
Nano
Joined: Jul 2, 2010
lol
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Posted: Jul 2, 2010 07:02 PM
Msg. 1 of 22
Anyone know a map that has ODST Pods that are drivable. I looked on search and nothing came up (NOT LIFE PODS)
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Esfinge
Joined: May 25, 2010
Xfire: sphinxbio2
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Posted: Jul 2, 2010 07:34 PM
Msg. 2 of 22
Quote: --- Original message by: Nano Anyone know a map that has ODST Pods that are drivable. I looked on search and nothing came up (NOT LIFE PODS) to be perfectly legi guess you refer to is this the one you want not? Sorry my bad English! http://www.xfire.com/video/28b240/
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jul 3, 2010 12:37 AM
Msg. 3 of 22
Sanctuary_Final.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 3, 2010 10:27 AM
Msg. 4 of 22
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shadowslayer123
Joined: Feb 22, 2009
Not the american average
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Posted: Jul 3, 2010 11:27 AM
Msg. 5 of 22
i cant give mine out because im going to use it in a project i started. once im done with it, ill release it
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jul 3, 2010 11:28 AM
Msg. 6 of 22
lol shadow.... can u send me a pm with it... remember i have the tags but not on this pc :P and my other one is broke Edited by Hydrogen on Jul 3, 2010 at 11:29 AM
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Nano
Joined: Jul 2, 2010
lol
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Posted: Jul 3, 2010 08:36 PM
Msg. 7 of 22
*Drivable HEV's* not the ones OpsY Ripped.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 4, 2010 08:56 AM
Msg. 8 of 22
I didn't rip these, chances are someone before took the model from Halo 2 however. Besides, they are drivable as much as a HEV should be drivable ( unless you're among those who would like HEV pods to serve as human banshees?)
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CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: Jul 4, 2010 02:33 PM
Msg. 9 of 22
Quote: --- Original message by: Nano *Drivable HEV's* not the ones OpsY Ripped. Drivable? Yeah the ones in Sanctuary_Final are probably a good representation on how an ODST HEV Pod should work. You cannot drive it, you just basically fall. (Even though in lore and what not you can change directions, but that's beyond the point and limitations of the engine.)
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 4, 2010 03:58 PM
Msg. 10 of 22
Yes, trying to move slowed down the pods And/ Or made them flippy. All I wish is that they were a tid bit more random so that they don't Exactly land on the same spot every time but other than that, Me_KS' script for using the pods does magic.
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Jul 4, 2010 09:54 PM
Msg. 11 of 22
It would be cool to pilot a SOIEV, but i doubt it will happen :(
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olly12345
Joined: Jul 30, 2008
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Posted: Jul 4, 2010 10:16 PM
Msg. 12 of 22
Quote: --- Original message by: CAptDumBQuote: --- Original message by: Nano *Drivable HEV's* not the ones OpsY Ripped. Drivable? Yeah the ones in Sanctuary_Final are probably a good representation on how an ODST HEV Pod should work. You cannot drive it, you just basically fall. (Even though in lore and what not you can change directions, but that's beyond the point and limitations of the engine.) Add a massive amount of ground friction so it doesn't move when it hits the ground.
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Jul 24, 2010 10:31 AM
Msg. 13 of 22
Quote: --- Original message by: olly12345Quote: --- Original message by: CAptDumBQuote: --- Original message by: Nano *Drivable HEV's* not the ones OpsY Ripped. Drivable? Yeah the ones in Sanctuary_Final are probably a good representation on how an ODST HEV Pod should work. You cannot drive it, you just basically fall. (Even though in lore and what not you can change directions, but that's beyond the point and limitations of the engine.) Add a massive amount of ground friction so it doesn't move when it hits the ground. So much groung friction you cant move when you get out? lol.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jul 24, 2010 10:53 AM
Msg. 14 of 22
No ground friction for the HEV's collision material versus the Ground material...
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Hs_crozzhair
Joined: May 8, 2010
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Posted: Jul 24, 2010 10:56 AM
Msg. 15 of 22
well CAN you make them partially-politable?
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ODST72
Joined: Jul 19, 2010
Where's the rest of your platoon?
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Posted: Jul 25, 2010 08:01 PM
Msg. 16 of 22
i need those tags too but the video did not help no map name plz help
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jul 26, 2010 06:24 PM
Msg. 17 of 22
Quote: --- Original message by: FtDSpartn Sanctuary_Final. Its Protected Edited by SlappyThePirate on Jul 26, 2010 at 06:26 PM
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117
Joined: Apr 17, 2009
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Posted: Jul 27, 2010 12:57 AM
Msg. 18 of 22
Those pods are my "work" per se. I have not released said tags yet as I'm working on making H3 ODST Versions right now, however when I have them done with I'm planning a public release. The Halo 2 style ones seen in Sanctuary_Final are mostly 2 year old rough work I'd been messing with on and off. I've no plans of giving anyone the tags till I've got the work done, however. No point in giving people a half-done project. They'll be released at the same time as a certain map I'm working on with some people as well.
Note: A moderate amount of drivability is planned, however not to the extent that some idiot can get it to drive sideways before he hits the ground. Probably will only have enough ability to turn that you could maybe turn it to a 35-45 degree angle before it slammed into the ground, if you'd be lucky then. Edited by 117 on Jul 27, 2010 at 01:00 AM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 27, 2010 01:04 AM
Msg. 19 of 22
Quote: --- Original message by: SlappyThePirateQuote: --- Original message by: FtDSpartn Sanctuary_Final. Its Protected Edited by SlappyThePirate on Jul 26, 2010 at 06:26 PM i got them :)
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ThetianSoldier
Joined: May 15, 2010
Keyboard not found! Press any key to continue...
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Posted: Jul 27, 2010 01:06 AM
Msg. 20 of 22
The vehicle is easy to set up. just give it one seat, and make sure the user has no control over it. Set it at a high place, and gravity will ensue.
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117
Joined: Apr 17, 2009
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Posted: Jul 27, 2010 01:15 AM
Msg. 21 of 22
Quote: --- Original message by: ThetianSoldier The vehicle is easy to set up. just give it one seat, and make sure the user has no control over it. Set it at a high place, and gravity will ensue. It's not quite that simple. I made custom physics and settings for my pod for a reason, that being that if you left it the way it was, it'd fall and start flopping about randomly. In other words, not a proper drop. The way I've got it, default movement speed for it immediately slams it downwards with great force so that it doesn't just flip about and slowly fall. There's few other things that need doing for it as well, namely animating the doors to open and all that fun stuff that the halo engine just loves to make break/not work.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jul 28, 2010 01:00 AM
Msg. 22 of 22
crosshair and olly, how much ground friction are we talkin about?
E : because im having a trouble about the pod moving and wont respawn after 30 secs Edited by CorpseManTS on Jul 28, 2010 at 01:01 AM
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