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leyuen
Joined: Apr 3, 2010
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Posted: Jun 16, 2010 03:28 PM
Msg. 1 of 72
ok this is the official page for a project im starting on. its going to be on two maps one MP and one SP map. as of rite now there is no name for the maps, i havent even started yet making the maps. and because this is my first time messing with maps or modding i have no idea what i am doing or have the skills to do these stuff, so i would need people to volunteer to help do scripting and animtaions stuff. those wiling to want to particpate in this project can join. also this map is going to be public and wont be protected and if i dont get enough people, which would result nothing being done, then the project would be dropped
as of rite now the idea i have is having 78 different tags in one map, maybe a map at the same size of bloodgulch. everything on the map would be showing stuff from halo 1, halo 2, halo 3, halo 3 ODST, and halo Reach to put all that so players can have more choices during gameplay (might change, depends on how the people in the halo community are making the halo reach tags). having 78 weapon/vehicle/equipment tag might sound impossible, but i been going around the forums doing some research and asking people to see if this works and most of them say it would work.
these are the following tags i am going to use, note the tags i am going to use are not going to be mines, i would be asking the halo community if i could use their tags or ask some people to make them for those that havent been made yet.
first off here are a list of weapons i am going to try to get into the game, their are a tottal 39 tags for weapons: H1 Assault rifle, H3 assault rifle, and maybe Halo Reach Assault Rifle H1 Pistol, H3 Pistol, H3ODST silent Pistol, and maybe Halo Reach Assault Rifle H3 sniper, and maybe Halo Reach sniper H1 shotgun, H3 shotgun, and Halo Reach Shotgun (shotgun might turn out to be only H3 and halo reach shotguns) H3 plasma rifle H3 brute plasma rifle H1 needler, H3 needler H1 Rocket launcher, H2 Rocket launcher, H3 Rocket launcher, Halo Reach Rocket launcher H1 Fuel rod, H3 fuel rod H1 flame thrower, H2 flame thrower, H3 flame thrower H2 battle rifle, H3 battle rifle, Halo reach battle rifle H3 SMG H3 ODST silent pistol H3 plasma pistol H3 spartan laser H3 energy sword H3 carbine H3 gravity hammer H3 brute shot (spiker) H3 brute grenade launcher H3 mauler H3 sentinel beam
second is the vehicles which has a tottal number of tag of 16: H1 Rocket Warthog (destroyable), and maybe halo reach rocket warthog H3 chain gun warthog H3 Gauss warthog H3 elephant H3 hornet H1 scorpion, H3 scorpion H3 mongoose H3 banshee H3 ghost H1 wraith, H3 wraith H3 Anti air wraith H3 brute chopper H3 brute prowler
third is gernades their is a tottal of 5 different gernades tags, but i dont know if u can hold up more than 2 kinds of gernades might change depending on how many different kind of gernades you can hold: H3 frag grenade H3 plasma grenade H3 spike grenade H3 incendiary grenade H3 trip mine
next are the stationary turrets their are about 6 different kind of tags for the turrets, which might change depending if i can find someone who can make it detachable for me: H1 Shade, H2 shade, H3 shade H2 machine gun turret, H3 machine gun turret H3 missile pod
and then their are 5 equipment tags: H3 bubble shield H3 deployable shield H3 portable grav lift H3 power drain H3 regenerator
and then the powerups and so on stuff, their are a tottal of 7: H1 over shield, H3 over shield H1 camouflage, H3 camouflage H1 health pack, H3 ODST health pack, and maybe halo Reach health packs
ANYONE INTERESTED IN HELPING CAN ASK BELOW!!!! OR YOU CAN JUST SEND ME A PM OR ADD ME ON XFIRE, MY XFIRE IS leyen Edited by leyuen on Jun 16, 2010 at 07:45 PM
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Jun 16, 2010 03:44 PM
Msg. 2 of 72
1. Halo 2 flame thrower dosen't exist 2. you can't have more than 2 grenades 3. I don't think regenerators are possible
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 16, 2010 03:50 PM
Msg. 3 of 72
if you start it.... they will come
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2010 03:50 PM
Msg. 4 of 72
Quote: --- Original message by: Megaguirus 1. Halo 2 flame thrower dosen't exist There is one, its called the Incinerator, a covenant plasmathrower. But it was cut out.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jun 16, 2010 03:57 PM
Msg. 5 of 72
give me BSP and tags and ill do it alllll for you. but you dont have BSP do you? or tags? if you do, im serious, and ill let you have (most) credit. i cant do any modeling, scripting, or texturing though. i suck at it. Edited by abkarch on Jun 16, 2010 at 04:01 PM
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 16, 2010 04:00 PM
Msg. 6 of 72
I can do a tiny bit of scripting.
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 16, 2010 04:20 PM
Msg. 7 of 72
Quote: --- Original message by: Megaguirus 1. Halo 2 flame thrower dosen't exist 2. you can't have more than 2 grenades 3. I don't think regenerators are possible 1. ok then halo 2 flame thrower is gone 2. i had a thought when i was planning that in the map there are the four different kind of grenades but you can only use the first two kind of grenades that u pick up, and to use the different kinds of grenades u need to dispose the grenades u are holding... like for example: u walk over four frag grenades and four plasma grenades but u c four spike and incerinary grenades, to use the spike grenade all u have to do is throw all your frag grenades then u walk up the spike grenade... now u can hold plasma and spike grenade. 3. how is it not? i remember someone made something similar thing on a map before i played Quote: --- Original message by: abkarch
give me BSP and tags and ill do it alllll for you. but you dont have BSP do you? or tags? if you do, im serious, and ill let you have (most) credit. i cant do any modeling, scripting, or texturing though. i suck at it. Edited by abkarch on Jun 16, 2010 at 04:01 PM kool thxi dont yet.. i will be doing that soon if u can wait for like a day or two till i get it done then i will let u do it... but im still confused on a thing like if i were to use ppl tags would it work because the hud are different and stuff? Edited by leyuen on Jun 16, 2010 at 04:24 PM
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FtDSpartn
Joined: May 1, 2009
Verified AI.
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Posted: Jun 16, 2010 04:30 PM
Msg. 8 of 72
4 grenades are not possible.
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Jun 16, 2010 04:48 PM
Msg. 9 of 72
Also tripmines would fall under equipment
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Spartan_094
Joined: Jan 8, 2008
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Posted: Jun 16, 2010 04:58 PM
Msg. 10 of 72
Quote: --- Original message by: Megaguirus 1. Halo 2 flame thrower dosen't exist Wrong, theres on in the beta or something, seen it on youtube with the h2 mongoose. But advancebo just tells you what he has seen from CAD. Edited by Spartan_094 on Jun 16, 2010 at 04:58 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 16, 2010 05:01 PM
Msg. 11 of 72
Quote: --- Original message by: Spartan_094Quote: --- Original message by: Megaguirus 1. Halo 2 flame thrower dosen't exist Wrong, theres on in the beta or something, seen it on youtube with the h2 mongoose. But advancebo just tells you what he has seen from CAD. Edited by Spartan_094 on Jun 16, 2010 at 04:58 PM HUR, I got sound tags of it, foo. Also, its Disenegrator.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jun 16, 2010 05:04 PM
Msg. 12 of 72
Quote: --- Original message by: FtDSpartn 4 grenades are not possible. lies they are to hacked guerilla
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jun 16, 2010 05:16 PM
Msg. 13 of 72
Quote: --- Original message by: HydrogenQuote: --- Original message by: FtDSpartn 4 grenades are not possible. lies they are to hacked guerilla ok prove it make 4 grenades possible
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 16, 2010 07:40 PM
Msg. 14 of 72
Quote: --- Original message by: Slayer117Quote: --- Original message by: HydrogenQuote: --- Original message by: FtDSpartn 4 grenades are not possible. lies they are to hacked guerilla ok prove it make 4 grenades possible ok fine the grenade problem, i would work on that later on in the project... as of rite now getting, all 78 tags into a map is first priority Quote: --- Original message by: HydrogenQuote: --- Original message by: FtDSpartn 4 grenades are not possible. lies they are to hacked guerilla hydrogen it seems like you know how to make it so that having 4 types of grenade works, so would u be willing to help me make it so that the map ima make can have 4 different kinds of grenades? Edited by leyuen on Jun 16, 2010 at 07:43 PM
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Torih315
Joined: May 9, 2010
Nice night for a walk.
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Posted: Jun 16, 2010 09:27 PM
Msg. 15 of 72
I'll help if your willing to accept. I'm a newcomer to creating maps for halo, but have experience in modeling, texturing, and animating. I have also read through the HEK tut and it doesn't seem all that complicating.
If your serious about making a good map, then its gonna take a lot of planning before the work. Some napkin sketches for starters?
xfire is toatorih
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 16, 2010 10:53 PM
Msg. 16 of 72
also anyone willing to donate tags i have listed on the first post feel free to just send me a private message or talk to me on xfire
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Old Gregg
Joined: Apr 5, 2010
I love Hardcore Corn.
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Posted: Jun 17, 2010 12:31 AM
Msg. 17 of 72
Umm you do know that you just don't have 78 tags, right? The weapon tags need animation tags and textures and model tags. Everything single basic tag, biped, actor, scenery, item collection, weapon, vehicle, are amde of about 10 other tags. (depends) You mgiht as well have for 669 tags dude. Good luck.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jun 17, 2010 12:32 AM
Msg. 18 of 72
5 grenades ey? sure u can do that by making the nades = weapons(like teh bubble shield) but the throwing velocity should match the biped's
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Torih315
Joined: May 9, 2010
Nice night for a walk.
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Posted: Jun 17, 2010 07:40 AM
Msg. 19 of 72
We might not even be able to get all those weapons, so I think he just put those there as place holders.
If we are going for variety then it would be nice to see both versions of the smg.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jun 17, 2010 08:48 AM
Msg. 20 of 72
here is a SLIGHTLY more reasonable list of weapons, consider using this. hes right, thats just too many tags:
H3 assault rifle, H1 Pistol,H3ODST silent Pistol, and maybe Halo Reach sniper H3 shotgun, and Halo Reach Shotgun (shotgun might turn out to be only H3 and halo reach shotguns) H3 plasma rifle H3 brute plasma rifle H1 needler, H2 Rocket launcher, H3 fuel rod H1 flame thrower,H3 flame thrower H3 battle rifle, H3 SMG H3 plasma pistol H3 energy sword H3 carbine H3 gravity hammer H3 brute grenade launcher H3 mauler H3 sentinel beam
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 17, 2010 02:48 PM
Msg. 21 of 72
Quote: --- Original message by: IcePhoenix Do we really need all 3 (and even 4) incarnations of each weapon? not only does that make graphic detail extremely inconsistent, it is also pointless. Quote: --- Original message by: abkarch here is a SLIGHTLY more reasonable list of weapons, consider using this. hes right, thats just too many tags:
H3 assault rifle, H1 Pistol,H3ODST silent Pistol, and maybe Halo Reach sniper H3 shotgun, and Halo Reach Shotgun (shotgun might turn out to be only H3 and halo reach shotguns) H3 plasma rifle H3 brute plasma rifle H1 needler, H2 Rocket launcher, H3 fuel rod H1 flame thrower,H3 flame thrower H3 battle rifle, H3 SMG H3 plasma pistol H3 energy sword H3 carbine H3 gravity hammer H3 brute grenade launcher H3 mauler H3 sentinel beam the reason why i have so many tags, is that i wanted to create a map showing the differences of all the weapons that bungie created for halo, like for example the h1 assault rifle was clearly different from the h3 assault rifle, im not talking about looks, im talking about how its used in gameplay and the shots that came out on the h1 assault rifle was spreaded out while in h3 it was more compressed
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 17, 2010 03:00 PM
Msg. 22 of 72
Please note that all recreations of the weapons for CE are not exactly the same as Halo 2 / 3's. For example, these weapons tend to be balanced at the creator's discretion, so the spread for the assault rifles may not be the same. The aesthetics also differ than from Halo 2 and 3, not just appearance-wise, but animation-wise and effect-wise.
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jun 17, 2010 03:04 PM
Msg. 23 of 72
Quote: --- Original message by: Gamma927 Please note that all recreations of the weapons for CE are not exactly the same as Halo 2 / 3's. For example, these weapons tend to be balanced at the creator's discretion, so the spread for the assault rifles may not be the same. The aesthetics also differ than from Halo 2 and 3, not just appearance-wise, but animation-wise and effect-wise. ^This. You wouldn't be showcasing Halo 1 vs. Halo 2 vs. Halo 3 stuff, you'd be showcasing Halo 1 vs. Halo CE.
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Torih315
Joined: May 9, 2010
Nice night for a walk.
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Posted: Jun 17, 2010 03:13 PM
Msg. 24 of 72
Plus if it comes down to gameplay everyone will just pick up the powerful weapons, leaving the others unvisited.
Its going to need some sort of a balance for weapon variety and strenght.
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 17, 2010 03:37 PM
Msg. 25 of 72
Quote: --- Original message by: Torih315 Plus if it comes down to gameplay everyone will just pick up the powerful weapons, leaving the others unvisited.
Its going to need some sort of a balance for weapon variety and strenght. they would be balanced, the more powerful the weapon is the longer it takes for it to spawn, and thats y the vehicles im putting into the map are all going to be destroyable. edit: they would have to eventually pick other weapons up because im going to set the default weapons to very weak weapons Edited by leyuen on Jun 17, 2010 at 03:39 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 17, 2010 05:35 PM
Msg. 26 of 72
Quote: --- Original message by: Gamma927 Please note that all recreations of the weapons for CE are not exactly the same as Halo 2 / 3's. For example, these weapons tend to be balanced at the creator's discretion, so the spread for the assault rifles may not be the same. The aesthetics also differ than from Halo 2 and 3, not just appearance-wise, but animation-wise and effect-wise. + you messing with the default weapons' balances = very bad gameplay.
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 18, 2010 02:31 AM
Msg. 27 of 72
Quote: --- Original message by: Gamma927Quote: --- Original message by: Gamma927 Please note that all recreations of the weapons for CE are not exactly the same as Halo 2 / 3's. For example, these weapons tend to be balanced at the creator's discretion, so the spread for the assault rifles may not be the same. The aesthetics also differ than from Halo 2 and 3, not just appearance-wise, but animation-wise and effect-wise. + you messing with the default weapons' balances = very bad gameplay. i will worry about that later, i might just set the default as the defaults of halo 1 or halo 3 defaults
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: Jun 18, 2010 03:30 AM
Msg. 28 of 72
Quote: --- Original message by: leyuenQuote: --- Original message by: Gamma927Quote: --- Original message by: Gamma927 Please note that all recreations of the weapons for CE are not exactly the same as Halo 2 / 3's. For example, these weapons tend to be balanced at the creator's discretion, so the spread for the assault rifles may not be the same. The aesthetics also differ than from Halo 2 and 3, not just appearance-wise, but animation-wise and effect-wise. + you messing with the default weapons' balances = very bad gameplay. i will worry about that later, i might just set the default as the defaults of halo 1 or halo 3 defaults you realize that your entire map is completely dependent upon the accuracy of all your weapons, right? that's the only thing keeping me from saying "LOL NOOB STICK SOME WEAPONS IN BLOODGULCH MOD". You should probably worry about that NOW. I doubt you'll get your hands on any of the tags you need for a while, so I'd start researching damage properties, rates of fires, etc. if I were you.
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Jun 18, 2010 04:27 PM
Msg. 29 of 72
Quote: --- Original message by: abkarch
give me BSP and tags and ill do it alllll for you. but you dont have BSP do you? or tags? if you do, im serious, and ill let you have (most) credit. i cant do any modeling, scripting, or texturing though. i suck at it. Edited by abkarch on Jun 16, 2010 at 04:01 PM LOL... he didn't understand the troll
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GameCreat0r
Joined: Apr 9, 2010
"Perhaps the ending has not yet been written..."
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Posted: Jun 18, 2010 05:05 PM
Msg. 30 of 72
The tripmine exists already. I made one fully working my own.
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 18, 2010 07:12 PM
Msg. 31 of 72
what does bsp? people use it a lot and i find myself just ignoring it.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Jun 18, 2010 07:54 PM
Msg. 32 of 72
You shouldn't do BSP, i heer it's really bad for you. It seems inocent enough, but despite what they say, you CAN get addicted. It's also a gateway to bigger more harmfull things like bipeds and cocain! Just keep ignoring BSP and anyone who offers it to you.But if you still have a problem, talk to you parents, your teacher, or any other adult you trust.
Joking aside, does anyone have the heart to explain to him his project is NOT happening, at least not the way he specifies.
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 18, 2010 09:20 PM
Msg. 33 of 72
Quote: --- Original message by: WWLinkMasterX You shouldn't do BSP, i heer it's really bad for you. It seems inocent enough, but despite what they say, you CAN get addicted. It's also a gateway to bigger more harmfull things like bipeds and cocain! Just keep ignoring BSP and anyone who offers it to you.But if you still have a problem, talk to you parents, your teacher, or any other adult you trust.
Joking aside, does anyone have the heart to explain to him his project is NOT happening, at least not the way he specifies. dude there were lots of stuff people thought wasnt possible for halo CE's engine, and managed to do it
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 18, 2010 10:01 PM
Msg. 34 of 72
And there's also a lot of stuff that people thought weren't possible, that still aren't done, because they simply aren't possible.
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leyuen
Joined: Apr 3, 2010
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Posted: Jun 18, 2010 10:11 PM
Msg. 35 of 72
Quote: --- Original message by: Gamma927 And there's also a lot of stuff that people thought weren't possible, that still aren't done, because they simply aren't possible. ok so do you think putting 78 different weapon/vehicle/equipment tag into a map will work or not?
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