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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Remote Detonation

Author Topic: Remote Detonation (7 messages, Page 1 of 1)
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vehemoth
Joined: Jun 27, 2010

Ask stupid questions, get smart answers.


Posted: Jun 30, 2010 06:19 AM    Msg. 1 of 7       
Trying to make a remote detonator for an explosive device in team games. In order to not explode the wrong bombs, is it possible to spawn one team with a weapon that cannot be picked up by the other team. Does anybody have and ideas on how it should be done.


Corvette19
Joined: Feb 27, 2007


Posted: Jun 30, 2010 01:21 PM    Msg. 2 of 7       
Maybe you could make two separate weapons that are pretty much the same thing.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 30, 2010 01:40 PM    Msg. 3 of 7       
Quote: --- Original message by: Corvette19
Maybe you could make two separate weapons that are pretty much the same thing.


then one person could have two bombs.Can you say overpowered?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Jun 30, 2010 09:55 PM    Msg. 4 of 7       
Quote: --- Original message by: IcePhoenix

What's he supposed to do when he meets an enemy at close quarters?

Also, can't you just make those weapons disappear when the user dies?
Like the first three grunts in campaign, you kill them and their PP disappears? Or zealots and FR grunts?
Or are those scripts attached to the biped not the weapon?
Edited by IcePhoenix on Jun 30, 2010 at 09:02 PM


There not scripts. Its just a simple checkbox in the weapon tag.


vehemoth
Joined: Jun 27, 2010

Ask stupid questions, get smart answers.


Posted: Jul 1, 2010 12:43 AM    Msg. 5 of 7       
I'll do that. But what it really needs to be is that each team is spawned with a different versian. It can't be found on the ground otherwise a team gains control over the other teams explosives. Also it needs to stick to walls and that and not be on single payer games like slayer. It would be great for it to be a third weapon. Say they have the two pistols and the explosive satchel.


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 1, 2010 03:16 AM    Msg. 6 of 7       
Quote: --- Original message by: Ro0ster
Quote: --- Original message by: IcePhoenix

What's he supposed to do when he meets an enemy at close quarters?

Also, can't you just make those weapons disappear when the user dies?
Like the first three grunts in campaign, you kill them and their PP disappears? Or zealots and FR grunts?
Or are those scripts attached to the biped not the weapon?
Edited by IcePhoenix on Jun 30, 2010 at 09:02 PM


There not scripts. Its just a simple checkbox in the weapon tag.

Wrong.
(units_dont_drop_items) or some script like that.
The FR grunts and Zealot Energy swords,yeah,its a checkbox.
Edited by FtDSpartn on Jul 1, 2010 at 03:17 AM


vehemoth
Joined: Jun 27, 2010

Ask stupid questions, get smart answers.


Posted: Jul 1, 2010 03:34 AM    Msg. 7 of 7       
Okay now that that is sorted. Can they stick to everything or just vehicles and people.

 

 
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