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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Got a design for a space battle map, need help, I dont have time

Author Topic: Got a design for a space battle map, need help, I dont have time (6 messages, Page 1 of 1)
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Xanteros
Joined: May 4, 2010

"At least I have Chicken..." ~Old Klingon Proverb


Posted: May 4, 2010 02:29 AM    Msg. 1 of 6       
I'm at UNI 5 days a week, so i can't really spend a great deal of time learning how to use the programs for halo modding. Most of the map is really basic (I'm assuming), no major special functions. Just having two 'miniaturized' pillar of autumns broadsiding eachother (Like Boarding action, but vehicle based and a lot bigger)

I'm willing to draw full orthogonal drawings, level by level sketches, map layouts etc and explain anything that needs it. Looking for the ships to be about 3-4 levels high, with a couple hangers each and some Escape pod bays. throw in a couple of armories and maybe some turrets, nothing fancy. I'll provide full details if anyone is interested.

Also, I was wondering if it is possible to change vehicle stats easily? (the Kestrel vehicle turret can't fire backwards, which is silly, and is slower than the heavily armed Pelican, so is useless) To make some vehicles more realistic

Mainly just lifepods. I want to be able to use lifepods to fire multiple troops across to the enemy ship. Current acceleration is to slow, and i wanted something more like an explosion propulsion (like the spectres from Extinction have the CTRL boost function)

Thanks for any replies


Xanteros
Joined: May 4, 2010

"At least I have Chicken..." ~Old Klingon Proverb


Posted: May 5, 2010 09:45 PM    Msg. 2 of 6       
I checked all the forums before I posted, well a lot of them, to make sure it hasn't been done already. turns out someone has an idea for making a flyable POA, but with an interior and all. If anyone has some ideas on what they'd like in the interior of my mini-cruiser, just say.

So far, there are double sided hangars on top and bottom deck, Possible ODST bays (if it's doable, i'm sure someone made some vehicle tags already) A large central armoury, 'Bumblebee' Class Lifepods, Flag in the bridge area and some AI and Player controlled turrets (Hangar defence type thing)

I'd like to make the lifepod only have the explosive thrusters, so it kinda launches at the enemy ship and you have very limited steering (really slow turn rate) and space for brake, with low natural decelleration. I dunno how you'll land them, maybe you'll have to crash-land into the hangar or maybe have an asteroid or space platform in front of the ship with a teleporter, so you land on it and teleport inside the ship? Lifepod is useless as it is, but does anyone think they'd use it to get teammates from A to B? (If it was a really fast way of crossing a long map. I'm sure we all know what it's like flying across extinction repeatedly)

Again, a really long post, but I'd realy love to see this map made, but don't have time to learn how to mod everything and draw up a map. Thanks again for any posts


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 9, 2010 08:30 AM    Msg. 3 of 6       
good plan Jon


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Sep 10, 2010 07:15 PM    Msg. 4 of 6       
good idea to me, not many people would like it...
you can destroy the cruisers.
like in the final level, when you destroy the fusion reactors, it sets off a bunch of nuclear explosions, and destroys the cruiser, killing all spawn points for vehicles and weapons. i saw this in gm flatgrass. one of the objects is a temple rigged with traps, and one of them causes a series of explosions and destroys the temple.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: Sep 11, 2010 07:12 AM    Msg. 5 of 6       
Not a good idea. Making huge flyeble vehicles isn't fun to fly. There can be noone else but the driver inside of it since if you're not on a seat you won't be attached to the vehicle.
Example:
One guy stands on to of a warthog not beïng in a seat. Another guy drives of whit the warthog. The guy that stands on top of it simply falls off he doesn't ride whit the warthog. The same thing happens whne you make a flyable POA. Everyone has to be in a seat if they are inside. This happens to players as wel as to bipeds.


Xaos
Joined: Aug 6, 2009

"Aim towards the enemy."


Posted: Sep 11, 2010 07:35 AM    Msg. 6 of 6       
first of all, this post is basically 4 months old. Secondly, the cruiser doesnt fly. it is a base, there are two miniaturized halcyon class cruisers broadsiding each other, the map is vehicle based, meaning you use vehicles in the hangar and kill stuff in space. Just dogfight like in the map Naval. This is much like my plan for my other space map, but mine will have a covenant vs a human, just dog fighting a bit.

Read the post before flaming people please

Besides, even if the ship was flyable, as in some other posts, you could all get in seats before taking off, and have each seat capable of performing various functions, such as shields, thrusters, boosters, extra weapons, etc etc.
Edited by Xaos on Sep 11, 2010 at 08:04 AM

 

 
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