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Author Topic: 3 Years and 11 Maps... (39 messages, Page 1 of 2)
Moderators: Dennis

infernocide
Joined: Jun 28, 2009

TROLE


Posted: Apr 22, 2010 11:09 PM    Msg. 1 of 39       
A great ending to a humble beginning...

My first mapping project for CE and my last mapping project for CE. 3 years is a long time and each map has evolved bit by bit and improved with each build and remodel. I hope you enjoy playing them as much as I did developing them.

http://www.youtube.com/watch?v=84UeQWH_PEU

Here's a quick run down of each map and its play style:

Amplitude - This map uses a heavily modified version of the lockout model from halo 2. I personally remodeled many sections and completely re-textured it from the ground up. I also did the environmental modifications to improve the visuals. This is definitely a great Slayer and Team Slayer map for 4 to 8 players.

Circle Pit - One of the first maps I ever made, though it has changed a great deal since back then. This map is built for 1 on 1 and 3 player FFA. It uses a lot of shield doors and grav lifts to increase the game play and make it harder to grenade spam your way out of any situation.

Dismal - This map uses parts of 343 Guilty Spark and Grove to create a nice interesting Vehicle CTF map for about 10 to 16 players.

Harbinger - Most people will recognize this map from Halo 2. It is not a rip though. The model was originally done by snafubar. I later picked it up and remodeled it to improve the game play and then I used textures from halo 2 to unwrap it. It's great for Slayer, CTF and King of the Hill. It's also a great snipers map. I suggest anywhere between 4 and 10 players for this.

Highground - This map takes inspiration from Halo 3 but is not a remake. Too play this map properly make a game type that is 1 Flag CTF with a 3 minute offense to defense switch and a 3 minute time limit with 3 capture to win. This will be a lot like 1 flag from halo 3. The map is fun for about 4 to 8 players on 1 Flag CTF and Slayer.

Lefty - Have you ever wondered what HangemHigh would be like if it were symmetrical? Well here's the result. It was a simple map to make but it played exceptionally well in Slayer, King of the Hill and CTF. I suggest 4 to 12 players for this map.

Pipeline - This is a nice snowy map designed primarily for Slayer but also is fun for oddball and king. It's a small map so 2 to 6 players is all you need.

Snowtrap - Everyone should recognize this map by now. It is some of the best fun you will have in snipers and CTF for halo ce. Its a massive map so you will need at least 12 to 16 players.

Station Omega - This map is basically "The Pit" from halo 3 based on a space station. It's a fun map and great for 4 to 8 players especially on CTF and Team Slayer.

Substation - This map is based on a forerunner structure built inside of a cave in a ocean cliff side. It's a cool environment with a good variation in game play between sniping and CQC. It's a great map for 4 to 8 players in Slayer and CTF.

Vertigo - Vertigo is a simple arena map with a nice twist on vertical combat with interesting side rooms that link the map together to improve flanking and ambushes. It's a great 1v1 map and can support up to 6 players in Oddball and Slayer.



Modifications:

- Default Field of View is set to 85 on all of the maps
- The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar.
- Backpack weapons are integrated into all of the maps.
- The mongoose from yoyorast island 2 has been added to some of the maps.
- Assault Rifle accuracy SLIGHTLY increased
- Plasma Rifle damage increased
- Plasma Pistol tracking increased
- Needler increased damage and tracking
- Fuel rod is now a charge based gun that is similar to the spartan laser.

Download

All Maps - http://codebrainshideout.net/inferno/public%20files/TLMP%20Release.rar
Seperate Rars - http://codebrainshideout.net/inferno/public%20files/Seperate%20Release/


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 22, 2010 11:16 PM    Msg. 2 of 39       
it was nice to see you release inferno but the community will miss you. who wants to get a dedi up with these maps dedicating the dedi to the fall of inferno


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Apr 22, 2010 11:24 PM    Msg. 3 of 39       
nice job, i remember beta testing these maps, cant wait to test the finished product


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 22, 2010 11:26 PM    Msg. 4 of 39       
hey guys tonight i will have a server up for 2 or 3 hours. and during the weekend mostly all day. so come join me and lets have some fun


infernocide
Joined: Jun 28, 2009

TROLE


Posted: Apr 22, 2010 11:29 PM    Msg. 5 of 39       
I'll still be around modacity. And I have a "possible" SP map coming so don't worry. But this is the last MP project I'm doing for CE.

It was fun but there's a lot more modding to be done else where!


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Apr 22, 2010 11:30 PM    Msg. 6 of 39       
Snow level with the frozen lake is beautiful.

Hell, whole thing is beautiful.

Inferno is beautiful.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Apr 22, 2010 11:37 PM    Msg. 7 of 39       
Teh yays.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 22, 2010 11:40 PM    Msg. 8 of 39       
Very cool stuff.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Apr 22, 2010 11:49 PM    Msg. 9 of 39       
yeah i think these mapas wirth a dedi


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 23, 2010 12:36 AM    Msg. 10 of 39       
also inferno put in the secret rcon script -_-


Corvette19
Joined: Feb 27, 2007


Posted: Apr 23, 2010 01:16 AM    Msg. 11 of 39       
Thanks man... For everything :)
I will see if my clan will host this on our dedi, which is rather good.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 23, 2010 01:47 AM    Msg. 12 of 39       
nvm no secret rcon script. also whats the map at 0:36


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Apr 23, 2010 03:27 AM    Msg. 13 of 39       
Looks really great, awesome work with them. GJ.


doompig444
Joined: Mar 22, 2010

Mornië alantië


Posted: Apr 23, 2010 03:32 AM    Msg. 14 of 39       
On-topic: Gameplay on these is great, played with Maniac, Hydrogen, and Inferno himself. Pretty epic.

Off-topic:
Quote: 2 of 3136 registered users online: doompig444, Mythril

You are not alone... I am here with you. Though we're far apart, you're always in my heart <3

RIP mj
Edited by doompig444 on Apr 23, 2010 at 03:33 AM


spartin115
Joined: Sep 26, 2009


Posted: Apr 23, 2010 05:50 AM    Msg. 15 of 39       
I liked the Puma!


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: Apr 23, 2010 07:09 AM    Msg. 16 of 39       
wow.....thats pretty much all i can say.



oh and I love you


infernocide
Joined: Jun 28, 2009

TROLE


Posted: Apr 23, 2010 11:49 AM    Msg. 17 of 39       
Quote: --- Original message by: MezZz

/brag. i haz an old version of Station Omega.

You can now crouch walk to stay off of the radar. - Have always been able to.
Edited by MezZz on Apr 23, 2010 at 03:46 AM


Actually by default the radar picks up everything that moves.

In halo 2 and halo 3 the radar does not pick up crouch walking.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Apr 23, 2010 04:58 PM    Msg. 18 of 39       
Awesome maps Inferno. I can't wait to play them all.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 23, 2010 06:17 PM    Msg. 19 of 39       
hey guys i got a server up with these maps for a few come play


someone not important
Joined: Sep 2, 2007


Posted: Apr 23, 2010 07:41 PM    Msg. 20 of 39       
Some of the maps have weapon balance issues. I just played Hydrogen's server. The pit is a grenade spam fest, on lockout the flamethrower is OP, and on the circle thing the shotgun is way overpowered. There's a few other issues that make the maps still feel like betas:

Snowtrap - you can get onto the mountain on the side of the map, getting you a full view of 90% of the bsp

The regret map - no oddball spawn and part of the bsp has no collision

Pipeline - You get killed before passing the poles in the ice

The pit - You can grenade jump out of the map and get a clear view of the area from a spawn point


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 23, 2010 08:23 PM    Msg. 21 of 39       


infernocide
Joined: Jun 28, 2009

TROLE


Posted: Apr 24, 2010 12:06 AM    Msg. 22 of 39       
That's 1 of like 50 secrets.
There are 3 secrets on that map all together btw.
Edited by infernocide on Apr 24, 2010 at 12:08 AM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 24, 2010 12:23 AM    Msg. 23 of 39       
:P -_- looks like ima go secret hunting :D


anyways what is that song and who is it by i kinda like it


infernocide
Joined: Jun 28, 2009

TROLE


Posted: Apr 24, 2010 12:35 AM    Msg. 24 of 39       
Comeback kid. Their best albums are Turn it Around and Wake the Dead.
Edited by infernocide on Apr 24, 2010 at 12:36 AM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Apr 24, 2010 12:43 AM    Msg. 25 of 39       
Downloading. should be done soon. anyone got a dedi server for these yet?


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 24, 2010 12:49 AM    Msg. 26 of 39       
we need to get a game together 16 players on snow trap :]. I am also curious what 16 players on circle pit would be like


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Apr 24, 2010 03:54 AM    Msg. 27 of 39       
the maps were nice dude!


Spectrum1012
Joined: Nov 5, 2006


Posted: Apr 24, 2010 10:43 PM    Msg. 28 of 39       
Wow, you know, I haven't been into halo CE for the longest time, but seeing these make me want to stat mapping again. These are fantastic! Sorry to see you leave, but thanks a ton for the inspiration!


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Apr 24, 2010 11:29 PM    Msg. 29 of 39       
Those RT reflections on that ice map are going to make a lot of peoples computers die.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Apr 24, 2010 11:34 PM    Msg. 30 of 39       
For me they flicker wildly. Dynamic mirrors seem to do that on my computer so some reason. It's probubly just my graphics card.


shadowce9
Joined: Mar 13, 2010

Learning Halo CE Scripting.


Posted: Apr 25, 2010 12:57 PM    Msg. 31 of 39       
Quote:
Modifications:

- Default Field of View is set to 85 on all of the maps
- The radar sensitivity has been lowered. You can now crouch walk to stay off of the radar.
- Backpack weapons are integrated into all of the maps.



Those are some interesting modifications. How would I set the defailt FOV and radar sensitivity on my maps?

However, my biggest question is this: How would I add my own backpack weapons onto bipeds? I know it has got to do with scripts (I checked the backpack script released on the site) and modeling different permutations (I think) with different weapons on the same biped.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 25, 2010 01:05 PM    Msg. 32 of 39       
The FOV modications are done in the biped, under $$$ UNIT $$$. There, you'll find a box for "camera field of view".

As for backpack weapons, CAD's method involves having weapon permutations for each player. It then uses a script to determine which weapons you have, and which weapon you have readied. The biped then switches to the permutation containing the weapon which isn't in use.


pwner5889
Joined: Jun 13, 2008


Posted: Apr 25, 2010 05:52 PM    Msg. 33 of 39       
Maps are all badass man. Great work. Just hope more people will go back to making maps and stuff.


spartin115
Joined: Sep 26, 2009


Posted: Apr 25, 2010 11:32 PM    Msg. 34 of 39       


infernocide
Joined: Jun 28, 2009

TROLE


Posted: Apr 26, 2010 04:24 PM    Msg. 35 of 39       
You guys have a lot of secrets to find.

I stuck so much random stuff in those maps.

 
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