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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Guessing Game

Author Topic: Guessing Game (15 messages, Page 1 of 1)
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inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: May 10, 2010 03:50 PM    Msg. 1 of 15       
Can you guess who this is??? not giving out any hints.






Note: (Right-click > View image to see it in 1280x720)
Edited by inkscape13 on May 10, 2010 at 03:51 PM


askmii77
Joined: Apr 19, 2010

Press Alt+F4 for confetti!


Posted: May 10, 2010 03:53 PM    Msg. 2 of 15       
idk(i know but am leaving it to other ppl) hehehe
Edited by askmii77 on May 10, 2010 at 03:54 PM


inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: May 10, 2010 03:55 PM    Msg. 3 of 15       
lol


Corvette19
Joined: Feb 27, 2007


Posted: May 10, 2010 04:48 PM    Msg. 4 of 15       
It is me.


SeanTheLawn
Joined: Sep 4, 2007


Posted: May 10, 2010 04:51 PM    Msg. 5 of 15       
Crysis nanosuit

/thread


inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: May 10, 2010 05:10 PM    Msg. 6 of 15       
no vette, it is not you, GET ON XFIRE VETTE! & seanthelawn won the game by guessing correctly therefor he wins a cookie!



inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: May 10, 2010 05:30 PM    Msg. 7 of 15       
Quote: --- Original message by: Dratt
Yea! That was almost CE related!


lolz


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: May 10, 2010 05:34 PM    Msg. 8 of 15       
Recognized it immediately as the Crysis suit. Would have said so but I'm afraid it was answered before I was home from, oh I dunno this thing I go to called high school, God forbid.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: May 10, 2010 06:39 PM    Msg. 9 of 15       
Unless you plan to do something with that in CE, it has no relevance...


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: May 10, 2010 09:21 PM    Msg. 10 of 15       
recognized it too, and I don't even play crysis


didn't beachparty do something like this but smexier a while ago?


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: May 10, 2010 09:39 PM    Msg. 11 of 15       
ya it was in game too.


inkscape13
Joined: Mar 19, 2008

http://evil-minds-creations.deviantart.com/


Posted: May 11, 2010 07:38 PM    Msg. 12 of 15       
Quote: --- Original message by: Enzo03
Recognized it immediately as the Crysis suit. Would have said so but I'm afraid it was answered before I was home from, oh I dunno this thing I go to called high school, God forbid.


lol FYI, Enzo03, i do go to school..... something known as..... High School..... also! lol


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: May 11, 2010 07:45 PM    Msg. 13 of 15       
Guess what my script will be for once finished? And grunts you can't say anything.


(global boolean isOpenSauceRunning 0)
(global boolean game_ready 0)
(global boolean new_game 1)
(global boolean doors_placed 0)
(global boolean open_left 0)
(global boolean open_right 0)
(global boolean open_middle 0)
(global boolean enter_vehicle 0)
(global short doors_open 0)

(script static unit player0
(unit (list_get (players )0 )))

(script static void teleport_to_left
;;teleport to left door
(object_teleport (player0) flag_left))

(script static void teleport_to_middle
;;tele to middle door
(object_teleport (player0) flag_middle))

(script static void teleport_to_right
;;tele to right door
(object_teleport (player0) flag_right))

(script static void check_for_dead_ai
(if (and (= (ai_living_count Concept_ai_Teleporters/left) 0) (= (device_get_position door_left) 0))
(begin
(teleport_to_left)
(device_set_position_immediate door_left 1)
(set open_left 1)
)
)

(if (and (= (ai_living_count Concept_ai_Teleporters/middle) 0) (= (device_get_position door_middle) 0))
(begin
(teleport_to_middle)
(device_set_position_immediate door_middle 1)
(set open_middle 1)
)
)

(if (and (= (ai_living_count Concept_ai_Teleporters/right) 0) (= (device_get_position door_right) 0))
(begin
(teleport_to_right)
(device_set_position_immediate door_right 1)
(set open_right 1)
)
)
)

(script static void place_ai
(ai_place Concept_ai_Teleporters/left)
(ai_place Concept_ai_Teleporters/middle)
(ai_place Concept_ai_Teleporters/right)
)

(script static void reset_d_value
(set doors_open 0)
(set open_left 0)
(set open_middle 0)
(set open_right 0)
)


;;could possibly set power to normal and THEN turn off the power once it opens all the way?
(script static void place_doors
(if (= doors_placed 0) (begin (object_create door_middle) (object_create door_left) (object_create door_right) (set doors_placed 1)))
(if (and (= open_middle 1) (= open_right 1) (= open_left 1)) (reset_d_var))
(if (= doors_open 3)
(begin (device_set_position door_middle 0) (device_set_position door_left 0) (device_set_position door_right 0) )
(begin (if (= (device_get_position door_middle) 1) (device_set_position_immediate door_middle 0))
(if (= (device_get_position door_left) 1) (device_set_position_immediate door_left 0))
(if (= (device_get_position door_right) 1) (device_set_position_immediate door_right 0))
(reset_d_var)

))

(device_set_power door_middle 0)
(device_set_power door_left 0)
(device_set_power door_right 0)
)

(script static void normal_setup
(place_ai)
(place_doors)
(set open_left 0)
(set open_middle 0)
(set open_middle 0)
)

(script continuous check_loop
(if (= game_ready 1)
(if (= new_game 1)
(begin
(set developer_mode 4)
(sleep 10)
(if (= developer_mode 4)
(normal_setup)
(normal_setup)
)
(set new_game 0)
)
(check_for_dead_ai)
)
;;Set the game up
;;Check the states of the ai

)
)

(script continuous hello
(if (= enter_vehicle 1)
(begin
(ai_allegiance player human)
(ai_go_to_vehicle Hummans hoggy "driver")
(sleep 120)
(ai_command_list Hummans test)
(set enter_vehicle 0)
)
)
)


;;(device_set_never_appears_locked )
;;changes a machine's never_appears_locked flag, but only if paul is a

;;(device_get_power )
;;gets the current power of a named device

;;(device_set_power )
;;immediately sets the power of a named device to the given value

;;(device_set_position )
;;the desired position of the given device (used for devices without explicit device groups)

;;(device_get_position )
;;gets the current position of the given device (used for devices without explicit device groups)

;;(device_set_position_immediate )
;;instantaneously changes the position of the given device (used for devices without explicit device groups

;;(device_group_get )
;;returns the desired value of the specified device group.

;;(device_group_set )
;;changes the desired value of the specified device group.

;;(device_group_set_immediate )
;;instantaneously changes the value of the specified device group.

;;(device_one_sided_set )
;;TRUE makes the given device one-sided (only able to be opened from one direction), FALSE makes it two-sided

;;(device_operates_automatically_set )
;;TRUE makes the given device open automatically when any biped is nearby, FALSE makes it not

;;(device_group_change_only_once_more_set )
;;TRUE allows a device to change states only once

Edited by Dwood on May 11, 2010 at 07:46 PM


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: May 11, 2010 09:10 PM    Msg. 14 of 15       
This has to do with CE how?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: May 11, 2010 09:15 PM    Msg. 15 of 15       
idk maybe because he got it into halo?

 

 
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