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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »The Land of Hyrule 0.3 (WIP)

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Author Topic: The Land of Hyrule 0.3 (WIP) (81 messages, Page 2 of 3)
Moderators: Dennis

anoldman
Joined: Mar 29, 2010


Posted: Jun 7, 2010 12:28 PM    Msg. 36 of 81       
So you're saying you're going to add teleporters to places like the ranch?


arkaman
Joined: Nov 22, 2007


Posted: Jun 7, 2010 12:31 PM    Msg. 37 of 81       
Yep, since lon lon is really big. It's not going to fit.


anoldman
Joined: Mar 29, 2010


Posted: Jun 7, 2010 12:32 PM    Msg. 38 of 81       
Well I guess you know what you're doing, so I it's for the best. And yea, I agree with you about the half way stuff.


arkaman
Joined: Nov 22, 2007


Posted: Jun 7, 2010 12:51 PM    Msg. 39 of 81       
Quote: --- Original message by: anoldman
Well I guess you know what you're doing, so I it's for the best. And yea, I agree with you about the half way stuff.


The only reason that the lon lon ranch fit last time is it was resized to 1/3 the size. Which many people did not like including me. But when 0.2 came out I was not head of command. But now since everyone that was round at 0.2 is gone except me :) I get to make the rules.
Edited by arkaman on Jun 7, 2010 at 12:52 PM


anoldman
Joined: Mar 29, 2010


Posted: Jun 7, 2010 12:55 PM    Msg. 40 of 81       
Yea when I saw the latest video, Hyrule all of a sudden looked way bigger. Btw, any luck with the water?


arkaman
Joined: Nov 22, 2007


Posted: Jun 7, 2010 01:00 PM    Msg. 41 of 81       
I hid the water for now. I am going to look at it later. Right now I am working on Kokiri Forest + external Duku Tree.


Jesse007
Joined: Sep 9, 2009

Cool Grunt


Posted: Jun 7, 2010 02:51 PM    Msg. 42 of 81       
Quote: --- Original message by: arkaman
I hid the water for now. I am going to look at it later. Right now I am working on Kokiri Forest + external Duku Tree.


Wait, you are Arkaman?!?! i used to watch your tutorials on YouTube! I love the map, btw. cant wait for V.03 or whichever is next!


arkaman
Joined: Nov 22, 2007


Posted: Jun 7, 2010 03:15 PM    Msg. 43 of 81       
Quote: --- Original message by: Jesse007
Quote: --- Original message by: arkaman
I hid the water for now. I am going to look at it later. Right now I am working on Kokiri Forest + external Duku Tree.


Wait, you are Arkaman?!?! i used to watch your tutorials on YouTube! I love the map, btw. cant wait for V.03 or whichever is next!


Yea its me :)


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Jun 7, 2010 04:06 PM    Msg. 44 of 81       
it'd be cool if someone could compile the zelda monsters into halo and make a freeroam map imo, but this is sexy too


arkaman
Joined: Nov 22, 2007


Posted: Jun 7, 2010 04:29 PM    Msg. 45 of 81       
Almost done texturing



Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Jun 7, 2010 06:25 PM    Msg. 46 of 81       
Holy snap, crackle and POP! It's looking awesome, keep up the good work!


arkaman
Joined: Nov 22, 2007


Posted: Jun 9, 2010 07:07 PM    Msg. 47 of 81       


SL Arbiter
Joined: Jun 15, 2009

Have i ever told you the definition of insanity?


Posted: Jun 13, 2010 05:22 PM    Msg. 48 of 81       
@Hr3shy for some weird reason BFD wont work on the new tool, so that means you need to use the crappy old way of ripping for that game


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Jun 25, 2010 12:01 AM    Msg. 49 of 81       
So...how's the map coming along? It's been a while since an update was posted.


samm5506
Joined: Jun 26, 2010

"SPARTAN04"


Posted: Jun 26, 2010 02:59 PM    Msg. 50 of 81       
Well, if you need any help, here's most of the ripped scenes from the game: http://solidfiles.com/d/hcCL/

I'm pretty sure v0.2 did not contain the Haunted Wastelands by the Gerudo Fortress. It's in that pack along with nearly everything else (including textures).


Seth
Joined: Jun 26, 2010

D'oh!


Posted: Jun 28, 2010 01:15 PM    Msg. 51 of 81       
does it have the characters 2?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 28, 2010 02:30 PM    Msg. 52 of 81       
Quote: --- Original message by: samm5506
Well, if you need any help, here's most of the ripped scenes from the game: http://solidfiles.com/d/hcCL/

I'm pretty sure v0.2 did not contain the Haunted Wastelands by the Gerudo Fortress. It's in that pack along with nearly everything else (including textures).


that link has a threat to your computer on the sight. norton picked it up instantly


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Jun 28, 2010 03:21 PM    Msg. 53 of 81       
Yeah, AVG picked it up when I started downloading it. It got rid of the dangerous files, and all I got were textures. D:


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Jun 28, 2010 04:09 PM    Msg. 54 of 81       
also arkaman are you ever gonna do the mario 64 conversion?? where u jump in the pictures and it warps you to the worlds? someone said you were.

and lets hope that this hyrule field is bigger :D


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Jul 17, 2010 08:04 PM    Msg. 55 of 81       


Made this today. I just need to texture it, and then have somebody make it a weapon, 'cuz I can't make weapons to save my life (or anything Halo-related).


SL Arbiter
Joined: Jun 15, 2009

Have i ever told you the definition of insanity?


Posted: Jul 18, 2010 04:50 PM    Msg. 56 of 81       
Quote: --- Original message by: Link2262


Made this today. I just need to texture it, and then have somebody make it a weapon, 'cuz I can't make weapons to save my life (or anything Halo-related).


maybe that would work out on the MM map


Link2262
Joined: May 22, 2010

WARNING: Hitchhikers may be escaped convicts.


Posted: Jul 18, 2010 05:28 PM    Msg. 57 of 81       
Maybe. I just have to texture it! :O Custom textures seem difficult to make.


Nintendo4evar
Joined: Oct 12, 2010

This is my angry face!!!!


Posted: Oct 12, 2010 09:19 PM    Msg. 58 of 81       
Hello, Everybody!!!

I was wondering if anybody could help me with a problem on Version 2.1. Whenever I play on LAN, There is no problem, but online, My ice arrows respond glitchy and invisible, But my friends appear on his screen.

May I suggest adding some holes for going under ground and possibly adding bombchu to the game?

Last one: Do you plan on adding any temples to the map? (sorry about the "blahblahblah" question)

Thanks!


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Oct 12, 2010 10:22 PM    Msg. 59 of 81       
Easy question is an easy answer. it dosnt sync only the host sees it.


Nintendo4evar
Joined: Oct 12, 2010

This is my angry face!!!!


Posted: Oct 14, 2010 06:53 PM    Msg. 60 of 81       
Thanks! If there is a way to fix the sync let me know!


arkaman
Joined: Nov 22, 2007


Posted: Jan 15, 2011 01:05 PM    Msg. 61 of 81       
I have a question, If I use my new mode of ripping its faster but, there is a little bit of texture at the top of the models where it should be clear. It is hard to notice and less your next to it.

If I use the old way of ripping it takes for ever to get it fixed but the texturing is a bit better.

What what do you think I should chose.


arkaman
Joined: Nov 22, 2007


Posted: Jan 15, 2011 01:45 PM    Msg. 62 of 81       
Alright, and im guessing people still want it to be multiplayer and not Single player?


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Jan 15, 2011 01:48 PM    Msg. 63 of 81       
For this, I think Multiplayer would be better.


arkaman
Joined: Nov 22, 2007


Posted: Jan 15, 2011 01:50 PM    Msg. 64 of 81       
mk, don't complain about lag then.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jan 15, 2011 10:48 PM    Msg. 65 of 81       
:D Arkaman your back. We'll if you found a whole new way to do this, thats good cause really i havent worked on much since you were gone!


ricola_reaper
Joined: May 25, 2010

Polygon Pimp


Posted: Jan 16, 2011 12:51 AM    Msg. 66 of 81       
are you going to add in the shops?


arkaman
Joined: Nov 22, 2007


Posted: Jan 16, 2011 11:44 AM    Msg. 67 of 81       
Quote: --- Original message by: SL Arbiter
@Hr3shy for some weird reason BFD wont work on the new tool, so that means you need to use the crappy old way of ripping for that game


It was only made to work on OOT & MM, to bad I know.


Quote: --- Original message by: ricola_reaper
are you going to add in the shops?


Depends, shops are one of the things that where not done in full 3D, Which makes things a little weird.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jan 17, 2011 11:26 AM    Msg. 68 of 81       
I remember when this came out, sick map. If you need help modeling, send a ref my way; I'd love to help. I can send back a .scenery file or .max file, whatever works.


lakitu213
Joined: Jan 13, 2013


Posted: Jan 13, 2013 05:08 PM    Msg. 69 of 81       
It's been a looong time since we've heard anything about this, you still working on this or is it dead?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 13, 2013 09:25 PM    Msg. 70 of 81       
Last post in 2011, and I haven't seen him since, so probably not.

 
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