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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Creating the physics of a vehicle

Author Topic: Creating the physics of a vehicle (6 messages, Page 1 of 1)
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maxp91
Joined: Apr 19, 2010


Posted: Jun 6, 2010 06:28 PM    Msg. 1 of 6       
I create a vehicle, and I use the wartog... but my model is smaller than the wartog, then if I hit my vehicle near a wall, he will refuse to move near the wall... This is like if something invisible were blocking it from the wall...

And when I shoot a grenade to it, he seem to levitate in the air when he fall in a certain maner lol.... I guess ist because of the physics of the wartog.. cause remember that my vehicle is base on it. So is there any way to fix that, like creating a physics of my vehicle, and replace the wartog physics by mine, or something like that?


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jun 6, 2010 08:53 PM    Msg. 2 of 6       
its the collsion model not the physics. my guess is u gotta rescale teh collsion model, or amke a new one(proboboy modeligna enw one is better. how to swap those, dont ask me. i dont do it. but it sounds lieka collision issue.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jun 8, 2010 09:25 AM    Msg. 3 of 6       
No it's physics. Or I think it is. Physics polarize collisions. If your physics don't work properly, the collision model will not be effective. So much that if your density is wrong, vehicles will fall through floor. I fixed 017's HEV pod this way. He had physics and collisions that worked but the physics weren't setup properly and it allowed everything to go through the collision model.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 8, 2010 09:36 AM    Msg. 4 of 6       
Quote: --- Original message by: Geared
its the collsion model not the physics. my guess is u gotta rescale teh collsion model, or amke a new one(proboboy modeligna enw one is better. how to swap those, dont ask me. i dont do it. but it sounds lieka collision issue.
So, in other words, you don't know what youre talking about but you like to post.
Either collision or physics. They both form the mass of the warthog. At leat make new collision, because you may not be able to do physics.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 8, 2010 03:49 PM    Msg. 5 of 6       
Quote: --- Original message by: maxp91
I create a vehicle, and I use the wartog... but my model is smaller than the wartog, then if I hit my vehicle near a wall, he will refuse to move near the wall... This is like if something invisible were blocking it from the wall...

And when I shoot a grenade to it, he seem to levitate in the air when he fall in a certain maner lol.... I guess ist because of the physics of the wartog.. cause remember that my vehicle is base on it. So is there any way to fix that, like creating a physics of my vehicle, and replace the wartog physics by mine, or something like that?


Your best bet is to import the physics markers onto your model, then move them around to match your model, then export as JMS into "vehicles\name\physics". Copy warthog physics to the directory. And compile over that one, with your the physics markers locations.


maxp91
Joined: Apr 19, 2010


Posted: Jun 9, 2010 12:29 AM    Msg. 6 of 6       
Omg guys!! What I need to do? Physics, or collision model... or what else?? Im lost XD

 

 
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