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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Texture Transparency

Author Topic: Texture Transparency (5 messages, Page 1 of 1)
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Master Jake
Joined: Sep 20, 2009

Haii


Posted: May 20, 2010 01:53 PM    Msg. 1 of 5       
How do you make part of a texture appear transparent in game? For example, I have this planet texture. I don't want to the black area around the planet to appear in the map, just the planet.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 20, 2010 01:56 PM    Msg. 2 of 5       
It needs an alpha channel. White is visible and black is not.


Master Jake
Joined: Sep 20, 2009

Haii


Posted: May 20, 2010 02:11 PM    Msg. 3 of 5       
I'm positive I have an alpha channel. When I re-open the image in photoshop the alpha channel is still in the channels. However, in 3DS Max, Sapien, and in game, the black area is still shown. Is there some sort of special setting I need to turn on in the 3DS Max material for it to enable the alpha?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 20, 2010 02:14 PM    Msg. 4 of 5       
no.
did you compile the bitmap as explicit alpha? then re-run it through tool.


Master Jake
Joined: Sep 20, 2009

Haii


Posted: May 20, 2010 02:19 PM    Msg. 5 of 5       
Wow.... I forgot to do that.

Thanks :D

Edit2:

Nevermind, I figured out what I was doing.
Edited by Master Jake on May 20, 2010 at 03:18 PM

 

 
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