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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »bsp3d depth errors?

Author Topic: bsp3d depth errors? (5 messages, Page 1 of 1)
Moderators: Dennis

xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: Oct 9, 2009 11:00 AM    Msg. 1 of 5       
when I make a round object in 3ds or g-max they save fine and compile the jms files fine with no errors. Compile in tool model builds fine but I get this at the collision-geometry phase.

10.09.09 08:42:35 reference function: _write_to_error_file
10.09.09 08:42:35 reference address: 42ca20
10.09.09 08:42:35 Couldn't read map file './toolbeta.map'
10.09.09 08:42:42 EAX: 0xFFFFFFFE
10.09.09 08:42:42 EBX: 0x00000101
10.09.09 08:42:42 ECX: 0x0012CF60
10.09.09 08:42:42 EDX: 0x000002CC
10.09.09 08:42:42 EDI: 0x0012CF60
10.09.09 08:42:42 ESI: 0x00000000
10.09.09 08:42:42 EBP: 0x0012CE38
10.09.09 08:42:42 ESP: 0x0012CE28
10.09.09 08:42:42 EIP: 0x7C90E514, C3 8D A4 24 ?????
10.09.09 08:42:42 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH

any suggestions?
Edited by xsnoder on Oct 9, 2009 at 11:01 AM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Oct 9, 2009 04:54 PM    Msg. 2 of 5       
Tool doesn't like spheres.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 9, 2009 05:41 PM    Msg. 3 of 5       
Spheres with under 16 or 17 (I can't remember which) can go through Tool. Or you can use Geospheres.


xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: Oct 10, 2009 12:18 AM    Msg. 4 of 5       
cool i'll try the geospheres. Haven't really used those. thank you


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 26, 2010 12:22 PM    Msg. 5 of 5       
Quote: --- Original message by: chrisk123999
Tool doesn't like spheres.


Lol I found out your right. And that's what I don't like about tool. I don't care whethere you like it or not tool DO IT!! AAAARRGGG

Well thanks anyway.

 

 
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