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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »what's an effective way to free tagspace?

Author Topic: what's an effective way to free tagspace? (12 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 2, 2010 03:43 PM    Msg. 1 of 12       
I need to free 1.47m of tagspace on a scenario that has barely any tags as it is.

Does anyone know an effective way to free up the tagspace?
Edited by Delicon20 on Jul 2, 2010 at 03:59 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jul 2, 2010 04:32 PM    Msg. 2 of 12       
Lower the resolution of textures for the weapons. Not to drastically that it kills them, though.


eldiablotmh
Joined: Jul 21, 2009


Posted: Jul 2, 2010 04:56 PM    Msg. 3 of 12       
That^, assuming you already have into the globals the same weapons\vehicles you got into the .scenario. If not, just edit your globals accordingly.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 2, 2010 05:38 PM    Msg. 4 of 12       
I changed all the weapons' textures from high to medium and it's still at 1.47m


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 2, 2010 05:44 PM    Msg. 5 of 12       
What he means by that is manually resize them. The h3 BR that I'm certain you ripped has textures at 1024 x 1024. Resize it down to 512 x 512.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 2, 2010 05:51 PM    Msg. 6 of 12       
so like switch the sprite budget size?
Edited by Delicon20 on Jul 2, 2010 at 05:53 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 2, 2010 05:56 PM    Msg. 7 of 12       
just take all the 1024 textures and resize them to 512x512 in gimp or photoshop.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jul 2, 2010 05:59 PM    Msg. 8 of 12       
Quote: --- Original message by: Hydrogen
just take all the 1024 textures and resize them to 512x512 in gimp or photoshop.


well considering I don't have either of those... where the heck do I get them?


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Jul 2, 2010 06:09 PM    Msg. 9 of 12       
Quote: --- Original message by: Delicon20
Quote: --- Original message by: Hydrogen
just take all the 1024 textures and resize them to 512x512 in gimp or photoshop.


well considering I don't have either of those... where the heck do I get them?

Paint.NET is better than GIMP.
http://www.getpaint.net/
Edited by GoldeNTacO on Jul 2, 2010 at 06:09 PM


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 2, 2010 07:37 PM    Msg. 10 of 12       
Contact me on xfire and i'll do em all for you.

It's azjesse


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 4, 2010 05:14 AM    Msg. 11 of 12       
Quote: --- Original message by: GoldeNTacO

Quote: --- Original message by: Delicon20
Quote: --- Original message by: Hydrogen
just take all the 1024 textures and resize them to 512x512 in gimp or photoshop.


well considering I don't have either of those... where the heck do I get them?

Paint.NET is better than GIMP.
http://www.getpaint.net/
Edited by GoldeNTacO on Jul 2, 2010 at 06:09 PM


can paint.net have custom brushes?? can it make alpha layers? can it open any picture file?

i didnt think so. so suck it


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Jul 5, 2010 07:34 PM    Msg. 12 of 12       
Quote: can paint.net have custom brushes?
Why would you need them for making bitmaps, HUDs, etc?

Quote: can it make alpha layers?
Of course

Quote: can it open any picture file?
With the appropriate plugin, yes.

Quote: so suck it
What did I do to deserve that?

 

 
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