
infernocide
Joined: Jun 28, 2009
TROLE
|
Posted: Apr 22, 2010 11:09 PM
Msg. 1 of 39
A great ending to a humble beginning...My first mapping project for CE and my last mapping project for CE. 3 years is a long time and each map has evolved bit by bit and improved with each build and remodel. I hope you enjoy playing them as much as I did developing them. http://www.youtube.com/watch?v=84UeQWH_PEU Here's a quick run down of each map and its play style:Amplitude - This map uses a heavily modified version of the lockout model from halo 2. I personally remodeled many sections and completely re-textured it from the ground up. I also did the environmental modifications to improve the visuals. This is definitely a great Slayer and Team Slayer map for 4 to 8 players. Circle Pit - One of the first maps I ever made, though it has changed a great deal since back then. This map is built for 1 on 1 and 3 player FFA. It uses a lot of shield doors and grav lifts to increase the game play and make it harder to grenade spam your way out of any situation. Dismal - This map uses parts of 343 Guilty Spark and Grove to create a nice interesting Vehicle CTF map for about 10 to 16 players. Harbinger - Most people will recognize this map from Halo 2. It is not a rip though. The model was originally done by snafubar. I later picked it up and remodeled it to improve the game play and then I used textures from halo 2 to unwrap it. It's great for Slayer, CTF and King of the Hill. It's also a great snipers map. I suggest anywhere between 4 and 10 players for this. Highground - This map takes inspiration from Halo 3 but is not a remake. Too play this map properly make a game type that is 1 Flag CTF with a 3 minute offense to defense switch and a 3 minute time limit with 3 capture to win. This will be a lot like 1 flag from halo 3. The map is fun for about 4 to 8 players on 1 Flag CTF and Slayer. Lefty - Have you ever wondered what HangemHigh would be like if it were symmetrical? Well here's the result. It was a simple map to make but it played exceptionally well in Slayer, King of the Hill and CTF. I suggest 4 to 12 players for this map. Pipeline - This is a nice snowy map designed primarily for Slayer but also is fun for oddball and king. It's a small map so 2 to 6 players is all you need. Snowtrap - Everyone should recognize this map by now. It is some of the best fun you will have in snipers and CTF for halo ce. Its a massive map so you will need at least 12 to 16 players. Station Omega - This map is basically "The Pit" from halo 3 based on a space station. It's a fun map and great for 4 to 8 players especially on CTF and Team Slayer. Substation - This map is based on a forerunner structure built inside of a cave in a ocean cliff side. It's a cool environment with a good variation in game play between sniping and CQC. It's a great map for 4 to 8 players in Slayer and CTF. Vertigo - Vertigo is a simple arena map with a nice twist on vertical combat with interesting side rooms that link the map together to improve flanking and ambushes. It's a great 1v1 map and can support up to 6 players in Oddball and Slayer. Modifications:- Default Field of View is set to 85 on all of the maps - The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar. - Backpack weapons are integrated into all of the maps. - The mongoose from yoyorast island 2 has been added to some of the maps. - Assault Rifle accuracy SLIGHTLY increased - Plasma Rifle damage increased - Plasma Pistol tracking increased - Needler increased damage and tracking - Fuel rod is now a charge based gun that is similar to the spartan laser. DownloadAll Maps - http://codebrainshideout.net/inferno/public%20files/TLMP%20Release.rar Seperate Rars - http://codebrainshideout.net/inferno/public%20files/Seperate%20Release/
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 22, 2010 11:16 PM
Msg. 2 of 39
it was nice to see you release inferno but the community will miss you. who wants to get a dedi up with these maps dedicating the dedi to the fall of inferno
|
|
|

shadowslayer123
Joined: Feb 22, 2009
Not the american average
|
Posted: Apr 22, 2010 11:24 PM
Msg. 3 of 39
nice job, i remember beta testing these maps, cant wait to test the finished product
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 22, 2010 11:26 PM
Msg. 4 of 39
hey guys tonight i will have a server up for 2 or 3 hours. and during the weekend mostly all day. so come join me and lets have some fun
|
|
|

infernocide
Joined: Jun 28, 2009
TROLE
|
Posted: Apr 22, 2010 11:29 PM
Msg. 5 of 39
I'll still be around modacity. And I have a "possible" SP map coming so don't worry. But this is the last MP project I'm doing for CE.
It was fun but there's a lot more modding to be done else where!
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Apr 22, 2010 11:30 PM
Msg. 6 of 39
Snow level with the frozen lake is beautiful.
Hell, whole thing is beautiful.
Inferno is beautiful.
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Apr 22, 2010 11:37 PM
Msg. 7 of 39
Teh yays.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Apr 22, 2010 11:40 PM
Msg. 8 of 39
Very cool stuff.
|
|
|

WM Blade
Joined: Sep 27, 2008
WORT WORT WHAT???
|
Posted: Apr 22, 2010 11:49 PM
Msg. 9 of 39
yeah i think these mapas wirth a dedi
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 23, 2010 12:36 AM
Msg. 10 of 39
also inferno put in the secret rcon script -_-
|
|
|

Corvette19
Joined: Feb 27, 2007
|
Posted: Apr 23, 2010 01:16 AM
Msg. 11 of 39
Thanks man... For everything :) I will see if my clan will host this on our dedi, which is rather good.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 23, 2010 01:47 AM
Msg. 12 of 39
nvm no secret rcon script. also whats the map at 0:36
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Apr 23, 2010 03:27 AM
Msg. 13 of 39
Looks really great, awesome work with them. GJ.
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Apr 23, 2010 03:32 AM
Msg. 14 of 39
On-topic: Gameplay on these is great, played with Maniac, Hydrogen, and Inferno himself. Pretty epic. Off-topic: Quote: 2 of 3136 registered users online: doompig444, Mythril You are not alone... I am here with you. Though we're far apart, you're always in my heart <3 RIP mjEdited by doompig444 on Apr 23, 2010 at 03:33 AM
|
|
|

spartin115
Joined: Sep 26, 2009
|
Posted: Apr 23, 2010 05:50 AM
Msg. 15 of 39
I liked the Puma!
|
|
|

wesman
Joined: Mar 18, 2008
no your a freezer
|
Posted: Apr 23, 2010 07:09 AM
Msg. 16 of 39
wow.....thats pretty much all i can say.
oh and I love you
|
|
|

infernocide
Joined: Jun 28, 2009
TROLE
|
Posted: Apr 23, 2010 11:49 AM
Msg. 17 of 39
Quote: --- Original message by: MezZz
/brag. i haz an old version of Station Omega.
You can now crouch walk to stay off of the radar. - Have always been able to. Edited by MezZz on Apr 23, 2010 at 03:46 AM Actually by default the radar picks up everything that moves. In halo 2 and halo 3 the radar does not pick up crouch walking.
|
|
|

DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
|
Posted: Apr 23, 2010 04:58 PM
Msg. 18 of 39
Awesome maps Inferno. I can't wait to play them all.
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 23, 2010 06:17 PM
Msg. 19 of 39
hey guys i got a server up with these maps for a few come play
|
|
|

someone not important
Joined: Sep 2, 2007
|
Posted: Apr 23, 2010 07:41 PM
Msg. 20 of 39
Some of the maps have weapon balance issues. I just played Hydrogen's server. The pit is a grenade spam fest, on lockout the flamethrower is OP, and on the circle thing the shotgun is way overpowered. There's a few other issues that make the maps still feel like betas:
Snowtrap - you can get onto the mountain on the side of the map, getting you a full view of 90% of the bsp
The regret map - no oddball spawn and part of the bsp has no collision
Pipeline - You get killed before passing the poles in the ice
The pit - You can grenade jump out of the map and get a clear view of the area from a spawn point
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 23, 2010 08:23 PM
Msg. 21 of 39
|
|
|

infernocide
Joined: Jun 28, 2009
TROLE
|
Posted: Apr 24, 2010 12:06 AM
Msg. 22 of 39
That's 1 of like 50 secrets. There are 3 secrets on that map all together btw. Edited by infernocide on Apr 24, 2010 at 12:08 AM
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 24, 2010 12:23 AM
Msg. 23 of 39
:P -_- looks like ima go secret hunting :D
anyways what is that song and who is it by i kinda like it
|
|
|

infernocide
Joined: Jun 28, 2009
TROLE
|
Posted: Apr 24, 2010 12:35 AM
Msg. 24 of 39
Comeback kid. Their best albums are Turn it Around and Wake the Dead. Edited by infernocide on Apr 24, 2010 at 12:36 AM
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Apr 24, 2010 12:43 AM
Msg. 25 of 39
Downloading. should be done soon. anyone got a dedi server for these yet?
|
|
|

Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
|
Posted: Apr 24, 2010 12:49 AM
Msg. 26 of 39
we need to get a game together 16 players on snow trap :]. I am also curious what 16 players on circle pit would be like
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Apr 24, 2010 03:54 AM
Msg. 27 of 39
the maps were nice dude!
|
|
|

Spectrum1012
Joined: Nov 5, 2006
|
Posted: Apr 24, 2010 10:43 PM
Msg. 28 of 39
Wow, you know, I haven't been into halo CE for the longest time, but seeing these make me want to stat mapping again. These are fantastic! Sorry to see you leave, but thanks a ton for the inspiration!
|
|
|

SiMuLaCrUm
Joined: Oct 25, 2006
too digital
|
Posted: Apr 24, 2010 11:29 PM
Msg. 29 of 39
Those RT reflections on that ice map are going to make a lot of peoples computers die.
|
|
|

Ro0ster
Joined: Jan 21, 2008
is a rooster
|
Posted: Apr 24, 2010 11:34 PM
Msg. 30 of 39
For me they flicker wildly. Dynamic mirrors seem to do that on my computer so some reason. It's probubly just my graphics card.
|
|
|

shadowce9
Joined: Mar 13, 2010
Learning Halo CE Scripting.
|
Posted: Apr 25, 2010 12:57 PM
Msg. 31 of 39
Quote: Modifications:
- Default Field of View is set to 85 on all of the maps - The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar. - Backpack weapons are integrated into all of the maps.
Those are some interesting modifications. How would I set the defailt FOV and radar sensitivity on my maps? However, my biggest question is this: How would I add my own backpack weapons onto bipeds? I know it has got to do with scripts (I checked the backpack script released on the site) and modeling different permutations (I think) with different weapons on the same biped.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 25, 2010 01:05 PM
Msg. 32 of 39
The FOV modications are done in the biped, under $$$ UNIT $$$. There, you'll find a box for "camera field of view".
As for backpack weapons, CAD's method involves having weapon permutations for each player. It then uses a script to determine which weapons you have, and which weapon you have readied. The biped then switches to the permutation containing the weapon which isn't in use.
|
|
|

pwner5889
Joined: Jun 13, 2008
|
Posted: Apr 25, 2010 05:52 PM
Msg. 33 of 39
Maps are all badass man. Great work. Just hope more people will go back to making maps and stuff.
|
|
|

spartin115
Joined: Sep 26, 2009
|
Posted: Apr 25, 2010 11:32 PM
Msg. 34 of 39
|
|
|

infernocide
Joined: Jun 28, 2009
TROLE
|
Posted: Apr 26, 2010 04:24 PM
Msg. 35 of 39
You guys have a lot of secrets to find.
I stuck so much random stuff in those maps.
|
|
|