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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to make A Bipeds Mouth Move?

Author Topic: How to make A Bipeds Mouth Move? (18 messages, Page 1 of 1)
Moderators: Dennis

Jamir
Joined: May 24, 2010


Posted: Jul 1, 2010 05:46 PM    Msg. 1 of 18       
Like hes talking, ive tried for hours now messing with the animations and there doesnt seem to be a way. if anyone knows ,please tell me how to do it, id really appreciate it


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 2, 2010 09:37 AM    Msg. 2 of 18       
you have to animate it in a 3d modeling program...?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 2, 2010 01:18 PM    Msg. 3 of 18       
Make sure the mouth is rigged to move.


Jamir
Joined: May 24, 2010


Posted: Jul 2, 2010 07:09 PM    Msg. 4 of 18       
Quote: --- Original message by: Gamma927
Make sure the mouth is rigged to move.


what does that mean though, and how would I do it.


Jamir
Joined: May 24, 2010


Posted: Jul 2, 2010 07:49 PM    Msg. 5 of 18       
Quote: --- Original message by: l283023
The biped should have ponytail1 node, if it is able to talk.


I do see a node called ponytail1, So how exactly do I switch an animation to make him talk, Like under the animations tag I see melee, and i switched it with stand talk, but now when I press melee he doesnt melee but he doesnt talk either


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Jul 2, 2010 08:04 PM    Msg. 6 of 18       

Edited by GoldeNTacO on Jul 2, 2010 at 08:09 PM


Jamir
Joined: May 24, 2010


Posted: Jul 2, 2010 08:07 PM    Msg. 7 of 18       
Quote: --- Original message by: GoldeNTacO
Quote: --- Original message by: Jamir
Quote: --- Original message by: l283023
The biped should have ponytail1 node, if it is able to talk.


I do see a node called ponytail1, So how exactly do I switch an animation to make him talk, Like under the animations tag I see melee, and i switched it with stand talk, but now when I press melee he doesnt melee but he doesnt talk either
Because he doesn't have the ponytail1 node, he isn't animated to talk. You'll have to animate it yourself, or use a biped that already is.


you misread, He does have ponytail1.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 2, 2010 08:48 PM    Msg. 8 of 18       
You need to rig the mouth's mesh to move with ponytail1.


Jamir
Joined: May 24, 2010


Posted: Jul 2, 2010 09:17 PM    Msg. 9 of 18       
Quote: --- Original message by: Gamma927
You need to rig the mouth's mesh to move with ponytail1.


How


Strydehawk
Joined: Jun 5, 2010

Banana+Squidward


Posted: Jul 3, 2010 07:12 AM    Msg. 10 of 18       
Same way you move the other parts of the body...

*sigh* Modifiers>Skin>Edit Envelopes. There was another method but I forgot. Physiology, was it? Oh, and I think you might want to make a bone, not a node. Anyways I'm not good with bipeds.

After that, don't you think it's better to play around with 3ds max/gmax yourself? I mean you are very much free to search the internet, but your learning skills would be sharpened easier if you don't ask specific questions much and search for it yourself. /offtopic


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 3, 2010 10:19 AM    Msg. 11 of 18       


Jamir
Joined: May 24, 2010


Posted: Jul 6, 2010 03:10 PM    Msg. 12 of 18       
so the only way to make the mouth move is to animate it in a 3d modeling program? i thought since the mouths move in the game i could just switch an animation around and make it move when i hit crouch or something. but so far it seems impossible


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Jul 6, 2010 07:52 PM    Msg. 13 of 18       
um lol no. if you thought it was easy you were sadly mistaken.

as i said in the first reply, you have to animate it in a 3D modeling program.
Edited by abkarch on Jul 6, 2010 at 07:52 PM


Jamir
Joined: May 24, 2010


Posted: Jul 7, 2010 05:16 PM    Msg. 14 of 18       
I tried switching crouch with "stand talk" and the mouth did move when i hit crouch, but the marines arms go out to the side like hes being frisked. if only i could figure out how to make him stand still while talking.....


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Jul 7, 2010 05:34 PM    Msg. 15 of 18       
Quote: --- Original message by: Jamir
I tried switching crouch with "stand talk" and the mouth did move when i hit crouch

Quote: --- Original message by: abkarch
as i said in the first reply, you have to animate it in a 3D modeling program.


Jamir
Joined: May 24, 2010


Posted: Jul 7, 2010 05:43 PM    Msg. 16 of 18       
Quote: --- Original message by: GoldeNTacO
Quote: --- Original message by: Jamir
I tried switching crouch with "stand talk" and the mouth did move when i hit crouch

Quote: --- Original message by: abkarch
as i said in the first reply, you have to animate it in a 3D modeling program.


I can read, But it doesnt make sense having to animate it in a 3d program when the animation is already in the game.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 7, 2010 05:50 PM    Msg. 17 of 18       
What biped are you using?

Also the animation is in the game for other bipeds Not all bipeds have the same animations, so the animations for a marine are vastly different from a sentinel or hunter.


Jamir
Joined: May 24, 2010


Posted: Jul 7, 2010 05:58 PM    Msg. 18 of 18       
Quote: --- Original message by: UnevenElefant5
What biped are you using?

Also the animation is in the game for other bipeds Not all bipeds have the same animations, so the animations for a marine are vastly different from a sentinel or hunter.


ive been trying it with a crewman from A10 and some random marines from other maps. but every time it acts the same, i switch a animation with "stand talk" in the animations tag and the mouth moves but he puts his arms out like to the side, if only there was a way to stop him from moving his arms the animation would be fine. theres gotta be a way.....theres gotta be.

 

 
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