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Author Topic: Coluseum 3, again... (95 messages, Page 1 of 3)
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AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Jul 1, 2010 05:15 AM    Msg. 1 of 95       
yeah i know

this has to be the fourth or fifth time ive made an attempt at this

the last time i stopped was because da pope, who at the time was building the bsp for me, effectively died.

so,

i call out to everyone here to see if anyone would like to take this challenge. if so, i can use the resultant bsp to build literally the greatest SP mission of all time.

back when i was working on coluseum 2, there were far fewer resources available to create a realllyy good sp map. now that zteam or whatever has released the sp scripts, i will be able to take the process to its limits.

if such a project should be completed, expect it to be in excess of 200 mb. thats how we know it will be good.

i anxiously await anyone who wants to be a part of this.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Jul 1, 2010 05:33 AM    Msg. 2 of 95       
I don't think I can really help but, I loved those awesome maps!


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 1, 2010 07:26 AM    Msg. 3 of 95       
i could help model the Bsps


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jul 1, 2010 08:56 AM    Msg. 4 of 95       
Quote: --- Original message by: AHS_SONIC

[text]

if such a project should be completed, expect it to be in excess of 200 mb. thats how we know it will be good.

[text]



in a single bsp?
wouldn't that exception tool?

ps i loved your previous coluseum maps, played them way before i joined halomaps, gameplay was generally good.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 1, 2010 10:20 AM    Msg. 5 of 95       
I think Pope's back, so it may be worth asking him. I remember he worked on the BSP models for some of it originally?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 1, 2010 10:23 AM    Msg. 6 of 95       
Quote: --- Original message by: sargejohnson
Quote: --- Original message by: AHS_SONIC
if such a project should be completed, expect it to be in excess of 200 mb. thats how we know it will be good.

in a single bsp?
wouldn't that exception tool?

No. Most of the maps I compile range from 150 MB to 300 MB. SP maps aren't limited by a 128 MB filesize limit.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 1, 2010 10:49 AM    Msg. 7 of 95       
Quote: --- Original message by: AHS_SONIC
i call out to everyone here to see if anyone would like to take this challenge. if so, i can use the resultant bsp to build literally the greatest SP mission of all time.


The Coluseum (Colosseum?) series was ok, but the gameplay was very uninspired. It was one of the first maps that really incorporated story with it as well, and it was scary.

However, that being said, the gameplay was bad. Hard encounters + limited ammo, not dealing enough damage, etc. It was unfair to the player. The encounters were also uninteresting and frustrating. The gameplay, like mentioned before, was uninspired. Alot of this was becuase the use of your BSP's was bad, and not designed for proper encounters really.

The story was scary though; large twist of events and the retarded camp guy coming back etc.


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Jul 1, 2010 06:13 PM    Msg. 8 of 95       
i will try to contact pope, if he cant do it though, its all on you scorp.

i think most of the problems with the last map were generated by the BSP. if i had a custom one designed for the encounters and gameplay etc., i can make a much more involved gameplay experience.

going back and playing it last night, i saw so many things that i can easily mend now. i also noticed so many ghost in the shell references haha.

tool should not exception for a map larger than 200 mb, assuming it is a single player scenario. if it does, i can split the map up into different parts. i do plan to use multiple bsps, however, ranging from the initial island setting as well as underground tunnels, cliffs, etc. if da pope has the original models, i am very excited because they were quite awe inspiring when i first saw them.


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Jul 2, 2010 12:56 AM    Msg. 9 of 95       
Quote: --- Original message by: Dratt
The boss in Coluseum II wasn't that hard. You just had to hit him in the back

LOL I was like "WTF hOW DA HELL DO I KILL THIS GUY???" and then after a few tries, I finally killed him and Im like "WOOOOOWWW" LOL XD

BTW I like this idea of a 3rd coluseum wished I could help but I cant do any map creation or anything of the sort. Good Luck though!!! :D


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 2, 2010 01:27 AM    Msg. 10 of 95       
Good enough ?

Edited by Scorp on Jul 2, 2010 at 01:29 AM


spartin115
Joined: Sep 26, 2009


Posted: Jul 2, 2010 03:28 AM    Msg. 11 of 95       
I will do anithng but modeling\spelling.


Corvette19
Joined: Feb 27, 2007


Posted: Jul 2, 2010 03:30 AM    Msg. 12 of 95       
Quote: --- Original message by: spartin115
I will do anithng but modeling\spelling.

Anythingggggggggg? :D


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 2, 2010 03:45 AM    Msg. 13 of 95       
i can bsp model... mine posting a over view or blueprints of what you had in mind then ill decide if i can help


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Jul 2, 2010 05:54 PM    Msg. 14 of 95       
whoa did you just pull that out of your ass?? haha that looks pretty good, except im looking for more of a temperate forest type climate, not so much snow.

in terms of blueprints i dont really have anything physical, but i was thinking about having the chief crash into a large beach in the beginning, which he follows to a large valley that has a coliseum shaped thing in it, (which will contain a multitude of enemies to fight, followed by a path through a forest a finally leading to underground tunnels which contain like a laboratory type setting that is dark and over run by creatures.

which brings me to my next part, i will need help doing some biped rigging. the boss for number 2 was done by haloguru, but as you can see throughout the level there are loads of face errors and other stuff that just makes it look nasty.
Edited by AHS_SONIC on Jul 2, 2010 at 05:56 PM


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 3, 2010 04:16 AM    Msg. 15 of 95       


does anyone know the best tut to make bitmaps ?

Update


Edited by Scorp on Jul 5, 2010 at 10:30 AM


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Jul 5, 2010 06:55 PM    Msg. 16 of 95       
beautiful! keep that up and well have ourselves a map pretty shortly!


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 5, 2010 07:17 PM    Msg. 17 of 95       
@ scorp...

the bsp is nice but the uvw's make it look horrible... if its ok wit u and sonic mind sending me it to unwrap everything?
Edited by Hydrogen on Jul 5, 2010 at 07:17 PM


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 7, 2010 06:18 AM    Msg. 18 of 95       
Yeah i could send it to you when its done if sonic allows

also update


spartin115
Joined: Sep 26, 2009


Posted: Jul 7, 2010 07:05 AM    Msg. 19 of 95       
Get rid of the lighthouse.


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 7, 2010 07:57 AM    Msg. 20 of 95       
Lol, what should i put there then ?


olly12345
Joined: Jul 30, 2008


Posted: Jul 7, 2010 08:03 AM    Msg. 21 of 95       
Quote: --- Original message by: Scorp
Lol, what should i put there then ?

A cave network underneath would look cool, is it a linear map?
OR
Wait for it..... a colosseum (coliseum?)
Edited by olly12345 on Jul 7, 2010 at 08:04 AM


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 7, 2010 09:05 AM    Msg. 22 of 95       
id like to add the colosseum to a different Bsp so i can have more details and add some buildings outside, but i will have the tunnels in this Bsp though


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jul 7, 2010 09:48 AM    Msg. 23 of 95       
Neat.

I say keep the lighthouse, it is cool, as long as your not actually on Halo.
Edited by Higuy on Jul 7, 2010 at 06:26 PM


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Jul 7, 2010 10:49 PM    Msg. 24 of 95       
if you can make the light house look more like the citadel from half life 2 thatd be pretty sick. otherwise id say kill it.

i do want some kind of coliseum inside this map, for an EPIC end boss battle, and a netowork of underground caves would be pretty cool. im looking to reimplement the "scare" factor as well. i think i really nailed it last time with the flood haha.

i am also really looking for people with experience in biped rigging. i am looking to bring new creatures into this map, and my kuze model desperately needs to be redone, it looks like poop.


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 8, 2010 03:18 AM    Msg. 25 of 95       
Lighthouse replacement


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 8, 2010 04:34 AM    Msg. 26 of 95       
Quote: --- Original message by: Scorp
Yeah i could send it to you when its done if sonic allows

also update


ok :D also i dont like the square cave :/


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 8, 2010 04:55 AM    Msg. 27 of 95       
Quote: --- Original message by: Scorp
Lighthouse replacement
http://img816.imageshack.us/img816/35/rendere.jpg


the big side does not look forerunnerish and the small side barely does. If you want something simple, this is something that you could maybe try making. This is a sketch I did a couple weeks ago.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jul 8, 2010 02:34 PM    Msg. 28 of 95       
Sonic do you still plan on having the map have multiple paths to get to the end?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jul 8, 2010 05:59 PM    Msg. 29 of 95       
Scorp, do you have an xfire or MSN? PM it\them to me if you like.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 8, 2010 06:01 PM    Msg. 30 of 95       
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: Scorp
Lighthouse replacement
http://img816.imageshack.us/img816/35/rendere.jpg


the big side does not look forerunnerish and the small side barely does. If you want something simple, this is something that you could maybe try making. This is a sketch I did a couple weeks ago.
*pic*


um... :P i thought that was private..


AK_49
Joined: Nov 23, 2007

Well do ya punk? Do ya feel lucky?


Posted: Jul 8, 2010 06:41 PM    Msg. 31 of 95       
Hey I'm back. Sonic if you want to talk about this mod then contact me on xfire: studmuffin49. Otherwise I think I have you on msn but ill have to re-download it. I have not had my own computer for several months but now I got a laptop and I'm ready to go.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jul 8, 2010 09:05 PM    Msg. 32 of 95       
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: Scorp
Lighthouse replacement
http://img816.imageshack.us/img816/35/rendere.jpg


the big side does not look forerunnerish and the small side barely does. If you want something simple, this is something that you could maybe try making. This is a sketch I did a couple weeks ago.
*pic*


um... :P i thought that was private..


Not rly. I actually have some revisions to do to the design of the model when I actually make it. It's only a sketch anyway. Just fanart.
U know me hydro. I don't really care a whole lot about who has my stuff. (that doesn't go to say that UNMT will be giving stuff away though)


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jul 8, 2010 09:06 PM    Msg. 33 of 95       
:P so does that mean i gotta trash my model of that pic :P


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 9, 2010 12:57 AM    Msg. 34 of 95       
im going to add these to the map


on pic number one the little black dot is a spartan for scale


Scorp
Joined: Apr 30, 2010

Pendelum


Posted: Jul 9, 2010 02:11 AM    Msg. 35 of 95       



anyone have good rendering tutorials ?

Edited by Scorp on Jul 9, 2010 at 02:43 AM
Edited by Scorp on Jul 9, 2010 at 03:12 AM

 
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