
inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: May 10, 2010 03:50 PM
Msg. 1 of 15
Can you guess who this is??? not giving out any hints.  Note: (Right-click > View image to see it in 1280x720) Edited by inkscape13 on May 10, 2010 at 03:51 PM
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askmii77
Joined: Apr 19, 2010
Press Alt+F4 for confetti!
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Posted: May 10, 2010 03:53 PM
Msg. 2 of 15
idk(i know but am leaving it to other ppl) hehehe Edited by askmii77 on May 10, 2010 at 03:54 PM
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: May 10, 2010 03:55 PM
Msg. 3 of 15
lol
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Corvette19
Joined: Feb 27, 2007
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Posted: May 10, 2010 04:48 PM
Msg. 4 of 15
It is me.
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SeanTheLawn
Joined: Sep 4, 2007
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Posted: May 10, 2010 04:51 PM
Msg. 5 of 15
Crysis nanosuit
/thread
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: May 10, 2010 05:10 PM
Msg. 6 of 15
no vette, it is not you, GET ON XFIRE VETTE! & seanthelawn won the game by guessing correctly therefor he wins a cookie! 
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: May 10, 2010 05:30 PM
Msg. 7 of 15
Quote: --- Original message by: DrattYea! That was almost CE related!  lolz 
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: May 10, 2010 05:34 PM
Msg. 8 of 15
Recognized it immediately as the Crysis suit. Would have said so but I'm afraid it was answered before I was home from, oh I dunno this thing I go to called high school, God forbid.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 10, 2010 06:39 PM
Msg. 9 of 15
Unless you plan to do something with that in CE, it has no relevance...
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doompig444
Joined: Mar 22, 2010
Mornië alantië
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Posted: May 10, 2010 09:21 PM
Msg. 10 of 15
recognized it too, and I don't even play crysis
didn't beachparty do something like this but smexier a while ago?
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: May 10, 2010 09:39 PM
Msg. 11 of 15
ya it was in game too.
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inkscape13
Joined: Mar 19, 2008
http://evil-minds-creations.deviantart.com/
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Posted: May 11, 2010 07:38 PM
Msg. 12 of 15
Quote: --- Original message by: Enzo03 Recognized it immediately as the Crysis suit. Would have said so but I'm afraid it was answered before I was home from, oh I dunno this thing I go to called high school, God forbid. lol FYI, Enzo03, i do go to school..... something known as..... High School..... also! lol
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: May 11, 2010 07:45 PM
Msg. 13 of 15
Guess what my script will be for once finished? And grunts you can't say anything. (global boolean isOpenSauceRunning 0) (global boolean game_ready 0) (global boolean new_game 1) (global boolean doors_placed 0) (global boolean open_left 0) (global boolean open_right 0) (global boolean open_middle 0) (global boolean enter_vehicle 0) (global short doors_open 0)
(script static unit player0 (unit (list_get (players )0 )))
(script static void teleport_to_left ;;teleport to left door (object_teleport (player0) flag_left))
(script static void teleport_to_middle ;;tele to middle door (object_teleport (player0) flag_middle))
(script static void teleport_to_right ;;tele to right door (object_teleport (player0) flag_right))
(script static void check_for_dead_ai (if (and (= (ai_living_count Concept_ai_Teleporters/left) 0) (= (device_get_position door_left) 0)) (begin (teleport_to_left) (device_set_position_immediate door_left 1) (set open_left 1) ) )
(if (and (= (ai_living_count Concept_ai_Teleporters/middle) 0) (= (device_get_position door_middle) 0)) (begin (teleport_to_middle) (device_set_position_immediate door_middle 1) (set open_middle 1) ) )
(if (and (= (ai_living_count Concept_ai_Teleporters/right) 0) (= (device_get_position door_right) 0)) (begin (teleport_to_right) (device_set_position_immediate door_right 1) (set open_right 1) ) ) )
(script static void place_ai (ai_place Concept_ai_Teleporters/left) (ai_place Concept_ai_Teleporters/middle) (ai_place Concept_ai_Teleporters/right) )
(script static void reset_d_value (set doors_open 0) (set open_left 0) (set open_middle 0) (set open_right 0) )
;;could possibly set power to normal and THEN turn off the power once it opens all the way? (script static void place_doors (if (= doors_placed 0) (begin (object_create door_middle) (object_create door_left) (object_create door_right) (set doors_placed 1))) (if (and (= open_middle 1) (= open_right 1) (= open_left 1)) (reset_d_var)) (if (= doors_open 3) (begin (device_set_position door_middle 0) (device_set_position door_left 0) (device_set_position door_right 0) ) (begin (if (= (device_get_position door_middle) 1) (device_set_position_immediate door_middle 0)) (if (= (device_get_position door_left) 1) (device_set_position_immediate door_left 0)) (if (= (device_get_position door_right) 1) (device_set_position_immediate door_right 0)) (reset_d_var)
))
(device_set_power door_middle 0) (device_set_power door_left 0) (device_set_power door_right 0) )
(script static void normal_setup (place_ai) (place_doors) (set open_left 0) (set open_middle 0) (set open_middle 0) )
(script continuous check_loop (if (= game_ready 1) (if (= new_game 1) (begin (set developer_mode 4) (sleep 10) (if (= developer_mode 4) (normal_setup) (normal_setup) ) (set new_game 0) ) (check_for_dead_ai) ) ;;Set the game up ;;Check the states of the ai ) )
(script continuous hello (if (= enter_vehicle 1) (begin (ai_allegiance player human) (ai_go_to_vehicle Hummans hoggy "driver") (sleep 120) (ai_command_list Hummans test) (set enter_vehicle 0) ) ) )
;;(device_set_never_appears_locked ) ;;changes a machine's never_appears_locked flag, but only if paul is a
;;(device_get_power ) ;;gets the current power of a named device
;;(device_set_power ) ;;immediately sets the power of a named device to the given value
;;(device_set_position ) ;;the desired position of the given device (used for devices without explicit device groups)
;;(device_get_position ) ;;gets the current position of the given device (used for devices without explicit device groups)
;;(device_set_position_immediate ) ;;instantaneously changes the position of the given device (used for devices without explicit device groups
;;(device_group_get ) ;;returns the desired value of the specified device group.
;;(device_group_set ) ;;changes the desired value of the specified device group.
;;(device_group_set_immediate ) ;;instantaneously changes the value of the specified device group.
;;(device_one_sided_set ) ;;TRUE makes the given device one-sided (only able to be opened from one direction), FALSE makes it two-sided
;;(device_operates_automatically_set ) ;;TRUE makes the given device open automatically when any biped is nearby, FALSE makes it not
;;(device_group_change_only_once_more_set ) ;;TRUE allows a device to change states only once Edited by Dwood on May 11, 2010 at 07:46 PM
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: May 11, 2010 09:10 PM
Msg. 14 of 15
This has to do with CE how?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: May 11, 2010 09:15 PM
Msg. 15 of 15
idk maybe because he got it into halo?
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