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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »What do you use to export animations out of GMAX?

Author Topic: What do you use to export animations out of GMAX? (2 messages, Page 1 of 1)
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krispy1001
Joined: Jun 12, 2009

It Happens


Posted: May 17, 2010 05:28 PM    Msg. 1 of 2       
Hi Everyone!

I have been trying to get some help from the forum but for some reason no one answers my questions. Its like I have been blackballed but I do not know what I have done.

Do anyone know what program is needed to export an animation out of GMAX. I tried using Bluesteak to create the .jma file but when i used the tool command animations I get an error. The error is "ERROR wrong version number, and EXCEPTION_ACCESS_VIOLATION".

I have downloaded several tutorials but they all deal with 3ds-max, I am using GMAX so it is quite abit differnt in saving the .jma file.

I have also an error when I use tool structure comand. Below is the debug information on the error.

The last line is my problem but I do not know what to do to fix it.

Please help.


05.16.10 21:17:09 tool pc 01.00.00.0609 ----------------------------------------------
05.16.10 21:17:09 reference function: _write_to_error_file
05.16.10 21:17:09 reference address: 42ca20
05.16.10 21:17:09 Couldn't read map file './toolbeta.map'
05.16.10 21:17:14 EAX: 0xFFFFFFFE
05.16.10 21:17:14 EBX: 0x00001401
05.16.10 21:17:14 ECX: 0x0012CCA0
05.16.10 21:17:14 EDX: 0x000002CC
05.16.10 21:17:14 EDI: 0x0012CCA0
05.16.10 21:17:14 ESI: 0x00000000
05.16.10 21:17:14 EBP: 0x0012CB78
05.16.10 21:17:14 ESP: 0x0012CB68
05.16.10 21:17:14 EIP: 0x7C90E514, C3 8D A4 24 ?????
05.16.10 21:17:14 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH

Thank you, Krispy1001
Edited by krispy1001 on May 18, 2010 at 03:50 PM


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 26, 2010 12:16 PM    Msg. 2 of 2       
I got the same error maybe to many planes. I try to reduce my models detail.

 

 
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