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krispy1001 has contributed to 67 posts out of 465278 total posts
(.01%) in 4,970 days (.01 posts per day).
20 Most recent posts:
Sorry Pictures out of order.
Hi Everyone Omni_Warrior asked me to post this for him because halomaps.org told him that he could not post pictures yet because he is new.
Hi Eirik!
I know you sent me the question as a personal email, but I thought as long as I am going to make a short tutorial for you on how to place vehicles in Sapien. I should go ahead and post it for everyone. Kiry_422 and UBE_Chief gave you the correct information.
There are two ways to setup vehicles to be used for Halo CE maps. The first way and the safest in my opinion is to place the vehicle in the globals.globals file, like Kirby_422 first suggested. The second is to make a script and run the script in Sapein. (I have seen problems with vehicle spawning incorrectly with this option.) The only vehicles that I script into a map are stationary vehicles like turrets. That way you do not run into the chance of having a spawning problem.) < Kirby_422 or UBE_Chief may have a different opinion. >
Procedure for placing vehicles by changing the globals.globals file:
1. First thing make a backup of your globals.globals file. (This will protect you just in case you do something stupid and screw something up. “And I am not saying that just to be a but head. Believe me I have did it before and thank goodness I had a backup” 2. Open Guerilla 3. Next click on file, then click on open. Now navigate to C:\Program Files\Microsoft Games\Halo Custom Edition\tags\globals. This is the location if you did a default install of Halo CE (see example image below) 4. Now Click on the globals.globals file and click on the Open button. 5. Next scroll down to about 3/4 of the way down the file and you will see a location for vehicles. This is where the six vehicles for your map is referenced. (see image below)  6. Now choose on of the existing vehicles that you want to delete to make room for your new vehicle. Highlight it and click on the “Delete” button. (see image below)
 7. Next you need to add your vehicle to the list. Click on the “add” button. Now click on the “…” button . You will find this button under the add button and next to a text box. A new window will open. Navigate to where the vehicle tag is that you want to add. Click on it and click the Open button. (see image below) < Kirby_422 and UBE_Chief may disagree with me in deleting and then adding the vehicle. The reason I do it this way is that I have had issues in the past with the vehicle not being place correctly.)

8. Once you click the Open button you have added your vehicle to the list. 9. Now click on file, then click on save. You are done. (see image below)

Procedure for scripting a vehicle:
1. Open your map in Sapien 2. Next place the vehicle that you want to script in your map. “This next step is very important. <<< make sure to give your vehicle a name >>>> if you don’t your script will not work. In this example I named mine laag1. (see image below)
 3. next is the script. Open notepad and type in the following code. ( ONLY TYPE THE CODE BETWEEN THE /* */) /* (script startup vehiclespawn (object_create_anew laag1) ) */ (see image below)

4. <<<< Very Important: add a folder in the following path C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\test\your_map\ and name the file scripts >>>> 5. Next click on file and save as., name your script with the .hsc file extension and make sure that you change the “Save as type to All files” Save the file in the new script folder that you made. if you do not your script will not work. (see image below)
 6. Now open your map in Sapien and click on file then click on compile scripts. If everything went well you should see “Scripts Successfully Compiled” (see image below)
That is the end of this short tutorial.
For all of the new Halo CE mappers that are having trouble starting your first map. Krispy1001, and myself have submitted a starter map and tutorial to Halomaps.org and it should be out in the next week or so. The name of the map is “startermap1”. We are working on part two of the tutorial right now.
Thanks, Hope this helps.
Edited by krispy1001 on May 20, 2011 at 10:14 PM
Hi All!
I am working on a new map and I am getting this error. I am using Gmax and I usaly can fix the radiosity errors. But this time when I look at the wrl file there are not blue errors. The errors that it does show are pink. I remade the faces were the pink errors were and I am still getting the error below. (Please Help)
radiosity error: degenerate triangle [or triangle with bad uvs]
Thanks, Krispy1001
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I figured out what was wrong with the faces that I was getting the error on. The shader that I was using had “simple parameterization” turned on. I turned it off re-ran tool lightmaps command and it worked with out the error.
I thought I would post what I found so that when someone else has this problem they have something to try to fix the problem.
Thanks, Krispy1001 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Edited by krispy1001 on Aug 25, 2010 at 03:03 PM
Thanks I will try the Batch bitmap extractor.
:-)
Hi Everyone!
I have another question, is there a way to attach a damage effect to a shader? If not can a damage effect be applied to a scenery item?
I ask this question because; I would like to make it that when someone walked on a type of floor in my Halo CE map that it would cause damage.
Thanks, Krispy1001
Hi everyone!
Is there a way to use photoshop to edit bitmaps created by halo bitmaps tool?
Thanks, Krispy1001
Hi Everyone!
I have been trying to get some help from the forum but for some reason no one answers my questions. Its like I have been blackballed but I do not know what I have done.
Do anyone know what program is needed to export an animation out of GMAX. I tried using Bluesteak to create the .jma file but when i used the tool command animations I get an error. The error is "ERROR wrong version number, and EXCEPTION_ACCESS_VIOLATION".
I have downloaded several tutorials but they all deal with 3ds-max, I am using GMAX so it is quite abit differnt in saving the .jma file.
I have also an error when I use tool structure comand. Below is the debug information on the error.
The last line is my problem but I do not know what to do to fix it.
Please help.
05.16.10 21:17:09 tool pc 01.00.00.0609 ---------------------------------------------- 05.16.10 21:17:09 reference function: _write_to_error_file 05.16.10 21:17:09 reference address: 42ca20 05.16.10 21:17:09 Couldn't read map file './toolbeta.map' 05.16.10 21:17:14 EAX: 0xFFFFFFFE 05.16.10 21:17:14 EBX: 0x00001401 05.16.10 21:17:14 ECX: 0x0012CCA0 05.16.10 21:17:14 EDX: 0x000002CC 05.16.10 21:17:14 EDI: 0x0012CCA0 05.16.10 21:17:14 ESI: 0x00000000 05.16.10 21:17:14 EBP: 0x0012CB78 05.16.10 21:17:14 ESP: 0x0012CB68 05.16.10 21:17:14 EIP: 0x7C90E514, C3 8D A4 24 ????? 05.16.10 21:17:14 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH
Thank you, Krispy1001 Edited by krispy1001 on May 18, 2010 at 03:50 PM
Hi Everyone!
I am getting an error when I use tool structure comand. Below is the debug information on the error.
The last line is my problem but I do not know what to do to fix it.
Please help.
Thank you, Krispy1001
05.16.10 21:17:09 tool pc 01.00.00.0609 ---------------------------------------------- 05.16.10 21:17:09 reference function: _write_to_error_file 05.16.10 21:17:09 reference address: 42ca20 05.16.10 21:17:09 Couldn't read map file './toolbeta.map' 05.16.10 21:17:14 EAX: 0xFFFFFFFE 05.16.10 21:17:14 EBX: 0x00001401 05.16.10 21:17:14 ECX: 0x0012CCA0 05.16.10 21:17:14 EDX: 0x000002CC 05.16.10 21:17:14 EDI: 0x0012CCA0 05.16.10 21:17:14 ESI: 0x00000000 05.16.10 21:17:14 EBP: 0x0012CB78 05.16.10 21:17:14 ESP: 0x0012CB68 05.16.10 21:17:14 EIP: 0x7C90E514, C3 8D A4 24 ????? 05.16.10 21:17:14 EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#387: global_plane_count<MAXIMUM_BSP3D_DEPTH
Hi Everyone!
What is the max size for BSP file?
(Thank you!)
Hey Niels!
1. I would check the firewall and make sure it is not blocking game spy, or Halo CE.
Go to Security Center and open Windows Firewall settings. First go the the General tab and make sure the check box that allows exceptions is checked, if not that is probably the problem. Next go to the Exceptions tab and make sure that all the versions of Halo that you have installed on your system are lested, and that they all have their check boxes checked. (Example: Halo CE, Halo should both have check marks in the box by them.)
2. Have you added any new routers to your network? If so you need to log into the router and make sure that it is not blocking ports used for games; also check and see that it is not blocking any WAN ip address. Somethimes routers that are setup with parental controls active also block WAN ip address.
I hope this helps
Krispy1001 :-)
Thanks, Furypaw!
I was inserting a space and I should have not.
Thank you, Krispy1001
Hi Everyone!
I am tired of using radiosity in sapien, and it takes to long anyway. I tried to use tool lightmaps, but it is giving me an error wrong path.
My map is in a folder called by the same name. The file path to my .scenario file is "levels\test\map_name\". I type in the following path for tool. "tool lightmaps levels\test\map_name\ <scenario> <bsp index> 0 .5pause"
Then tool gives me the following error: useage tool verb " letting me know that I am using the wrong format for the function. But I have given the correct path to my file.
Please Help.
Thank you, Krispy1oo1  Edited by krispy1001 on Apr 5, 2010 at 09:52 PM Edited by krispy1001 on Apr 5, 2010 at 09:54 PM
What type of map are you looking for?
Thans everyone!
The command list worked good.
Hey Gamma927, How would I create a built in gunner AI?
Thank you, Krispy1001
Hello Everyone!
I can not figure out how to get AI's to use a gun turret. Could someone please help?
Thank you!
Thank you to everyone that wrote a response.
Thank you, Krispy1001
Hey guys!
I was wondering if Gmax could be used to make Halo2 maps?
Thanks, krispy1001
Hello Everyone!
I model Halo CE maps, and I am thinking about modeling Halo 2 maps. Can Gmax be used to model levels for Halo2?
Thank you, krispy1001
Hello Everyone!
This is my first time making tunnels. I have no problem with making a tunnel if I do not have to create faces to connect two tunnels together. But when I try to connect two tunnels together by creating faces I get this error, when running the tool structure command. The error does not write a .wlr file. structure command Error
building intermediate geometry… building collision geometry… reducing collision geometry… building collision bsp… EAX: 0xFFFFFFFE EBX: 0x00000801 ECX: 0x0012EF48 EDX: 0x000002CC EDI: 0x0012EF48 ESI: 0x00000000 EBP: 0x0012EE20 ESP: 0x0012EE10 EIP: 0x7C90E514, C3 8D A4 24 ????? EXCEPTION halt in .\import_collision_bsp\build_collions_bsp.c,#1433: dividing_edge->verted_indices[1]==NONE
I have the same problem when I try to create faces to the surface of the level. I do not have the problem though when I create faces to an item not attached to the level.
Please Help!
Thank you, krispy1001
Hi eliteslasher!
I have had that error as well. I corrected the problem in my map by deleting and re-making all of the faces in my map that the .wrl file showed as problems.
Maybe it would work for you as well.
Thanks, krispy1001
Hey shadowslayer123
The worthog's Mesurments in Gmax is: Length=194, width=107, height=98. So just multiply the width times the number of worthogs you wand and add some spacing for them. I do not remember what the conversions are in Gmax to halo CE units. But I would just guestimate using the length of the worthog to setup the length and height of the track.
For the bitmap, I would use paint shop or photo shop to create the tiff file. Then use tool to convert to a bitmap.
Thanks, krispy1001
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