PM    Msg. 24 of 25       
wow sounds good, i like the idea of snow bound or last resort, btw i know where you can get part of the last resort bsp, if you want it.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jul 27, 2010 01:43 PM    Msg. 25 of 25       
Quote: --- Original message by: StatutoryTrOy
wow sounds good, i like the idea of snow bound or last resort, btw i know where you can get part of the last resort bsp, if you want it.
XD Zanzibar.
Quote: ignore you?you just barely talk.
Can I has bitmaps can I has bitmaps can I has bitmaps can I has bitmaps can I has bitmaps can I has bitmaps can I has bitmaps can I has bitmaps

 

 
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